--- title: HexMod sidebar_label: HexMod description: Hex label mod — in-world hex color labels for cable spinners and racks, now powered by Lua. --- # HexMod The **Hex Label** mod adds in-world hex color labels for cable spinners and racks. Since **v00.02**, HexLabel is a **pure Lua mod** powered by gregCore's Lua runtime. All mod logic lives in `lua/hexlabel/main.lua`; the C# assembly is a thin metadata-only bootstrap. ## Steamworks Info | Field | Value | |-------|-------| | **Assembly** | `FMF.HexLabelMod.dll` (bootstrap only) | | **Lua script** | `Mods/ScriptMods/lua/hexlabel/main.lua` | | **Version** | `00.02.0000` | | **Author** | mleem97 | | **Game** | Data Center (App 4170200) | | **Workshop Tags** | `modded`, `melonloader`, `mod` | ## Downloads - **Steam Workshop:** [FMF.HexLabelMod — workshop item](https://steamcommunity.com/sharedfiles/filedetails/?id=3701404621) (subscribe in-game or via GregModManager) - **GitHub:** [Latest release](https://github.com/mleem97/gregModHexLabelMod/releases/latest) - **Manual:** Copy `lua/hexlabel/` to `Mods/ScriptMods/lua/hexlabel/` ## Architecture | Component | Location | Role | |-----------|----------|------| | **Lua script** | `lua/hexlabel/main.lua` | All mod logic: labeling, HUD, hex viewer, config | | **C# bootstrap** | `Main.cs` → `FMF.HexLabelMod.dll` | MelonLoader metadata only | | **gregCore APIs** | `greg.unity.*`, `greg.hook.*`, `greg.gui.*`, `greg.io.*`, `greg.input.*` | Generic framework services used by the Lua script | ## Source & layout - **Repository:** [`mleem97/gregModHexLabelMod`](https://github.com/mleem97/gregModHexLabelMod) See also the detailed wiki article [FMF.HexLabelMod](/wiki/mods/fmf-hex-label-mod).