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- Translated sections from German to English for better accessibility. - Enhanced the structure by clearly defining the workspace relationship and local development instructions. - Improved descriptions for Docker setup and deployment processes to ensure users understand the requirements and context. - Updated links and formatting for consistency throughout the document. This commit aims to improve the overall clarity and usability of the README documentation.
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title, sidebar_label, description
| title | sidebar_label | description |
|---|---|---|
| Framework plugins (FFM) | Plugins overview | FFM.Plugin.* modules that extend the framework runtime — distinct from gameplay mods (FMF.*). |
Framework plugins (FFM.Plugin.*)
These plugins ship as FFM.Plugin.* assemblies and extend the framework runtime. Source of truth on disk: one split-repo folder per plugin under the workspace root, named gregExt.<Name>/ (for example gregExt.AssetExporter/). Mirrored copies may also exist under gregCore/plugins/ for solution builds. Deploy built DLLs under the game’s FMF plugin path (see Game folder layout).
Gameplay mods (FMF.*) are documented under Mods — not here.
Plugins
- FFM.Plugin.AssetExporter
- FFM.Plugin.Multiplayer
- FFM.Plugin.PlayerModels
- FFM.Plugin.Sysadmin
- FFM.Plugin.WebUIBridge
Additional context
- Mods overview — gameplay mods (
FMF.*) and how they differ from plugins