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- Revised the tagline in `docusaurus.config.js` for improved clarity on the documentation's focus. - Removed German localization support from the configuration to streamline the user experience. - Updated navigation items in the sidebar to better reflect the current structure, emphasizing player and developer resources. - Enhanced the README and various documentation files to clarify the repository layout and improve accessibility for users. - Adjusted links and descriptions throughout the documentation to ensure consistency and accuracy. This commit aims to enhance the overall clarity and usability of the documentation.
24 lines
1.3 KiB
Markdown
24 lines
1.3 KiB
Markdown
---
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title: Framework plugins (FFM)
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sidebar_label: Plugins overview
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description: FFM.Plugin.* modules that extend the framework runtime — distinct from gameplay mods (FMF.*).
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---
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# Framework plugins (`FFM.Plugin.*`)
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These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework runtime** (layer **3** in **ModManager → Framework → Plugins → Mods** — [architecture principles](/wiki/meta/system-architecture-principles)). **Source of truth** on disk: one split-repo folder per plugin under the workspace root, named **`gregExt.<Name>/`** (for example `gregExt.AssetExporter/`). Mirrored copies may also exist under `gregCore/plugins/` for solution builds. Deploy built DLLs under the game’s FMF plugin path (see [Game folder layout](/wiki/topics/meta/game-folder-layout)).
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Gameplay mods (`FMF.*`) are documented under **[Mods](../mods/index.md)** — not here.
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## Plugins
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- [FFM.Plugin.AssetExporter](./ffm-plugin-asset-exporter)
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- [FFM.Plugin.Multiplayer](./ffm-plugin-multiplayer)
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- [FFM.Plugin.PlayerModels](./ffm-plugin-player-models)
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- [FFM.Plugin.Sysadmin](./ffm-plugin-sysadmin)
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- [FFM.Plugin.WebUIBridge](./ffm-plugin-web-ui-bridge)
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## Additional context
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- [Mods overview](/wiki/mods/) — gameplay mods (`FMF.*`) and how they differ from plugins
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