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- Updated the README and various documentation files to reflect the new flat layout of the `gregFramework`, emphasizing the direct placement of repositories like `gregMod.<Name>/` and `gregExt.<Name>/` under `gregFramework/`. - Added details about the `gregModmanager/` and `gregDataCenterExporter/` directories, clarifying their roles and contents. - Improved descriptions and links throughout the documentation to ensure consistency and accuracy, enhancing user navigation and understanding of the project structure. - Adjusted language in several sections to better communicate the purpose and organization of the repositories. This commit improves the overall clarity and usability of the documentation.
40 lines
1.4 KiB
Markdown
40 lines
1.4 KiB
Markdown
# Steam Workshop and tooling
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## Live-Sync references
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After a *Data Center* update, run the game once so MelonLoader regenerates interop assemblies, then from the repo root:
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```bash
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python tools/refresh_refs.py
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```
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Optionally save a baseline for diffs:
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```bash
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python tools/diff_assembly_metadata.py --save-snapshot
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```
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After future updates:
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```bash
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python tools/diff_assembly_metadata.py
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```
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Do **not** commit `*.dll` from `lib/references/` (see `.gitignore`).
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## Steam Workshop (research)
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Official upload and item layout for *Data Center* Workshop content may be undocumented by the developer. Until documented:
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- Treat Workshop delivery as **game-defined** (often content under game data / `StreamingAssets`; MelonLoader mods remain **DLLs in `Mods/`**).
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- The **WorkshopUploader** / **Gregtools Modmanager** desktop app (repo folder `gregModmanager/`) is the supported path for authors to manage Workshop items and DevServer betas once Steamworks is configured.
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## Legal
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Do not redistribute game binaries or extracted assets. Workshop packages should contain **your** content only.
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## CI / agents
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- `FrikaMF.csproj` builds on Windows agents that have either a Steam *Data Center* install **or** a populated `lib/references/MelonLoader/` (from `refresh_refs.py`).
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- `gregModmanager/WorkshopUploader.csproj` targets **.NET 9** MAUI (`net9.0-windows…`); build it on Windows (not Linux-hosted runners unless cross-compilation is configured).
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