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Revised multiple documentation files to replace instances of "FrikaMF" with "gregCore," reflecting the updated naming conventions and project structure. This change enhances consistency and clarity across the documentation, ensuring that users and contributors have accurate information regarding the framework and its components.
40 lines
1.4 KiB
Markdown
40 lines
1.4 KiB
Markdown
# Steam Workshop and tooling
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## Live-Sync references
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After a *Data Center* update, run the game once so MelonLoader regenerates interop assemblies, then from the repo root:
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```bash
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python tools/refresh_refs.py
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```
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Optionally save a baseline for diffs:
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```bash
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python tools/diff_assembly_metadata.py --save-snapshot
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```
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After future updates:
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```bash
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python tools/diff_assembly_metadata.py
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```
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Do **not** commit `*.dll` from `lib/references/` (see `.gitignore`).
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## Steam Workshop (research)
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Official upload and item layout for *Data Center* Workshop content may be undocumented by the developer. Until documented:
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- Treat Workshop delivery as **game-defined** (often content under game data / `StreamingAssets`; MelonLoader mods remain **DLLs in `Mods/`**).
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- The **WorkshopUploader** / **Gregtools Modmanager** desktop app (repo folder `gregModmanager/`) is the supported path for authors to manage Workshop items and DevServer betas once Steamworks is configured.
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## Legal
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Do not redistribute game binaries or extracted assets. Workshop packages should contain **your** content only.
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## CI / agents
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- `gregCore.csproj` builds on Windows agents that have either a Steam *Data Center* install **or** a populated `lib/references/MelonLoader/` (from `refresh_refs.py`).
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- `gregModmanager/WorkshopUploader.csproj` targets **.NET 9** MAUI (`net9.0-windows…`); build it on Windows (not Linux-hosted runners unless cross-compilation is configured).
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