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- Revised the tagline in `docusaurus.config.js` to reflect the focus on Data Center. - Enhanced descriptions in `getting-started.md`, `intro.md`, and various mod documentation files for consistency and clarity. - Updated references to the game name, removing "Waseku" for a more streamlined presentation. - Improved the structure and readability of tables and lists throughout the documentation. This commit aims to ensure the documentation is clear, consistent, and accurately represents the project, enhancing usability for both mod developers and players.
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title, sidebar_label
| title | sidebar_label |
|---|---|
| Framework | Framework |
Language: mod, plugin, and extension logic must be written in C# — see Modding language (C# only).
Stack position: gameplay mods sit on top of plugins and the framework SDK; the ModManager (MAUI) is the out-of-game front-end — see System architecture & documentation principles.
The core FrikaMF runtime provides:
- Harmony patch integration for gameplay hooks
- Event dispatch and stable event contracts
- Native bridge for Rust modules
- Shared game API abstractions for mod authors
Core references
- FMF hooks (generated) — hook surface and categories (deklarativ; kann der JSON-Registry folgen)
- FMF hook naming —
FMF.*Doku-Konvention - greg hooks catalog — EventId →
greg.*(GregNativeEventHooks, generiert) - FMF hooks catalog — short redirect (replaces old
HookNames) - greg hooks registry (IL2CPP) —
greg_hooks.json, Generator, Harmony-Deduplizierung - Framework architecture — runtime layout and bridges