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gregWiki/docs/mods/framework.md
Marvin 526a9629ae docs: update documentation layout and links for clarity
- Revised the documentation layout to reflect updated paths for various sections, including workspace, framework, plugins, mods, tools, guides, releases, reference, contributors, roadmap, topics hub, meta, and legacy.
- Adjusted links to ensure they point to the correct files, enhancing navigation and accessibility within the documentation.
- Improved descriptions in the Mods and Plugins sections to clarify the distinction between gameplay mods and framework plugins.

This commit enhances the overall structure and usability of the documentation.
2026-04-10 01:40:00 +02:00

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Markdown

---
title: Framework
sidebar_label: Framework
---
**Language:** mod, plugin, and extension **logic must be written in C#** — see [Modding language (C# only)](/wiki/reference/modding-language-requirement).
The core `FrikaMF` runtime provides:
- Harmony patch integration for gameplay hooks
- Event dispatch and stable event contracts
- Native bridge for Rust modules
- Shared game API abstractions for mod authors
## Core references
- [`Framework Features & Use Cases`](/wiki/legacy/wiki-import/Framework-Features-Use-Cases)
- [`HOOKS`](/wiki/legacy/wiki-import/HOOKS)
- [`FFI Bridge Reference`](/wiki/legacy/wiki-import/FFI-Bridge-Reference)
- [`Mod Developer Debug`](/wiki/legacy/wiki-import/Mod-Developer-Debug)