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- Revised the documentation layout to reflect updated paths for various sections, including workspace, framework, plugins, mods, tools, guides, releases, reference, contributors, roadmap, topics hub, meta, and legacy. - Adjusted links to ensure they point to the correct files, enhancing navigation and accessibility within the documentation. - Improved descriptions in the Mods and Plugins sections to clarify the distinction between gameplay mods and framework plugins. This commit enhances the overall structure and usability of the documentation.
21 lines
721 B
Markdown
21 lines
721 B
Markdown
---
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title: Framework
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sidebar_label: Framework
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---
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**Language:** mod, plugin, and extension **logic must be written in C#** — see [Modding language (C# only)](/wiki/reference/modding-language-requirement).
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The core `FrikaMF` runtime provides:
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- Harmony patch integration for gameplay hooks
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- Event dispatch and stable event contracts
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- Native bridge for Rust modules
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- Shared game API abstractions for mod authors
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## Core references
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- [`Framework Features & Use Cases`](/wiki/legacy/wiki-import/Framework-Features-Use-Cases)
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- [`HOOKS`](/wiki/legacy/wiki-import/HOOKS)
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- [`FFI Bridge Reference`](/wiki/legacy/wiki-import/FFI-Bridge-Reference)
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- [`Mod Developer Debug`](/wiki/legacy/wiki-import/Mod-Developer-Debug)
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