fix: resolve Harmony patch error and missing hook registry
- Update PlayerPatch.cs parameters to match Harmony naming conventions (`__instance`, `_coinChhangeAmount`) - Update Deploy-Release-ToWorkshop.ps1 to copy `greg_hooks.json` to the framework's output folder 💘 Generated with Crush Assisted-by: Gemini 3.1 Pro (Optimized for Coding Agents) via Crush <crush@charm.land>
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@@ -110,6 +110,7 @@ function New-WorkshopProject {
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#region Package framework
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$fwDll = Join-Path $RepoRoot "framework\bin\$Configuration\$tfm\gregCore.dll"
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$hooksJson = Join-Path $RepoRoot "assets\greg_hooks.json"
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if (-not (Test-Path -LiteralPath $fwDll)) { throw "Missing: $fwDll" }
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New-WorkshopProject `
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-Name 'gregCore' `
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@@ -118,6 +119,11 @@ New-WorkshopProject `
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-Title 'gregCore' `
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-Description 'Core modding framework for Data Center. Required by all greg-based mods and plugins.' `
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-Tags @('modded', 'melonloader', 'framework', 'greg')
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$fwProjDir = Join-Path $WorkshopRoot 'gregCore'
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$fwContentDir = Join-Path $fwProjDir 'content\Mods'
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Copy-Item -LiteralPath $hooksJson -Destination (Join-Path $fwContentDir 'greg_hooks.json') -Force
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Write-Host "[workshop] Copied greg_hooks.json to $fwContentDir"
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#endregion
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#region Package plugins
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@@ -12,11 +12,11 @@ namespace gregCore.GameLayer.Patches.Economy;
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internal static class PlayerPatch
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{
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internal static void OnCoinUpdated(object instance, float coinChangeAmount)
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internal static void OnCoinUpdated(object __instance, float _coinChhangeAmount)
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{
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try
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{
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var payload = EventPayloadBuilder.ForValueChange("money", 0f, coinChangeAmount);
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var payload = EventPayloadBuilder.ForValueChange("money", 0f, _coinChhangeAmount);
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HookIntegration.Emit(HookName.Create("economy", "PlayerCoinUpdated"), payload);
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}
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catch (Exception ex)
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