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- Updated the README and various documentation files to reflect the new flat layout of the `gregFramework`, emphasizing the direct placement of repositories like `gregMod.<Name>/` and `gregExt.<Name>/` under `gregFramework/`. - Added details about the `gregModmanager/` and `gregDataCenterExporter/` directories, clarifying their roles and contents. - Improved descriptions and links throughout the documentation to ensure consistency and accuracy, enhancing user navigation and understanding of the project structure. - Adjusted language in several sections to better communicate the purpose and organization of the repositories. This commit improves the overall clarity and usability of the documentation.
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1.4 KiB
Steam Workshop and tooling
Live-Sync references
After a Data Center update, run the game once so MelonLoader regenerates interop assemblies, then from the repo root:
python tools/refresh_refs.py
Optionally save a baseline for diffs:
python tools/diff_assembly_metadata.py --save-snapshot
After future updates:
python tools/diff_assembly_metadata.py
Do not commit *.dll from lib/references/ (see .gitignore).
Steam Workshop (research)
Official upload and item layout for Data Center Workshop content may be undocumented by the developer. Until documented:
- Treat Workshop delivery as game-defined (often content under game data /
StreamingAssets; MelonLoader mods remain DLLs inMods/). - The WorkshopUploader / Gregtools Modmanager desktop app (repo folder
gregModmanager/) is the supported path for authors to manage Workshop items and DevServer betas once Steamworks is configured.
Legal
Do not redistribute game binaries or extracted assets. Workshop packages should contain your content only.
CI / agents
FrikaMF.csprojbuilds on Windows agents that have either a Steam Data Center install or a populatedlib/references/MelonLoader/(fromrefresh_refs.py).gregModmanager/WorkshopUploader.csprojtargets .NET 9 MAUI (net9.0-windows…); build it on Windows (not Linux-hosted runners unless cross-compilation is configured).