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gregWiki/docs/plugins/index.md
Marvin 8d8fda49c4 docs(readme): update README for clarity and consistency
- Translated sections from German to English for better accessibility.
- Enhanced the structure by clearly defining the workspace relationship and local development instructions.
- Improved descriptions for Docker setup and deployment processes to ensure users understand the requirements and context.
- Updated links and formatting for consistency throughout the document.

This commit aims to improve the overall clarity and usability of the README documentation.
2026-04-10 02:12:06 +02:00

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---
title: Framework plugins (FFM)
sidebar_label: Plugins overview
description: FFM.Plugin.* modules that extend the framework runtime — distinct from gameplay mods (FMF.*).
---
# Framework plugins (`FFM.Plugin.*`)
These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework runtime**. **Source of truth** on disk: one split-repo folder per plugin under the workspace root, named **`gregExt.<Name>/`** (for example `gregExt.AssetExporter/`). Mirrored copies may also exist under `gregCore/plugins/` for solution builds. Deploy built DLLs under the games FMF plugin path (see [Game folder layout](/wiki/topics/meta/game-folder-layout)).
Gameplay mods (`FMF.*`) are documented under **[Mods](../mods/index.md)** — not here.
## Plugins
- [FFM.Plugin.AssetExporter](./ffm-plugin-asset-exporter)
- [FFM.Plugin.Multiplayer](./ffm-plugin-multiplayer)
- [FFM.Plugin.PlayerModels](./ffm-plugin-player-models)
- [FFM.Plugin.Sysadmin](./ffm-plugin-sysadmin)
- [FFM.Plugin.WebUIBridge](./ffm-plugin-web-ui-bridge)
## Additional context
- [Mods overview](/wiki/mods/) — gameplay mods (`FMF.*`) and how they differ from plugins