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gregWiki/docs/meta/Steam-Workshop-and-Tooling.md
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# Steam Workshop and tooling
## Live-Sync references
After a *Data Center* update, run the game once so MelonLoader regenerates interop assemblies, then from the repo root:
```bash
python tools/refresh_refs.py
```
Optionally save a baseline for diffs:
```bash
python tools/diff_assembly_metadata.py --save-snapshot
```
After future updates:
```bash
python tools/diff_assembly_metadata.py
```
Do **not** commit `*.dll` from `lib/references/` (see `.gitignore`).
## Steam Workshop (research)
Official upload and item layout for *Data Center* Workshop content may be undocumented by the developer. Until documented:
- Treat Workshop delivery as **game-defined** (often content under game data / `StreamingAssets`; MelonLoader mods remain **DLLs in `Mods/`**).
- The **WorkshopUploader** desktop app (see `WorkshopUploader/`) is the supported path for authors to manage Workshop items and DevServer betas once Steamworks is configured.
## Legal
Do not redistribute game binaries or extracted assets. Workshop packages should contain **your** content only.
## CI / agents
- `FrikaMF.csproj` builds on Windows agents that have either a Steam *Data Center* install **or** a populated `lib/references/MelonLoader/` (from `refresh_refs.py`).
- `WorkshopUploader` targets `net6.0-windows`; build it on Windows (not Linux-hosted runners unless cross-compilation is configured).