Revised multiple documentation files to replace instances of "FrikaMF" with "gregCore," reflecting the updated naming conventions and project structure. This change enhances consistency and clarity across the documentation, ensuring that users and contributors have accurate information regarding the framework and its components.
5.2 KiB
title, sidebar_label, description
| title | sidebar_label | description |
|---|---|---|
| Greg hooks & event runtime | Greg hooks & events | greg.* hooks, GregEventDispatcher, GregNativeEventHooks, greg_hooks.json, Rust FFI event ids, and compat aliases. |
Greg hooks & event runtime
The gregCore.dll assembly is built from gregCore/framework/gregCore.csproj and combines Harmony patches, C# events (GregEventDispatcher), and the Rust/native bridge. Mod authors mainly care about three surfaces:
| Surface | Role | Typical entry |
|---|---|---|
greg.* hook strings |
Canonical names for Harmony/mod code; registry in greg_hooks.json. |
GregEventDispatcher.On("greg....", handler, modId) in gregFramework.Core |
Native pipeline (EventIds → greg.*) |
Same gameplay moments as FFI events; centralized in GregNativeEventHooks. |
Constants / Resolve(uint) on gregFramework.Core.GregNativeEventHooks |
| Legacy aliases | Old spellings → canonical greg.*. |
GregCompatBridge (+ optional legacy entries in greg_hooks.json) |
New documentation identifiers still follow FMF.<Domain>.* — see FMF hook naming. Runtime strings for the native chain are greg.* as defined by GregNativeEventHooks and greg_hooks.json.
greg_hooks.json (version 2)
| Path | Role |
|---|---|
Repo root greg_hooks.json |
Source of truth: name, patchTarget, strategy, payloadSchema, optional legacy. |
Next to gregCore.dll |
Copied from the monorepo root on build so GregCompatBridge can resolve legacy names. |
Regenerate: gregCore/scripts/Generate-GregHooksFromIl2CppDump.ps1 when Il2Cpp/interop inputs change.
GregEventDispatcher / SDK
Implementation: gregCore/framework/Sdk/GregEventDispatcher.cs (namespace gregFramework.Core). API: On / Once / Off / Emit, OnCancelable / InvokeCancelable, UnregisterAll(modId).
Build stable hook strings with GregHookName.Create(GregDomain.*, "Action") or GregNativeEventHooks.* constants.
Native events (EventIds)
EventIdsandEventDispatcher:gregCore/framework/ModLoader/EventDispatcher.cs(numeric ids aligned with Rust).- Mapping →
greg.*:GregNativeEventHooks(gregCore/framework/Sdk/GregNativeEventHooks.cs); emission viaGregHookIntegrationin the same ModLoader tree. - Wiki table: greg hooks catalog (generator:
gregCore/tools/Generate-GregHookCatalog.ps1).
Lua event & hook subscriptions
Lua scripts subscribe to the same event surfaces through the greg.* API injected by GregHooksLuaModule:
| Lua API | C# backend | Purpose |
|---|---|---|
greg.on(hookName, fn) |
GregEventDispatcher.On() |
Subscribe to any greg.* event — receives payload as Lua table |
greg.off(hookName) |
GregEventDispatcher.Off() |
Unsubscribe all Lua handlers for a hook |
greg.emit(hookName, payload) |
GregEventDispatcher.Emit() |
Emit a custom event (other Lua/C# listeners receive it) |
greg.hook.before(hookName, fn) |
HookBinder.OnBefore() |
Harmony prefix — fn receives {hook_name, type_name, method_name, instance_handle, arg_count} |
greg.hook.after(hookName, fn) |
HookBinder.OnAfter() |
Harmony postfix — same context table |
greg.hook.off(hookName) |
HookBinder.Unregister() |
Remove all handlers for a Harmony hook |
Example — react to CableSpinner.Start in Lua:
greg.hook.after("greg.Misc.OnStart", function(ctx)
if ctx.type_name and ctx.type_name:find("CableSpinner") then
greg.log("new spinner spawned, handle: " .. tostring(ctx.instance_handle))
end
end)
Example — listen to game events:
greg.on("greg.PLAYER.CoinChanged", function(payload)
greg.log("coins changed by " .. tostring(payload.coinChangeAmount))
end)
All hook names from GregNativeEventHooks (e.g. greg.PLAYER.CoinChanged, greg.SERVER.PowerButton) and HookBinder aliases (e.g. greg.Misc.OnStart) are available to Lua.
Rust FFI
Rust/native mods receive numeric event ids; C# mirrors the same moments as greg.* through GregHookIntegration while the game runs. The RustLanguageBridgeAdapter fully delegates all lifecycle calls (OnUpdate, OnSceneLoaded, Shutdown, event dispatch) to FFIBridge. Bridge code: FfiBridge.cs / RustLanguageBridgeAdapter.cs under framework/ModLoader/.
MelonLoader entry points (one DLL)
Depending on the build, multiple MelonMod types may ship in the same assembly (e.g. main framework plugin vs. AssetExporter paths) — check MelonInfo / MelonGame in source.
Tooling
- MCP:
greg_hook_registry,greg_hook_search, … withdataRoot→gregCore/— MCP server. - FMF hooks catalog is now a short redirect to
GregNativeEventHooks/ greg hooks catalog (the oldHookNames.cstable is gone).