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Steam Workshop and tooling

Live-Sync references

After a Data Center update, run the game once so MelonLoader regenerates interop assemblies, then from the repo root:

python tools/refresh_refs.py

Optionally save a baseline for diffs:

python tools/diff_assembly_metadata.py --save-snapshot

After future updates:

python tools/diff_assembly_metadata.py

Do not commit *.dll from lib/references/ (see .gitignore).

Steam Workshop (research)

Official upload and item layout for Data Center Workshop content may be undocumented by the developer. Until documented:

  • Treat Workshop delivery as game-defined (often content under game data / StreamingAssets; MelonLoader mods remain DLLs in Mods/).
  • The WorkshopUploader desktop app (see WorkshopUploader/) is the supported path for authors to manage Workshop items and DevServer betas once Steamworks is configured.

Do not redistribute game binaries or extracted assets. Workshop packages should contain your content only.

CI / agents

  • FrikaMF.csproj builds on Windows agents that have either a Steam Data Center install or a populated lib/references/MelonLoader/ (from refresh_refs.py).
  • WorkshopUploader targets net6.0-windows; build it on Windows (not Linux-hosted runners unless cross-compilation is configured).