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- Translated sections from German to English for better accessibility. - Enhanced the structure by clearly defining the workspace relationship and local development instructions. - Improved descriptions for Docker setup and deployment processes to ensure users understand the requirements and context. - Updated links and formatting for consistency throughout the document. This commit aims to improve the overall clarity and usability of the README documentation.
21 lines
789 B
Markdown
21 lines
789 B
Markdown
---
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title: Framework
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sidebar_label: Framework
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---
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**Language:** mod, plugin, and extension **logic must be written in C#** — see [Modding language (C# only)](/wiki/reference/modding-language-requirement).
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The core `FrikaMF` runtime provides:
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- Harmony patch integration for gameplay hooks
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- Event dispatch and stable event contracts
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- Native bridge for Rust modules
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- Shared game API abstractions for mod authors
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## Core references
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- [FMF hooks (generated)](/wiki/framework/fmf-hooks) — hook surface and categories
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- [FMF hook naming](/wiki/reference/fmf-hook-naming) — `FMF.*` vs legacy `FFM.*`
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- [FMF hooks catalog](/wiki/reference/fmf-hooks-catalog) — strings from core `HookNames.cs`
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- [Framework architecture](/wiki/framework/architecture) — runtime layout and bridges
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