mirror of
https://github.com/mleem97/gregWiki.git
synced 2026-04-11 11:39:18 +02:00
- Move markdown and wiki-import tree into docs/; keep app shell at repo root - Point docusaurus docs path to docs/; edit links to mleem97/gregWiki - Sync and i18n scripts use gregWiki root and ../.wiki under gregFramework - Sidebars: workspace layout from root docs ids; plugins under mods/extensions - Fix redirects, module catalog URLs, release note paths, and wiki-import category keys - Update repo inventory for split repos; Dockerfile for single-repo context Made-with: Cursor
1.2 KiB
1.2 KiB
title, description, sidebar_position, tags
| title | description | sidebar_position | tags | |
|---|---|---|---|---|
| Letter to WASEKU EN | Open technical letter to the game developer about FrikaMF scope, safety posture, and cooperation. | 160 |
|
Letter to WASEKU (Data Center)
FrikaMF is an unofficial, community-driven interoperability framework for Data Center modding.
Intent
- Improve player experience in offline/singleplayer modding contexts.
- Reduce fragile ad-hoc patches via shared interfaces.
- Keep behavior transparent and documented.
Explicit non-goals
- No anti-cheat bypass objective.
- No exploit tooling for competitive advantage.
Legal interoperability context
- EU Software Directive Art. 6
- German UrhG § 69e
Cooperation offer
We are open to discussing stable modding surfaces or future official API opportunities.
Contact
https://github.com/mleem97/gregFramework
Technical sample
🦀 Rust
#[no_mangle]
pub extern "C" fn mod_on_scene_loaded(_scene: *const i8) {}
🔷 C#
using MelonLoader;
public sealed class SceneObserver : MelonMod
{
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
LoggerInstance.Msg($"Scene: {sceneName}");
}
}