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- Updated documentation to emphasize the distinct functionalities of `FFM.Plugin.Multiplayer` (networking/sync) and `FFM.Plugin.Sysadmin` (UI modernization/settings). - Enhanced descriptions in relevant files to prevent confusion between the two plugins and their purposes. - Added notes in the multiplayer hub to clearly state that sysadmin and web UI features are separate topics. This commit improves clarity in the documentation regarding plugin functionalities.
26 lines
1.2 KiB
Markdown
26 lines
1.2 KiB
Markdown
---
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title: Framework plugins (FFM)
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sidebar_label: Plugins overview
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description: FFM.Plugin.* modules that extend the framework runtime — distinct from gameplay mods (FMF.*).
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---
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# Framework plugins (`FFM.Plugin.*`)
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These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework runtime**. They are deployed under the game’s FMF plugin path (see [Game folder layout](/wiki/topics/meta/game-folder-layout)).
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Gameplay mods (`FMF.*`) are documented under **[Mods](../mods/index)** — not here.
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**Separation of concerns:** `FFM.Plugin.Multiplayer` (networking / sync / P2P stack) and `FFM.Plugin.Sysadmin` (in-game UI modernization, mod settings menu bridge) are **different products** — do not treat them as one “admin + multiplayer” feature. `FFM.Plugin.WebUIBridge` is likewise **UI shell** (DC2 web UI), not multiplayer.
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## Plugins
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- [FFM.Plugin.AssetExporter](./ffm-plugin-asset-exporter)
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- [FFM.Plugin.Multiplayer](./ffm-plugin-multiplayer)
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- [FFM.Plugin.PlayerModels](./ffm-plugin-player-models)
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- [FFM.Plugin.Sysadmin](./ffm-plugin-sysadmin)
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- [FFM.Plugin.WebUIBridge](./ffm-plugin-web-ui-bridge)
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## Additional context
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- [Standalone mods (legacy wiki)](/wiki/legacy/wiki-import/StandaloneMods)
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