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gregWiki/docs/plugins/index.md
Marvin d1650139d9 docs: clarify separation of multiplayer and sysadmin plugins
- Updated documentation to emphasize the distinct functionalities of `FFM.Plugin.Multiplayer` (networking/sync) and `FFM.Plugin.Sysadmin` (UI modernization/settings).
- Enhanced descriptions in relevant files to prevent confusion between the two plugins and their purposes.
- Added notes in the multiplayer hub to clearly state that sysadmin and web UI features are separate topics.

This commit improves clarity in the documentation regarding plugin functionalities.
2026-04-10 01:29:34 +02:00

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---
title: Framework plugins (FFM)
sidebar_label: Plugins overview
description: FFM.Plugin.* modules that extend the framework runtime — distinct from gameplay mods (FMF.*).
---
# Framework plugins (`FFM.Plugin.*`)
These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework runtime**. They are deployed under the games FMF plugin path (see [Game folder layout](/wiki/topics/meta/game-folder-layout)).
Gameplay mods (`FMF.*`) are documented under **[Mods](../mods/index)** — not here.
**Separation of concerns:** `FFM.Plugin.Multiplayer` (networking / sync / P2P stack) and `FFM.Plugin.Sysadmin` (in-game UI modernization, mod settings menu bridge) are **different products** — do not treat them as one “admin + multiplayer” feature. `FFM.Plugin.WebUIBridge` is likewise **UI shell** (DC2 web UI), not multiplayer.
## Plugins
- [FFM.Plugin.AssetExporter](./ffm-plugin-asset-exporter)
- [FFM.Plugin.Multiplayer](./ffm-plugin-multiplayer)
- [FFM.Plugin.PlayerModels](./ffm-plugin-player-models)
- [FFM.Plugin.Sysadmin](./ffm-plugin-sysadmin)
- [FFM.Plugin.WebUIBridge](./ffm-plugin-web-ui-bridge)
## Additional context
- [Standalone mods (legacy wiki)](/wiki/legacy/wiki-import/StandaloneMods)