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- Revised the documentation layout to reflect updated paths for various sections, including workspace, framework, plugins, mods, tools, guides, releases, reference, contributors, roadmap, topics hub, meta, and legacy. - Adjusted links to ensure they point to the correct files, enhancing navigation and accessibility within the documentation. - Improved descriptions in the Mods and Plugins sections to clarify the distinction between gameplay mods and framework plugins. This commit enhances the overall structure and usability of the documentation.
23 lines
793 B
Markdown
23 lines
793 B
Markdown
---
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title: Gameplay mods (FMF)
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sidebar_label: Mods overview
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description: Standalone MelonLoader gameplay mods (FMF.*) — separate from FFM framework plugins.
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---
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# Gameplay mods
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These pages document **gameplay mods** (`FMF.*` assemblies), hosted under `gregMods/` in the workspace. They are **not** the same as [FFM plugins](../plugins/index.md), which extend the framework inside the game process.
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## Mods
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- [FMF.ConsoleInputGuard](./fmf-console-input-guard)
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- [FMF.GregifyEmployees](./fmf-gregify-employees)
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- [FMF.HexLabelMod](./fmf-hex-label-mod)
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- [FMF.LangCompatBridge](./fmf-lang-compat-bridge)
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- [FMF.UIReplacementMod](./fmf-ui-replacement-mod)
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## See also
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- [Framework](./framework) — FMF runtime & plugin host
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- [Releases](../releases/index.mdx) — versioned release notes
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