--- title: Framework plugins (FFM) sidebar_label: Plugins overview description: FFM.Plugin.* modules that extend the framework runtime — distinct from gameplay mods (FMF.*). --- # Framework plugins (`FFM.Plugin.*`) These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework runtime**. **Source of truth** on disk: one split-repo folder per plugin under the workspace root, named **`gregExt./`** (for example `gregExt.AssetExporter/`). Mirrored copies may also exist under `gregCore/plugins/` for solution builds. Deploy built DLLs under the game’s FMF plugin path (see [Game folder layout](/wiki/topics/meta/game-folder-layout)). Gameplay mods (`FMF.*`) are documented under **[Mods](../mods/index.md)** — not here. ## Plugins - [FFM.Plugin.AssetExporter](./ffm-plugin-asset-exporter) - [FFM.Plugin.Multiplayer](./ffm-plugin-multiplayer) - [FFM.Plugin.PlayerModels](./ffm-plugin-player-models) - [FFM.Plugin.Sysadmin](./ffm-plugin-sysadmin) - [FFM.Plugin.WebUIBridge](./ffm-plugin-web-ui-bridge) ## Additional context - [Mods overview](/wiki/mods/) — gameplay mods (`FMF.*`) and how they differ from plugins