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- Updated documentation to emphasize the distinct functionalities of `FFM.Plugin.Multiplayer` (networking/sync) and `FFM.Plugin.Sysadmin` (UI modernization/settings). - Enhanced descriptions in relevant files to prevent confusion between the two plugins and their purposes. - Added notes in the multiplayer hub to clearly state that sysadmin and web UI features are separate topics. This commit improves clarity in the documentation regarding plugin functionalities.
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title, sidebar_label, description
| title | sidebar_label | description |
|---|---|---|
| Framework plugins (FFM) | Plugins overview | FFM.Plugin.* modules that extend the framework runtime — distinct from gameplay mods (FMF.*). |
Framework plugins (FFM.Plugin.*)
These plugins ship as FFM.Plugin.* assemblies and extend the framework runtime. They are deployed under the game’s FMF plugin path (see Game folder layout).
Gameplay mods (FMF.*) are documented under Mods — not here.
Separation of concerns: FFM.Plugin.Multiplayer (networking / sync / P2P stack) and FFM.Plugin.Sysadmin (in-game UI modernization, mod settings menu bridge) are different products — do not treat them as one “admin + multiplayer” feature. FFM.Plugin.WebUIBridge is likewise UI shell (DC2 web UI), not multiplayer.
Plugins
- FFM.Plugin.AssetExporter
- FFM.Plugin.Multiplayer
- FFM.Plugin.PlayerModels
- FFM.Plugin.Sysadmin
- FFM.Plugin.WebUIBridge