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43 lines
1.7 KiB
Markdown
43 lines
1.7 KiB
Markdown
---
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title: HexMod
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sidebar_label: HexMod
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description: Hex label mod — in-world hex color labels for cable spinners and racks, now powered by Lua.
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---
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# HexMod
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The **Hex Label** mod adds in-world hex color labels for cable spinners and racks.
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Since **v00.02**, HexLabel is a **pure Lua mod** powered by gregCore's Lua runtime. All mod logic lives in `lua/hexlabel/main.lua`; the C# assembly is a thin metadata-only bootstrap.
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## Steamworks Info
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| Field | Value |
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|-------|-------|
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| **Assembly** | `FMF.HexLabelMod.dll` (bootstrap only) |
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| **Lua script** | `Mods/ScriptMods/lua/hexlabel/main.lua` |
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| **Version** | `00.02.0000` |
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| **Author** | mleem97 |
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| **Game** | Data Center (App 4170200) |
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| **Workshop Tags** | `modded`, `melonloader`, `mod` |
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## Downloads
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- **Steam Workshop:** [FMF.HexLabelMod — workshop item](https://steamcommunity.com/sharedfiles/filedetails/?id=3701404621) (subscribe in-game or via GregModManager)
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- **GitHub:** [Latest release](https://github.com/mleem97/gregModHexLabelMod/releases/latest)
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- **Manual:** Copy `lua/hexlabel/` to `Mods/ScriptMods/lua/hexlabel/`
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## Architecture
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| Component | Location | Role |
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|-----------|----------|------|
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| **Lua script** | `lua/hexlabel/main.lua` | All mod logic: labeling, HUD, hex viewer, config |
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| **C# bootstrap** | `Main.cs` → `FMF.HexLabelMod.dll` | MelonLoader metadata only |
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| **gregCore APIs** | `greg.unity.*`, `greg.hook.*`, `greg.gui.*`, `greg.io.*`, `greg.input.*` | Generic framework services used by the Lua script |
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## Source & layout
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- **Repository:** [`mleem97/gregModHexLabelMod`](https://github.com/mleem97/gregModHexLabelMod)
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See also the detailed wiki article [FMF.HexLabelMod](/wiki/mods/fmf-hex-label-mod).
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