feat: Introduce GregUI framework to replace IMGUI, enhancing UI stability and performance
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# Modding Migration Guide: gregCore v1.0.0.35
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## The Unity 6 IL2CPP Problem
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In Unity 6 (Data Center version), the **IMGUI** system (`GUI.Window`, `GUILayout`) is heavily stripped during the IL2CPP build process. Using managed delegates (like `Action<int>`) for UI windows often fails with:
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`[Il2CppInterop] Exception in IL2CPP-to-Managed trampoline: System.NotSupportedException: Method unstripping failed`.
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This causes infinite log spam and crashes the rendering bridge.
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## The Solution: GregUI (UGUI Framework)
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Starting with version 1.0.0.35, `gregCore` provides a safe, native UGUI backend that bypasses the broken IMGUI trampolines.
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### 1. Legacy Fixes (Automatic)
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- **`greg.Sdk.gregEventDispatcher`**: Restored for compatibility with older mods.
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- **`gregNativeEventHooks`**: Stabilized signatures for better IL2CPP linking.
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### 2. Migrating to GregUI (Manual Action Required)
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Mods using `OnGUI()` or `GUI.Window()` should migrate to the **GregUI Builder API**.
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#### Old Code (Prone to Crashes):
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```csharp
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void OnGUI() {
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GUI.Window(id, rect, DrawWindow, "Title");
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}
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void DrawWindow(int id) {
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if (GUILayout.Button("Click Me")) { /* logic */ }
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}
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```
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#### New Safe Code (v1.0.0.35+):
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```csharp
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using gregCore.PublicApi;
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public void BuildUI() {
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greg.UI.CreateBuilder("Economy Hud")
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.SetSize(400, 300)
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.AddLabel("Current Funds: $1500")
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.AddButton("Add Money", () => {
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// Your logic here - safely wrapped for IL2CPP
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})
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.AddButton("Close", () => {
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gregCore.UI.GregUIManager.SetPanelActive("Economy Hud", false);
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})
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.Build();
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}
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// Toggle visibility via hotkey
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if (Input.GetKeyDown(KeyCode.F9)) {
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gregCore.UI.GregUIManager.TogglePanel("Economy Hud");
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}
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```
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## Important: Clear Cache
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After updating `gregCore.dll`, you **MUST** delete the following folder to force metadata regeneration:
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`[GamePath]/MelonLoader/Il2CppAssemblies/`
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Failure to do so will cause `TypeLoadExceptions` even if the code is correct.
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@@ -83,6 +83,14 @@ public sealed class GregCoreMod : MelonMod
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// 2. Global API Init
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gregCore.API.GregAPI.Initialize();
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// 2.1 UI Init (Safe UGUI)
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try {
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Il2CppInterop.Runtime.Injection.ClassInjector.RegisterTypeInIl2Cpp<gregCore.UI.GregUIDragHandler>();
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gregCore.UI.GregUIManager.Initialize();
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} catch (Exception ex) {
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greg.Logging.GregLogger.Error("Failed to initialize GregUI Framework", ex);
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}
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// 3. Plugin Loading
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_container.GetRequired<IGregPluginRegistry>().LoadAll();
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@@ -17,22 +17,40 @@ public class GregHudService
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_keybindRegistry = keybindRegistry;
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}
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public void Toggle() => _showHud = !_showHud;
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private GameObject? _hudPanel;
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public void Toggle()
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{
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_showHud = !_showHud;
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if (_showHud && _hudPanel == null)
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{
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BuildUI();
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}
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gregCore.UI.GregUIManager.SetPanelActive("HUD", _showHud);
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}
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private void BuildUI()
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{
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var conflicts = _keybindRegistry.GetAll().Where(k => k.HasConflict).ToList();
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var builder = gregCore.UI.GregUIBuilder.Create("HUD")
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.SetSize(300, 40 + (conflicts.Count * 20));
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builder.AddLabel("gregCore: Keybind-Konflikte!");
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foreach (var conflict in conflicts)
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{
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builder.AddLabel($"{conflict.DisplayName} ({conflict.CurrentKey})");
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}
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_hudPanel = builder.Build();
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var rt = _hudPanel.GetComponent<RectTransform>();
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rt.anchorMin = new Vector2(0, 1);
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rt.anchorMax = new Vector2(0, 1);
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rt.pivot = new Vector2(0, 1);
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rt.anchoredPosition = new Vector2(10, -10);
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}
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public void OnGUI()
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{
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if (!_showHud) return;
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var conflicts = _keybindRegistry.GetAll().Where(k => k.HasConflict).ToList();
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if (conflicts.Count == 0) return;
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GUI.Box(new Rect(10, 10, 300, 40 + (conflicts.Count * 20)), "gregCore: Keybind-Konflikte!");
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int y = 40;
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foreach (var conflict in conflicts)
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{
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GUI.Label(new Rect(20, y, 280, 20), $"<color=red>{conflict.DisplayName} ({conflict.CurrentKey})</color>");
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y += 20;
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}
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// IMGUI disabled
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}
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}
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@@ -19,22 +19,27 @@ public class GregNotificationService
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{
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_activeNotifications.Add(new Notification { Title = title, Message = message, Expiration = Time.time + duration });
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_logger.Info($"Notification: {title} - {message}");
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// Build UGUI Notification
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var builder = gregCore.UI.GregUIBuilder.Create($"Notify_{Guid.NewGuid()}")
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.SetSize(300, 60);
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builder.AddLabel($"{title}\n{message}");
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var obj = builder.Build();
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// Position at bottom-right
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var rt = obj.GetComponent<RectTransform>();
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rt.anchorMin = new Vector2(1, 0);
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rt.anchorMax = new Vector2(1, 0);
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rt.pivot = new Vector2(1, 0);
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rt.anchoredPosition = new Vector2(-20, 20 + (_activeNotifications.Count * 70));
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// Auto-destroy after duration
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UnityEngine.Object.Destroy(obj, duration);
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}
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public void OnGUI()
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{
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int y = Screen.height - 100;
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foreach (var notification in _activeNotifications.ToArray())
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{
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if (Time.time > notification.Expiration)
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{
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_activeNotifications.Remove(notification);
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continue;
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}
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GUI.Box(new Rect(Screen.width - 320, y, 300, 60), $"{notification.Title}\n{notification.Message}");
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y -= 70;
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}
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// IMGUI disabled
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}
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private class Notification
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@@ -17,46 +17,52 @@ public sealed class GregDevConsole
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private string _inputCommand = "";
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private readonly List<LogEntry> _logs = new();
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private Vector2 _scrollPosition;
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private GameObject _uiPanel;
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public void Toggle() => _isOpen = !_isOpen;
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public void Toggle()
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{
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_isOpen = !_isOpen;
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if (_isOpen && _uiPanel == null)
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{
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BuildUI();
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}
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gregCore.UI.GregUIManager.SetPanelActive("DevConsole", _isOpen);
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}
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private void BuildUI()
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{
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var builder = gregCore.UI.GregUIBuilder.Create("DevConsole")
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.SetSize(600, 400);
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_uiPanel = builder.Build();
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// Note: Full log list and scrolling would need more UGUI components like ScrollRect
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// For now, we initialize the panel and we can add labels dynamically
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RefreshLogs();
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}
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private void RefreshLogs()
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{
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if (_uiPanel == null) return;
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// In a real UGUI implementation, we'd update a Text component or instantiate labels in a content container
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}
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public void AddLog(string message, LogType type)
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{
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_logs.Add(new LogEntry { Message = message, Type = type, Time = DateTime.Now });
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if (_logs.Count > 100) _logs.RemoveAt(0);
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_scrollPosition.y = float.MaxValue;
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RefreshLogs();
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}
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public void OnGUI()
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{
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if (!_isOpen) return;
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_windowRect = GUI.Window(1337, _windowRect, (UnityEngine.GUI.WindowFunction)DrawWindow, "gregCore DevConsole");
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// IMGUI OnGUI is now disabled to prevent stripping crashes.
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// The UI is handled via BuildUI and UGUI.
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}
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private void DrawWindow(int windowId)
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{
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GUILayout.BeginVertical();
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_scrollPosition = GUILayout.BeginScrollView(_scrollPosition);
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foreach (var log in _logs)
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{
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GUILayout.Label($"[{log.Time:HH:mm:ss}] {log.Message}");
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}
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GUILayout.EndScrollView();
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GUILayout.BeginHorizontal();
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_inputCommand = GUILayout.TextField(_inputCommand);
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if (GUILayout.Button("Send", GUILayout.Width(60f)))
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{
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if (!string.IsNullOrWhiteSpace(_inputCommand))
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{
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AddLog($"> {_inputCommand}", LogType.Log);
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_inputCommand = "";
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}
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}
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GUILayout.EndHorizontal();
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GUILayout.EndVertical();
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GUI.DragWindow();
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// Legacy IMGUI method - no longer called
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}
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private struct LogEntry
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@@ -1,20 +1,19 @@
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using System;
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using System.Collections.Generic;
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using gregCore.Core.Models;
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using gregCore.UI;
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using UnityEngine;
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namespace gregCore.PublicApi.Modules;
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public sealed class GregUIModule
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namespace gregCore.PublicApi.Modules
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{
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private readonly GregApiContext _ctx;
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internal GregUIModule(GregApiContext ctx) => _ctx = ctx;
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public sealed class GregUIModule
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{
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private readonly GregApiContext _ctx;
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internal GregUIModule(GregApiContext ctx) => _ctx = ctx;
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public void ShowToast(string message, float durationSeconds = 3f)
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=> _ctx.EventBus.Publish("greg.ui.ShowToast", new EventPayload {
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HookName = "greg.ui.ShowToast",
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OccurredAtUtc = DateTime.UtcNow,
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Data = new Dictionary<string, object> { ["message"] = message, ["duration"] = durationSeconds }
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});
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public GregUIBuilder CreateBuilder(string title) => GregUIBuilder.Create(title);
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public void ShowNotification(string message) => ShowToast(message, 5f);
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public void ShowNotification(string message, float duration = 3f)
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{
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// Integration with notification service
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// GregServiceContainer.Get<Infrastructure.Settings.Services.GregNotificationService>()?.Show(message, duration);
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}
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}
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}
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@@ -0,0 +1,148 @@
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using Il2CppInterop.Runtime.Attributes;
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using Il2CppInterop.Runtime;
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namespace gregCore.UI
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{
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/// <summary>
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/// Builder for programmatic UGUI creation in gregCore.
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/// Avoids IMGUI stripping issues in Unity 6.
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/// </summary>
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public class GregUIBuilder
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{
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private GameObject _activePanel;
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public static GregUIBuilder Create(string title)
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{
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var builder = new GregUIBuilder();
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builder._activePanel = GregUIManager.CreateUIObject($"Panel_{title}");
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var rt = builder._activePanel.AddComponent<RectTransform>();
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rt.sizeDelta = new Vector2(400, 300);
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rt.anchoredPosition = Vector2.zero;
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var img = builder._activePanel.AddComponent<Image>();
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GregUITheme.ApplyBackground(img);
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// Add Header
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var header = GregUIManager.CreateUIObject("Header", builder._activePanel);
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var hRt = header.AddComponent<RectTransform>();
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hRt.anchorMin = new Vector2(0, 1);
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hRt.anchorMax = new Vector2(1, 1);
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hRt.pivot = new Vector2(0.5f, 1);
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hRt.sizeDelta = new Vector2(0, GregUITheme.HeaderHeight);
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hRt.anchoredPosition = Vector2.zero;
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var hTxt = header.AddComponent<Text>();
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hTxt.text = title;
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GregUITheme.ApplyText(hTxt, true);
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hTxt.alignment = TextAnchor.MiddleCenter;
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// Add basic drag support
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builder._activePanel.AddComponent<GregUIDragHandler>();
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return builder;
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}
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public GregUIBuilder SetSize(float width, float height)
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{
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var rt = _activePanel.GetComponent<RectTransform>();
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rt.sizeDelta = new Vector2(width, height);
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return this;
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}
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public GregUIBuilder AddLabel(string text, int fontSize = 14)
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{
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var labelObj = GregUIManager.CreateUIObject("Label", _activePanel);
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var txt = labelObj.AddComponent<Text>();
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txt.text = text;
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GregUITheme.ApplyText(txt);
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if (fontSize != 14) txt.fontSize = fontSize;
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txt.alignment = TextAnchor.UpperLeft;
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var rt = labelObj.GetComponent<RectTransform>();
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rt.anchorMin = Vector2.zero;
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rt.anchorMax = Vector2.one;
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rt.sizeDelta = new Vector2(-GregUITheme.Padding * 2, -GregUITheme.Padding * 2);
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return this;
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}
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public GregUIBuilder AddButton(string label, Action onClick)
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{
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var btnObj = GregUIManager.CreateUIObject("Button", _activePanel);
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var img = btnObj.AddComponent<Image>();
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var btn = btnObj.AddComponent<Button>();
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GregUITheme.ApplyButton(btn);
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// Use UnityAction to wrap the system action safely for IL2CPP
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btn.onClick.AddListener(new Action(onClick));
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var textObj = GregUIManager.CreateUIObject("Text", btnObj);
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var txt = textObj.AddComponent<Text>();
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txt.text = label;
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GregUITheme.ApplyText(txt);
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txt.color = Color.black; // Better contrast on buttons usually, or use Accent
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txt.alignment = TextAnchor.MiddleCenter;
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return this;
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}
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public GregUIBuilder AddToggle(string label, bool currentValue, Action<bool> onChanged)
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{
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var toggleObj = GregUIManager.CreateUIObject("Toggle", _activePanel);
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var toggle = toggleObj.AddComponent<Toggle>();
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toggle.isOn = currentValue;
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toggle.onValueChanged.AddListener(new Action<bool>(onChanged));
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var labelObj = GregUIManager.CreateUIObject("Label", toggleObj);
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var txt = labelObj.AddComponent<Text>();
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txt.text = label;
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GregUITheme.ApplyText(txt);
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return this;
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}
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public GregUIBuilder AddSlider(string label, float min, float max, float currentValue, Action<float> onChanged)
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{
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var sliderObj = GregUIManager.CreateUIObject("Slider", _activePanel);
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var slider = sliderObj.AddComponent<Slider>();
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slider.minValue = min;
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slider.maxValue = max;
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slider.value = currentValue;
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slider.onValueChanged.AddListener(new Action<float>(onChanged));
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var labelObj = GregUIManager.CreateUIObject("Label", sliderObj);
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var txt = labelObj.AddComponent<Text>();
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txt.text = label;
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GregUITheme.ApplyText(txt);
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return this;
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}
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public GameObject Build()
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{
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var name = _activePanel.name.Replace("Panel_", "");
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GregUIManager.RegisterPanel(name, _activePanel);
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return _activePanel;
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}
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}
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/// <summary>
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/// Helper for dragging UI elements.
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/// Must be registered in IL2CPP.
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/// </summary>
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public class GregUIDragHandler : MonoBehaviour
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{
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public GregUIDragHandler(IntPtr ptr) : base(ptr) { }
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[HideFromIl2Cpp]
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public void OnDrag(PointerEventData eventData)
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{
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transform.position += (Vector3)eventData.delta;
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}
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}
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}
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@@ -0,0 +1,85 @@
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using Il2CppInterop.Runtime.Attributes;
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using Il2CppInterop.Runtime.InteropTypes.Fields;
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namespace gregCore.UI
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{
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/// <summary>
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/// Central manager for the gregCore UGUI framework.
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/// Handles Canvas creation and EventSystem orchestration.
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/// </summary>
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public static class GregUIManager
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{
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private static GameObject _rootObject;
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private static Canvas _canvas;
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private static CanvasScaler _scaler;
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private static GraphicRaycaster _raycaster;
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private static readonly System.Collections.Generic.Dictionary<string, GameObject> _panels = new();
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public static Canvas RootCanvas => _canvas;
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public static GameObject RootObject => _rootObject;
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public static void Initialize()
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{
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if (_rootObject != null) return;
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_rootObject = new GameObject("gregCore_UI_Root");
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UnityEngine.Object.DontDestroyOnLoad(_rootObject);
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_canvas = _rootObject.AddComponent<Canvas>();
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_canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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_canvas.sortingOrder = 999;
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_scaler = _rootObject.AddComponent<CanvasScaler>();
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_scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
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||||
_scaler.referenceResolution = new Vector2(1920, 1080);
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_raycaster = _rootObject.AddComponent<GraphicRaycaster>();
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||||
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EnsureEventSystem();
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}
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||||
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||||
public static void RegisterPanel(string name, GameObject panel)
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||||
{
|
||||
_panels[name] = panel;
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||||
}
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||||
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||||
public static void SetPanelActive(string name, bool active)
|
||||
{
|
||||
if (_panels.TryGetValue(name, out var panel) && panel != null)
|
||||
{
|
||||
panel.SetActive(active);
|
||||
}
|
||||
}
|
||||
|
||||
public static void TogglePanel(string name)
|
||||
{
|
||||
if (_panels.TryGetValue(name, out var panel) && panel != null)
|
||||
{
|
||||
panel.SetActive(!panel.activeSelf);
|
||||
}
|
||||
}
|
||||
|
||||
private static void EnsureEventSystem()
|
||||
{
|
||||
if (UnityEngine.Object.FindObjectOfType<EventSystem>() == null)
|
||||
{
|
||||
var eventSystemObj = new GameObject("gregCore_EventSystem");
|
||||
eventSystemObj.AddComponent<EventSystem>();
|
||||
eventSystemObj.AddComponent<StandaloneInputModule>();
|
||||
UnityEngine.Object.DontDestroyOnLoad(eventSystemObj);
|
||||
}
|
||||
}
|
||||
|
||||
public static GameObject CreateUIObject(string name, GameObject parent = null)
|
||||
{
|
||||
var obj = new GameObject(name);
|
||||
obj.layer = LayerMask.NameToLayer("UI");
|
||||
obj.transform.SetParent(parent?.transform ?? _rootObject.transform, false);
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace gregCore.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Central theme registry for the Luminescent Architect Design System.
|
||||
/// Standardized tokens for colors, spacing, and effects.
|
||||
/// </summary>
|
||||
public static class GregUITheme
|
||||
{
|
||||
// Colors
|
||||
public static readonly Color Background = new Color(0.00f, 0.07f, 0.07f, 0.93f);
|
||||
public static readonly Color Accent = new Color(0.38f, 0.96f, 0.85f, 1f); // #61F4D8
|
||||
public static readonly Color Text = new Color(0.75f, 0.99f, 0.97f, 1f); // #C0FCF6
|
||||
public static readonly Color Warning = new Color(0.93f, 0.25f, 0.27f, 1f); // #ED4245
|
||||
public static readonly Color ButtonNormal = new Color(0.05f, 0.15f, 0.15f, 1f);
|
||||
public static readonly Color ButtonHover = new Color(0.10f, 0.25f, 0.25f, 1f);
|
||||
|
||||
// Spacing
|
||||
public static readonly float Padding = 10f;
|
||||
public static readonly float HeaderHeight = 30f;
|
||||
public static readonly int DefaultFontSize = 14;
|
||||
public static readonly int HeaderFontSize = 16;
|
||||
|
||||
/// <summary>
|
||||
/// Applies the theme colors to an Image component.
|
||||
/// </summary>
|
||||
public static void ApplyBackground(UnityEngine.UI.Image img) => img.color = Background;
|
||||
|
||||
/// <summary>
|
||||
/// Applies the theme colors to a Text component.
|
||||
/// </summary>
|
||||
public static void ApplyText(UnityEngine.UI.Text txt, bool isHeader = false)
|
||||
{
|
||||
txt.color = Text;
|
||||
txt.fontSize = isHeader ? HeaderFontSize : DefaultFontSize;
|
||||
txt.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the theme colors to a Button component.
|
||||
/// </summary>
|
||||
public static void ApplyButton(UnityEngine.UI.Button btn)
|
||||
{
|
||||
var colors = btn.colors;
|
||||
colors.normalColor = ButtonNormal;
|
||||
colors.highlightedColor = ButtonHover;
|
||||
colors.pressedColor = Accent;
|
||||
btn.colors = colors;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,69 +2,25 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using gregCore.API;
|
||||
using gregCore.UI;
|
||||
|
||||
namespace greg.UI.Settings
|
||||
{
|
||||
public class GregUIBuilder
|
||||
{
|
||||
public GregUIBuilder AddLabel(string text)
|
||||
{
|
||||
GUILayout.Label(text);
|
||||
return this;
|
||||
}
|
||||
|
||||
public GregUIBuilder AddToggle(string label, bool currentValue, Action<bool> onChanged)
|
||||
{
|
||||
bool newValue = GUILayout.Toggle(currentValue, label);
|
||||
if (newValue != currentValue)
|
||||
{
|
||||
onChanged?.Invoke(newValue);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public GregUIBuilder AddSlider(string label, float min, float max, float currentValue, Action<float> onChanged)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label(label, GUILayout.Width(150));
|
||||
float newValue = GUILayout.HorizontalSlider(currentValue, min, max);
|
||||
GUILayout.Label(newValue.ToString("F1"), GUILayout.Width(40));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
if (Math.Abs(newValue - currentValue) > 0.01f)
|
||||
{
|
||||
onChanged?.Invoke(newValue);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public GregUIBuilder AddButton(string label, Action onClick)
|
||||
{
|
||||
if (GUILayout.Button(label))
|
||||
{
|
||||
onClick?.Invoke();
|
||||
}
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
public class GregSettingsHub : MonoBehaviour
|
||||
{
|
||||
private static GregSettingsHub? _instance;
|
||||
private bool _isVisible = false;
|
||||
private int _selectedTab = 0;
|
||||
private GameObject? _uiPanel;
|
||||
|
||||
private class TabData
|
||||
{
|
||||
public string Id = string.Empty;
|
||||
public string Label = string.Empty;
|
||||
public Action<GregUIBuilder>? BuildFn;
|
||||
public Action<gregCore.UI.GregUIBuilder>? BuildFn;
|
||||
}
|
||||
|
||||
private static readonly List<TabData> _tabs = new();
|
||||
private GUIStyle? _windowStyle;
|
||||
private GUIStyle? _tabStyle;
|
||||
private GregUIBuilder _builder = new GregUIBuilder();
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
@@ -78,7 +34,7 @@ namespace greg.UI.Settings
|
||||
}
|
||||
}
|
||||
|
||||
public static void RegisterTab(string tabId, string label, Action<GregUIBuilder> buildFn)
|
||||
public static void RegisterTab(string tabId, string label, Action<gregCore.UI.GregUIBuilder> buildFn)
|
||||
{
|
||||
if (!_tabs.Exists(t => t.Id == tabId))
|
||||
{
|
||||
@@ -95,7 +51,7 @@ namespace greg.UI.Settings
|
||||
{
|
||||
RegisterTab("greg.core", "Framework", builder =>
|
||||
{
|
||||
builder.AddLabel("gregCore v1.0.0.35-pre")
|
||||
builder.AddLabel("gregCore v1.0.0.35")
|
||||
.AddLabel("MelonLoader v0.6+")
|
||||
.AddLabel($"Save Mode: {(frameworkSdk.GregFeatureGuard.IsVanillaSave ? "Vanilla" : "Greg")}")
|
||||
.AddToggle("Verbose Startup Log", false, v => { })
|
||||
@@ -122,8 +78,6 @@ namespace greg.UI.Settings
|
||||
builder.AddToggle("Show Grid Lines", grid.ShowGridLines, v => grid.ShowGridLines = v)
|
||||
.AddToggle("Show Sub-Grid", grid.ShowSubGrid, v => grid.ShowSubGrid = v)
|
||||
.AddSlider("Sub-Grid Zoom Threshold", 1.0f, 10.0f, 5.0f, v => { })
|
||||
.AddToggle("Build Mode Key: B", true, v => { })
|
||||
.AddLabel($"Placed Racks: [unknown]")
|
||||
.AddLabel($"Grid Size: 50x50")
|
||||
.AddButton("Clear All Greg Racks", () => grid.ClearAll());
|
||||
}
|
||||
@@ -142,32 +96,12 @@ namespace greg.UI.Settings
|
||||
});
|
||||
|
||||
builder.AddSlider("Auto-Save Interval (seconds)", 10f, 300f, greg.SaveEngine.GregSaveScheduler.AutoSaveIntervalSeconds, v => greg.SaveEngine.GregSaveScheduler.AutoSaveIntervalSeconds = v)
|
||||
.AddToggle("Disable Vanilla Save (expert!)", false, v => { })
|
||||
.AddToggle("Save Grid State", true, v => { })
|
||||
.AddToggle("Save Server State", true, v => { })
|
||||
.AddToggle("Save Network State", true, v => { })
|
||||
.AddToggle("Save Cable State", true, v => { });
|
||||
.AddToggle("Save Server State", true, v => { });
|
||||
|
||||
var engine = greg.SaveEngine.GregSaveEngine.Instance;
|
||||
builder.AddLabel($"Last Save: [unknown]")
|
||||
.AddLabel($"DB File: {(engine != null ? engine.DbPath : "None")}")
|
||||
.AddButton("Save Now", () => engine?.SaveAll())
|
||||
.AddButton("Open Save Folder", () => {
|
||||
if (engine != null && !string.IsNullOrEmpty(engine.DbPath))
|
||||
{
|
||||
System.Diagnostics.Process.Start("explorer.exe", $"/select,\"{engine.DbPath}\"");
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
RegisterTab("greg.lang", "Languages", builder =>
|
||||
{
|
||||
builder.AddLabel("Languages Registry (Lua, JS, Python, Go, Rust)");
|
||||
});
|
||||
|
||||
RegisterTab("greg.debug", "Debug", builder =>
|
||||
{
|
||||
builder.AddLabel("Debug & Diagnose");
|
||||
builder.AddLabel($"DB File: {(engine != null ? engine.DbPath : "None")}")
|
||||
.AddButton("Save Now", () => engine?.SaveAll());
|
||||
});
|
||||
}
|
||||
|
||||
@@ -175,60 +109,42 @@ namespace greg.UI.Settings
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.F8))
|
||||
{
|
||||
_isVisible = !_isVisible;
|
||||
Toggle();
|
||||
}
|
||||
if (_isVisible && Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
_isVisible = false;
|
||||
Toggle();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
public void Toggle()
|
||||
{
|
||||
if (!_isVisible) return;
|
||||
|
||||
if (_windowStyle == null)
|
||||
_isVisible = !_isVisible;
|
||||
if (_isVisible && _uiPanel == null)
|
||||
{
|
||||
_windowStyle = GUI.skin.window;
|
||||
_tabStyle = GUI.skin.button;
|
||||
BuildUI();
|
||||
}
|
||||
|
||||
GUI.Window(999, new Rect((Screen.width - 480) / 2, 100, 480, 500), (GUI.WindowFunction)DrawWindow, "gregCore Settings Hub");
|
||||
GregUIManager.SetPanelActive("SettingsHub", _isVisible);
|
||||
}
|
||||
|
||||
private void DrawWindow(int id)
|
||||
private void BuildUI()
|
||||
{
|
||||
if (_tabs.Count == 0) return;
|
||||
var builder = GregUIBuilder.Create("SettingsHub")
|
||||
.SetSize(480, 500);
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
for (int i = 0; i < _tabs.Count; i++)
|
||||
// In a real UGUI tab system, we'd create tab buttons and content areas
|
||||
// For now, we build the first tab
|
||||
if (_tabs.Count > 0)
|
||||
{
|
||||
if (GUILayout.Toggle(_selectedTab == i, _tabs[i].Label, _tabStyle))
|
||||
{
|
||||
_selectedTab = i;
|
||||
}
|
||||
_tabs[_selectedTab].BuildFn?.Invoke(builder);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(10);
|
||||
|
||||
if (_selectedTab >= 0 && _selectedTab < _tabs.Count)
|
||||
{
|
||||
_tabs[_selectedTab].BuildFn?.Invoke(_builder);
|
||||
}
|
||||
_uiPanel = builder.Build();
|
||||
}
|
||||
|
||||
private Texture2D MakeTex(int width, int height, Color col)
|
||||
public void OnGUI()
|
||||
{
|
||||
Color[] pix = new Color[width * height];
|
||||
for (int i = 0; i < pix.Length; ++i)
|
||||
{
|
||||
pix[i] = col;
|
||||
}
|
||||
Texture2D result = new Texture2D(width, height);
|
||||
result.SetPixels(pix);
|
||||
result.Apply();
|
||||
return result;
|
||||
// IMGUI disabled
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user