--- title: Framework plugins (FFM) sidebar_label: Plugins overview description: FFM.Plugin.* modules that extend the framework runtime — distinct from gameplay mods (FMF.*). --- # Framework plugins (`FFM.Plugin.*`) These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework runtime**. They are deployed under the game’s FMF plugin path (see [Game folder layout](/wiki/topics/meta/game-folder-layout)). Gameplay mods (`FMF.*`) are documented under **[Mods](../mods/index)** — not here. **Separation of concerns:** `FFM.Plugin.Multiplayer` (networking / sync / P2P stack) and `FFM.Plugin.Sysadmin` (in-game UI modernization, mod settings menu bridge) are **different products** — do not treat them as one “admin + multiplayer” feature. `FFM.Plugin.WebUIBridge` is likewise **UI shell** (DC2 web UI), not multiplayer. ## Plugins - [FFM.Plugin.AssetExporter](./ffm-plugin-asset-exporter) - [FFM.Plugin.Multiplayer](./ffm-plugin-multiplayer) - [FFM.Plugin.PlayerModels](./ffm-plugin-player-models) - [FFM.Plugin.Sysadmin](./ffm-plugin-sysadmin) - [FFM.Plugin.WebUIBridge](./ffm-plugin-web-ui-bridge) ## Additional context - [Standalone mods (legacy wiki)](/wiki/legacy/wiki-import/StandaloneMods)