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- Revised the tagline in `docusaurus.config.js` for improved clarity on the documentation's focus. - Removed German localization support from the configuration to streamline the user experience. - Updated navigation items in the sidebar to better reflect the current structure, emphasizing player and developer resources. - Enhanced the README and various documentation files to clarify the repository layout and improve accessibility for users. - Adjusted links and descriptions throughout the documentation to ensure consistency and accuracy. This commit aims to enhance the overall clarity and usability of the documentation.
23 lines
1.0 KiB
Markdown
23 lines
1.0 KiB
Markdown
---
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title: Framework
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sidebar_label: Framework
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---
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**Language:** mod, plugin, and extension **logic must be written in C#** — see [Modding language (C# only)](/wiki/reference/modding-language-requirement).
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**Stack position:** gameplay **mods** sit on top of **plugins** and the **framework SDK**; the **ModManager** (MAUI) is the out-of-game front-end — see [System architecture & documentation principles](/wiki/meta/system-architecture-principles).
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The core `FrikaMF` runtime provides:
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- Harmony patch integration for gameplay hooks
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- Event dispatch and stable event contracts
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- Native bridge for Rust modules
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- Shared game API abstractions for mod authors
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## Core references
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- [FMF hooks (generated)](/wiki/framework/fmf-hooks) — hook surface and categories
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- [FMF hook naming](/wiki/reference/fmf-hook-naming) — `FMF.*` vs legacy `FFM.*`
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- [FMF hooks catalog](/wiki/reference/fmf-hooks-catalog) — strings from core `HookNames.cs`
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- [Framework architecture](/wiki/framework/architecture) — runtime layout and bridges
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