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- Translated sections from German to English for better accessibility. - Enhanced the structure by clearly defining the workspace relationship and local development instructions. - Improved descriptions for Docker setup and deployment processes to ensure users understand the requirements and context. - Updated links and formatting for consistency throughout the document. This commit aims to improve the overall clarity and usability of the README documentation.
24 lines
1.1 KiB
Markdown
24 lines
1.1 KiB
Markdown
---
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title: Framework plugins (FFM)
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sidebar_label: Plugins overview
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description: FFM.Plugin.* modules that extend the framework runtime — distinct from gameplay mods (FMF.*).
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---
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# Framework plugins (`FFM.Plugin.*`)
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These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework runtime**. **Source of truth** on disk: one split-repo folder per plugin under the workspace root, named **`gregExt.<Name>/`** (for example `gregExt.AssetExporter/`). Mirrored copies may also exist under `gregCore/plugins/` for solution builds. Deploy built DLLs under the game’s FMF plugin path (see [Game folder layout](/wiki/topics/meta/game-folder-layout)).
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Gameplay mods (`FMF.*`) are documented under **[Mods](../mods/index.md)** — not here.
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## Plugins
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- [FFM.Plugin.AssetExporter](./ffm-plugin-asset-exporter)
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- [FFM.Plugin.Multiplayer](./ffm-plugin-multiplayer)
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- [FFM.Plugin.PlayerModels](./ffm-plugin-player-models)
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- [FFM.Plugin.Sysadmin](./ffm-plugin-sysadmin)
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- [FFM.Plugin.WebUIBridge](./ffm-plugin-web-ui-bridge)
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## Additional context
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- [Mods overview](/wiki/mods/) — gameplay mods (`FMF.*`) and how they differ from plugins
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