gregCore
A .NET 6 MelonLoader mod framework for Data Center and similar Unity IL2CPP games.
Product Name
The official product name is gregCore. This is a multi-project .NET 6 framework designed for MelonLoader-based modding.
Project Purpose
This repository provides a modular modding framework for Unity-based games using MelonLoader. It includes hooks, patching systems, UI extensions, save handling, and core API services for building game modifications.
Target Users
- Mod developers building extensions for Data Center or compatible IL2CPP Unity games
- Contributors familiar with C#, MelonLoader, and Harmony patching
- AI agents assisting with mod development workflows
Major Capabilities
- Harmony-based runtime patching system
- UI overlay and widget management
- Save engine with versioning and migration support
- Multi-mod architecture with dependency resolution
- Wall rack and grid placement systems
- Custom shop and employee management APIs
- Logging and diagnostic infrastructure
Repository Layout
GameFramework/
├─ src/ # Mod source code (multiple independent mods)
├─ framework/ # Shared hook definitions
├─ lib/ # Reference assemblies and dependencies
├─ tests/ # Unit and integration tests
├─ build/ # Build scripts and artifacts
├─ docs/ # Documentation
├─ .github/ # GitHub workflows and templates
└─ [root files] # Solution, project, build config
Prerequisites
- .NET 6 SDK (net6.0)
- Visual Studio 2022+ or VS Code with C# extension
- MelonLoaderinstalled game (default: Data Center)
- Reference assemblies from target game (local paths required)
Quick Start
# Restore and build
./build.ps1
# Output goes to bin/Debug/net6.0/ or bin/Release/net6.0/
# Deploy DLL to your game's MelonLoader Mods folder
Build Instructions
Windows (PowerShell)
./build.ps1
Linux/macOS (Shell)
./build.sh
Options
-Configuration Debug|Release- Build configuration-Clean- Clean before build
MelonLoader Deployment
Built DLLs (gregCore.dll) go into your game's Mods folder:
<Data Center>/Mods/gregCore.dll
Ensure reference DLLs (MelonLoader, Harmony, Il2CppInterop) are in the game's MelonLoader directory.
IL2CPP and AI-Assisted Modding
Important
: When using AI for mod development against IL2CPP-based games, an IL2CPP unpack/decompilation workflow is strongly recommended.
AI-assisted modding works best when you have readable game references and type information. For practical reverse-engineering and inspection:
- Decompile or unpack relevant game assemblies into a browsable C#-oriented reference project
- Tools such as dnSpy or dotPeek may be useful in the inspection pipeline where applicable
- Note that pure IL2CPP targets require additional metadata extraction steps beyond ordinary managed assembly inspection
A future dedicated helper tool from this project is planned to simplify the IL2CPP reference extraction process.
Contributing
See CONTRIBUTING.md for contribution guidelines.
Security
See SECURITY.md for vulnerability reporting.
Compatibility
- .NET 6.0 (net6.0)
- MelonLoader compatible games
- Unity 2020.3+ (IL2CPP backend)
- Platform: Windows x64 (primary)
License
See LICENSE file for details.