feat: Implement Hardware ID Persistence and Legacy ID Mapping
- Added HardwareIdPersistencePatch to manage unique IDs for NetworkSwitch, PatchPanel, and Server. - Introduced CleanId method to sanitize device IDs and prevent duplicates. - Implemented legacy ID mapping in MapDataHealing to update old IDs to new formats. - Created OverlayManager for centralized control of UI overlays and raycast blocking. - Developed NoMoreEOL module to prevent servers and switches from reaching end-of-life, with auto-repair features. - Integrated in-game configuration options for user customization.
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