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gregWiki/docs/mods/framework.md
Marvin 331847013d docs: update docusaurus configuration and documentation structure
- Revised the tagline in `docusaurus.config.js` for improved clarity on the documentation's focus.
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- Adjusted links and descriptions throughout the documentation to ensure consistency and accuracy.

This commit aims to enhance the overall clarity and usability of the documentation.
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---
title: Framework
sidebar_label: Framework
---
**Language:** mod, plugin, and extension **logic must be written in C#** — see [Modding language (C# only)](/wiki/reference/modding-language-requirement).
**Stack position:** gameplay **mods** sit on top of **plugins** and the **framework SDK**; the **ModManager** (MAUI) is the out-of-game front-end — see [System architecture & documentation principles](/wiki/meta/system-architecture-principles).
The core `FrikaMF` runtime provides:
- Harmony patch integration for gameplay hooks
- Event dispatch and stable event contracts
- Native bridge for Rust modules
- Shared game API abstractions for mod authors
## Core references
- [FMF hooks (generated)](/wiki/framework/fmf-hooks) — hook surface and categories
- [FMF hook naming](/wiki/reference/fmf-hook-naming) — `FMF.*` vs legacy `FFM.*`
- [FMF hooks catalog](/wiki/reference/fmf-hooks-catalog) — strings from core `HookNames.cs`
- [Framework architecture](/wiki/framework/architecture) — runtime layout and bridges