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- Revised the `getting-started.md` and `documentation-layout.md` files to improve clarity and organization of content. - Enhanced descriptions and added tables for better readability in the `getting-started.md` file. - Updated the `greg-hooks-registry.md` to reflect changes in the hook mapping and clarify the role of `greg_hooks.json`. - Adjusted the `fmf-hook-naming.md` and `fmf-hooks-catalog.md` to emphasize the transition from legacy naming conventions to the new `greg.*` format. This commit aims to improve the overall clarity and usability of the documentation, ensuring users have a better understanding of the framework and its components.
25 lines
1.3 KiB
Markdown
25 lines
1.3 KiB
Markdown
---
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title: Framework
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sidebar_label: Framework
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---
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**Language:** mod, plugin, and extension **logic must be written in C#** — see [Modding language (C# only)](/wiki/reference/modding-language-requirement).
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**Stack position:** gameplay **mods** sit on top of **plugins** and the **framework SDK**; the **ModManager** (MAUI) is the out-of-game front-end — see [System architecture & documentation principles](/wiki/meta/system-architecture-principles).
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The core `FrikaMF` runtime provides:
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- Harmony patch integration for gameplay hooks
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- Event dispatch and stable event contracts
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- Native bridge for Rust modules
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- Shared game API abstractions for mod authors
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## Core references
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- [FMF hooks (generated)](/wiki/framework/fmf-hooks) — hook surface and categories (deklarativ; kann der JSON-Registry folgen)
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- [FMF hook naming](/wiki/reference/fmf-hook-naming) — **`FMF.*`** Doku-Konvention
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- [greg hooks catalog](/wiki/reference/greg-hooks-catalog) — **EventId → `greg.*`** (`GregNativeEventHooks`, generiert)
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- [FMF hooks catalog](/wiki/reference/fmf-hooks-catalog) — Kurzüberblick / Redirect (ersetzt altes `HookNames`)
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- [greg hooks registry (IL2CPP)](/wiki/reference/greg-hooks-registry) — `greg_hooks.json`, Generator, Harmony-Deduplizierung
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- [Framework architecture](/wiki/framework/architecture) — runtime layout and bridges
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