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- Revised the tagline in `docusaurus.config.js` for improved clarity on the documentation's focus. - Removed German localization support from the configuration to streamline the user experience. - Updated navigation items in the sidebar to better reflect the current structure, emphasizing player and developer resources. - Enhanced the README and various documentation files to clarify the repository layout and improve accessibility for users. - Adjusted links and descriptions throughout the documentation to ensure consistency and accuracy. This commit aims to enhance the overall clarity and usability of the documentation.
23 lines
1.0 KiB
Markdown
23 lines
1.0 KiB
Markdown
---
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title: Gameplay mods (FMF)
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sidebar_label: Mods overview
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description: Standalone MelonLoader gameplay mods (FMF.*) — separate from FFM framework plugins.
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---
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# Gameplay mods
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These pages document **gameplay mods** (`FMF.*` assemblies) — **layer 4** in **ModManager → Framework → Plugins → Mods** ([architecture principles](/wiki/meta/system-architecture-principles)). **Source of truth** on disk: split-repo folders **`gregMod.<Name>/`** directly under the gregFramework workspace root (not under a legacy `gregMods/` umbrella). They are **not** the same as [FFM plugins](../plugins/index.md), which extend the framework inside the game process.
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## Mods
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- [FMF.ConsoleInputGuard](./fmf-console-input-guard)
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- [FMF.GregifyEmployees](./fmf-gregify-employees)
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- [FMF.HexLabelMod](./fmf-hex-label-mod)
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- [FMF.LangCompatBridge](./fmf-lang-compat-bridge)
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- [FMF.UIReplacementMod](./fmf-ui-replacement-mod)
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## See also
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- [Framework](./framework) — FMF runtime & plugin host
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- [Releases](../releases/index.mdx) — versioned release notes
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