mirror of
https://github.com/mleem97/gregWiki.git
synced 2026-04-11 03:29:19 +02:00
Merge Docusaurus site: all content under docs/, align with gregFramework split layout
- Move markdown and wiki-import tree into docs/; keep app shell at repo root - Point docusaurus docs path to docs/; edit links to mleem97/gregWiki - Sync and i18n scripts use gregWiki root and ../.wiki under gregFramework - Sidebars: workspace layout from root docs ids; plugins under mods/extensions - Fix redirects, module catalog URLs, release note paths, and wiki-import category keys - Update repo inventory for split repos; Dockerfile for single-repo context Made-with: Cursor
This commit is contained in:
15
docs/mods/extensions/ffm-plugin-asset-exporter.md
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15
docs/mods/extensions/ffm-plugin-asset-exporter.md
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|
||||
---
|
||||
title: FFM.Plugin.AssetExporter
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sidebar_label: FFM.Plugin.AssetExporter
|
||||
---
|
||||
|
||||
`StandaloneMods/FFM.Plugin.AssetExporter`
|
||||
|
||||
## Purpose
|
||||
|
||||
Provides export-focused tooling for asset-related workflows.
|
||||
|
||||
## Sources
|
||||
|
||||
- Module path: `StandaloneMods/FFM.Plugin.AssetExporter`
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||||
- Overview: [`Standalone Mods`](/wiki/wiki-import/StandaloneMods)
|
||||
15
docs/mods/extensions/ffm-plugin-multiplayer.md
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15
docs/mods/extensions/ffm-plugin-multiplayer.md
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---
|
||||
title: FFM.Plugin.Multiplayer
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sidebar_label: FFM.Plugin.Multiplayer
|
||||
---
|
||||
|
||||
`StandaloneMods/FFM.Plugin.Multiplayer`
|
||||
|
||||
## Purpose
|
||||
|
||||
Contains standalone multiplayer-oriented plugin functionality.
|
||||
|
||||
## Sources
|
||||
|
||||
- Module path: `StandaloneMods/FFM.Plugin.Multiplayer`
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||||
- Roadmap context: [`Steamworks P2P Multiplayer Roadmap`](/wiki/wiki-import/Steamworks-P2P-Multiplayer-Roadmap)
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||||
15
docs/mods/extensions/ffm-plugin-player-models.md
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15
docs/mods/extensions/ffm-plugin-player-models.md
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---
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title: FFM.Plugin.PlayerModels
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sidebar_label: FFM.Plugin.PlayerModels
|
||||
---
|
||||
|
||||
`StandaloneMods/FFM.Plugin.PlayerModels`
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||||
|
||||
## Purpose
|
||||
|
||||
Hosts standalone player-model specific behavior and integration.
|
||||
|
||||
## Sources
|
||||
|
||||
- Module path: `StandaloneMods/FFM.Plugin.PlayerModels`
|
||||
- Debug docs: [`Mod Developer Debug`](/wiki/wiki-import/Mod-Developer-Debug)
|
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15
docs/mods/extensions/ffm-plugin-sysadmin.md
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15
docs/mods/extensions/ffm-plugin-sysadmin.md
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---
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title: FFM.Plugin.Sysadmin
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sidebar_label: FFM.Plugin.Sysadmin
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---
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||||
|
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`StandaloneMods/FFM.Plugin.Sysadmin`
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|
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## Purpose
|
||||
|
||||
Contains system-administration oriented standalone plugin features.
|
||||
|
||||
## Sources
|
||||
|
||||
- Module path: `StandaloneMods/FFM.Plugin.Sysadmin`
|
||||
- Framework context: [`Framework Features & Use Cases`](/wiki/wiki-import/Framework-Features-Use-Cases)
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15
docs/mods/extensions/ffm-plugin-web-ui-bridge.md
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docs/mods/extensions/ffm-plugin-web-ui-bridge.md
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---
|
||||
title: FFM.Plugin.WebUIBridge
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sidebar_label: FFM.Plugin.WebUIBridge
|
||||
---
|
||||
|
||||
`StandaloneMods/FFM.Plugin.WebUIBridge`
|
||||
|
||||
## Purpose
|
||||
|
||||
Focuses on standalone web UI bridge integration flows.
|
||||
|
||||
## Sources
|
||||
|
||||
- Module path: `StandaloneMods/FFM.Plugin.WebUIBridge`
|
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- Reference: [`Web UI Bridge (DC2WEB)`](/wiki/wiki-import/Web-UI-Bridge)
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15
docs/mods/extensions/fmf-console-input-guard.md
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docs/mods/extensions/fmf-console-input-guard.md
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---
|
||||
title: FMF.ConsoleInputGuard
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||||
sidebar_label: FMF.ConsoleInputGuard
|
||||
---
|
||||
|
||||
`StandaloneMods/FMF.ConsoleInputGuard`
|
||||
|
||||
## Purpose
|
||||
|
||||
Provides guardrails around console input handling.
|
||||
|
||||
## Sources
|
||||
|
||||
- Module path: `StandaloneMods/FMF.ConsoleInputGuard`
|
||||
- Overview: [`Standalone Mods`](/wiki/wiki-import/StandaloneMods)
|
||||
15
docs/mods/extensions/fmf-gregify-employees.md
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15
docs/mods/extensions/fmf-gregify-employees.md
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---
|
||||
title: FMF.GregifyEmployees
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||||
sidebar_label: FMF.GregifyEmployees
|
||||
---
|
||||
|
||||
`StandaloneMods/FMF.GregifyEmployees`
|
||||
|
||||
## Purpose
|
||||
|
||||
Contains standalone custom employee-related gameplay behavior.
|
||||
|
||||
## Sources
|
||||
|
||||
- Module path: `StandaloneMods/FMF.GregifyEmployees`
|
||||
- HR context: [`Framework Features & Use Cases`](/wiki/wiki-import/Framework-Features-Use-Cases)
|
||||
104
docs/mods/extensions/fmf-hex-label-mod.md
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docs/mods/extensions/fmf-hex-label-mod.md
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|
||||
---
|
||||
title: FMF.HexLabelMod
|
||||
sidebar_label: FMF.HexLabelMod
|
||||
---
|
||||
|
||||
<!-- markdownlint-disable MD060 -->
|
||||
|
||||
`mods/FMF.Mod.HexLabelMod`
|
||||
|
||||
## Purpose
|
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|
||||
Standalone MelonLoader mod for **Data Center** (Waseku) that overlays the hex color code of each `CableSpinner` and `Rack` directly in-world, so you can identify cable and rack colors at a glance without opening any menu.
|
||||
|
||||
Rewritten from the former root `HexLabelMod` for the FrikaModdingFramework workflow, now running fully standalone.
|
||||
|
||||
## Requirements
|
||||
|
||||
| Dependency | Notes |
|
||||
| --- | --- |
|
||||
| [MelonLoader](https://melonwiki.xyz/) | With generated IL2CPP assemblies |
|
||||
|
||||
This mod runs standalone and does **not** require FMF runtime APIs.
|
||||
|
||||
## Installation
|
||||
|
||||
1. Drop `FMF.HexLabelMod.dll` into your `Mods/` folder.
|
||||
2. Launch the game — the config file is created automatically on first run at:
|
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|
||||
```text
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UserData/hexposition.cfg
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```
|
||||
|
||||
## Configuration
|
||||
|
||||
Edit `UserData/hexposition.cfg` to adjust label positioning and font sizes. The file is auto-generated with defaults on first launch and regenerated if any keys are missing.
|
||||
|
||||
```ini
|
||||
# Hex Label Position Config
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||||
# File: UserData/hexposition.cfg
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||||
# Edit values, then restart game.
|
||||
|
||||
# Spinner (UI text near cable spool)
|
||||
spinner_offset_x=0
|
||||
spinner_offset_y=-6
|
||||
spinner_font_min=1.8
|
||||
spinner_font_max=6.2
|
||||
spinner_font_scale=0.24
|
||||
|
||||
# Rack (world-space text at rack back-right-bottom)
|
||||
rack_offset_right=-0.03
|
||||
rack_offset_back=0.06
|
||||
rack_offset_down=-0.02
|
||||
rack_font_size=42
|
||||
rack_character_size=0.05
|
||||
rack_scale=1
|
||||
```
|
||||
|
||||
### Config Keys
|
||||
|
||||
| Key | Type | Default | Description |
|
||||
| --- | --- | --- | --- |
|
||||
| `spinner_offset_x` | float | `0` | Horizontal offset relative to the source label |
|
||||
| `spinner_offset_y` | float | `-6` | Vertical offset relative to the source label |
|
||||
| `spinner_font_min` | float | `1.8` | Minimum auto-size font size (TMPro) |
|
||||
| `spinner_font_max` | float | `6.2` | Maximum auto-size font size (TMPro) |
|
||||
| `spinner_font_scale` | float | `0.24` | Scale factor applied to the source label's font size |
|
||||
| `rack_offset_right` | float | `-0.03` | World-space offset along rack's right axis |
|
||||
| `rack_offset_back` | float | `0.06` | World-space offset along rack's back axis |
|
||||
| `rack_offset_down` | float | `-0.02` | World-space offset along rack's down axis |
|
||||
| `rack_font_size` | int | `42` | Font size for the world-space `TextMesh` label |
|
||||
| `rack_character_size` | float | `0.05` | Character size for the world-space `TextMesh` label |
|
||||
| `rack_scale` | float | `1` | Uniform world-space scale of the rack label object |
|
||||
|
||||
## Live Reload *(restricted)*
|
||||
|
||||
Pressing **Ctrl+F1** toggles live config reload (6-second interval), allowing you to tune label positions without restarting the game. This feature is restricted to a specific Steam account and will silently do nothing for all other users.
|
||||
|
||||
## Build
|
||||
|
||||
```powershell
|
||||
dotnet build .\mods\FMF.Mod.HexLabelMod\FMF.HexLabelMod.csproj
|
||||
```
|
||||
|
||||
Output lands in the standard MelonLoader `Mods/` folder as configured in the `.csproj`.
|
||||
|
||||
## How It Works
|
||||
|
||||
1. **Startup** — The mod defers full initialization until MelonLoader's `Latest.log` confirms the Steam runtime is ready (SteamID or Steam marker detected).
|
||||
2. **Spinner labels** — Every `CableSpinner` gets a cloned `TextMeshProUGUI` label injected into its UI hierarchy, displaying the resolved hex code in white. Color is read from `rgbColor`, then from the `_BaseColor`/`_Color` material property as fallback.
|
||||
3. **Rack labels** — Every `Rack` gets a world-space `TextMesh` label positioned at its back-right-bottom corner, facing away from the rack front.
|
||||
4. **Scan loop** — Active spinners and racks are re-checked every 1.5 seconds to catch newly spawned objects.
|
||||
5. **Harmony patch** — `CableSpinner.Start` is patched to inject the label immediately on spawn, before the first scan cycle runs.
|
||||
|
||||
## Notes
|
||||
|
||||
- Original gameplay behavior is unaffected.
|
||||
- This mod runs from `mods/FMF.Mod.HexLabelMod` and no longer from the repository root.
|
||||
- The config file is fully rewritten if any expected keys are missing (for example, after an update adds new keys).
|
||||
- FMF assembly presence is no longer required as a startup gate.
|
||||
|
||||
## Sources
|
||||
|
||||
- Module path: `mods/FMF.Mod.HexLabelMod`
|
||||
- Relatedocs: [`Standalone Mods`](/wiki/wiki-import/StandaloneMods)
|
||||
35
docs/mods/extensions/fmf-lang-compat-bridge.md
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35
docs/mods/extensions/fmf-lang-compat-bridge.md
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|
||||
---
|
||||
title: FMF.LangCompatBridge
|
||||
sidebar_label: FMF.LangCompatBridge
|
||||
description: Language compatibility bridge mod for Data Center — localization bridging for mixed mod stacks.
|
||||
---
|
||||
|
||||
## Description
|
||||
|
||||
Provides language/localization compatibility bridging for mixed mod stacks.
|
||||
|
||||
## Steamworks Metadata
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| **Assembly** | `FMF.JoniMLCompatMod.dll` |
|
||||
| **Version** | `00.01.0009` |
|
||||
| **Author** | mleem97 |
|
||||
| **Game** | Waseku — Data Center (App 4170200) |
|
||||
| **Workshop Tags** | `modded`, `melonloader`, `mod` |
|
||||
| **Workshop Content Path** | `content/Mods/` |
|
||||
| **Needs FMF** | No (standalone MelonLoader mod) |
|
||||
|
||||
## Wiki Group
|
||||
|
||||
- Category: Mod
|
||||
- Primary Language: C#
|
||||
- Project Path: `mods/FMF.Plugin.LangCompatBridge`
|
||||
|
||||
## Installation
|
||||
|
||||
Drop `FMF.JoniMLCompatMod.dll` into `<Data Center>/Mods/`. Requires [MelonLoader](https://melonwiki.xyz/) (IL2CPP).
|
||||
|
||||
## Release
|
||||
|
||||
- [Open Release Page](/wiki/releases/mods/fmf-lang-compat-bridge-release)
|
||||
19
docs/mods/extensions/fmf-ui-replacement-mod.md
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19
docs/mods/extensions/fmf-ui-replacement-mod.md
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|
||||
---
|
||||
title: FMF.UIReplacementMod
|
||||
sidebar_label: FMF.UIReplacementMod (Legacy)
|
||||
---
|
||||
|
||||
## Description
|
||||
|
||||
Legacy standalone UI replacement module page kept for compatibility.
|
||||
|
||||
## Project Status
|
||||
|
||||
- Status: Legacy documentation entry
|
||||
- Note: No active `csproj` module was detected under `mods/` for this page.
|
||||
|
||||
## Source
|
||||
|
||||
- Previous mixed wiki path: `mods/standalone/fmf-ui-replacement-mod`
|
||||
|
||||
- [Open Release Page](/wiki/releases/mods/fmf-ui-replacement-mod-release)
|
||||
37
docs/mods/extensions/index.md
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37
docs/mods/extensions/index.md
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|
||||
---
|
||||
title: Standalone Plugins & Mods
|
||||
sidebar_label: Overview
|
||||
---
|
||||
|
||||
This section contains the first-party standalone modules currently maintained in this repository.
|
||||
|
||||
## Classification
|
||||
|
||||
- **Plugins** extend the framework runtime capabilities.
|
||||
- **Mods** extend the game behavior/content by using framework and plugin capabilities.
|
||||
|
||||
## Loading path
|
||||
|
||||
- **MelonLoader mods** load from `{GameRoot}/Mods/` (standard MelonLoader behavior).
|
||||
- **FMF framework plugins** (`FFM.Plugin.*`) are deployed under `{GameRoot}/FMF/Plugins/`; MelonLoader does not scan that folder by default — see [Game folder layout](/wiki/topics/meta/game-folder-layout).
|
||||
- Rust mods via FrikaMF follow the same runtime rules as other MelonLoader mods unless documented otherwise.
|
||||
|
||||
## Standalone Plugins
|
||||
|
||||
- [FFM.Plugin.AssetExporter](./ffm-plugin-asset-exporter.md)
|
||||
- [FFM.Plugin.Multiplayer](./ffm-plugin-multiplayer.md)
|
||||
- [FFM.Plugin.PlayerModels](./ffm-plugin-player-models.md)
|
||||
- [FFM.Plugin.Sysadmin](./ffm-plugin-sysadmin.md)
|
||||
- [FFM.Plugin.WebUIBridge](./ffm-plugin-web-ui-bridge.md)
|
||||
|
||||
## Standalone Mods
|
||||
|
||||
- [FMF.ConsoleInputGuard](./fmf-console-input-guard.md)
|
||||
- [FMF.GregifyEmployees](./fmf-gregify-employees.md)
|
||||
- [FMF.HexLabelMod](./fmf-hex-label-mod.md)
|
||||
- [FMF.LangCompatBridge](./fmf-lang-compat-bridge.md)
|
||||
- [FMF.UIReplacementMod](./fmf-ui-replacement-mod.md)
|
||||
|
||||
## Additional context
|
||||
|
||||
- [`Standalone Mods` wiki page](/wiki/wiki-import/StandaloneMods)
|
||||
18
docs/mods/framework.md
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18
docs/mods/framework.md
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|
||||
---
|
||||
title: Framework
|
||||
sidebar_label: Framework
|
||||
---
|
||||
|
||||
The core `FrikaMF` runtime provides:
|
||||
|
||||
- Harmony patch integration for gameplay hooks
|
||||
- Event dispatch and stable event contracts
|
||||
- Native bridge for Rust modules
|
||||
- Shared game API abstractions for mod authors
|
||||
|
||||
## Core references
|
||||
|
||||
- [`Framework Features & Use Cases`](/wiki/wiki-import/Framework-Features-Use-Cases)
|
||||
- [`HOOKS`](/wiki/wiki-import/HOOKS)
|
||||
- [`FFI Bridge Reference`](/wiki/wiki-import/FFI-Bridge-Reference)
|
||||
- [`Mod Developer Debug`](/wiki/wiki-import/Mod-Developer-Debug)
|
||||
35
docs/mods/mods/fmf-console-input-guard.md
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35
docs/mods/mods/fmf-console-input-guard.md
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|
||||
---
|
||||
title: FMF.ConsoleInputGuard
|
||||
sidebar_label: FMF.ConsoleInputGuard
|
||||
description: Console input guard mod for Data Center — prevents accidental console interactions.
|
||||
---
|
||||
|
||||
## Description
|
||||
|
||||
Provides guardrails around console input handling and accidental interactions.
|
||||
|
||||
## Steamworks Metadata
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| **Assembly** | `FMF.ConsoleInputGuard.dll` |
|
||||
| **Version** | `00.01.0001` |
|
||||
| **Author** | mleem97 |
|
||||
| **Game** | Waseku — Data Center (App 4170200) |
|
||||
| **Workshop Tags** | `modded`, `melonloader`, `mod` |
|
||||
| **Workshop Content Path** | `content/Mods/` |
|
||||
| **Needs FMF** | No (standalone MelonLoader mod) |
|
||||
|
||||
## Wiki Group
|
||||
|
||||
- Category: Mod
|
||||
- Primary Language: C#
|
||||
- Project Path: `mods/FMF.ConsoleInputGuard`
|
||||
|
||||
## Installation
|
||||
|
||||
Drop `FMF.ConsoleInputGuard.dll` into `<Data Center>/Mods/`. Requires [MelonLoader](https://melonwiki.xyz/) (IL2CPP).
|
||||
|
||||
## Release
|
||||
|
||||
- [Open Release Page](/wiki/releases/mods/fmf-console-input-guard-release)
|
||||
35
docs/mods/mods/fmf-gregify-employees.md
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35
docs/mods/mods/fmf-gregify-employees.md
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|
||||
---
|
||||
title: FMF.GregifyEmployees
|
||||
sidebar_label: FMF.GregifyEmployees
|
||||
description: Gregify Employees gameplay mod for Data Center — themed employee customization.
|
||||
---
|
||||
|
||||
## Description
|
||||
|
||||
Applies themed employee customization to hiring-related gameplay flows.
|
||||
|
||||
## Steamworks Metadata
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| **Assembly** | `FMF.GregifyEmployees.dll` |
|
||||
| **Version** | `00.01.0009` |
|
||||
| **Author** | mleem97 |
|
||||
| **Game** | Waseku — Data Center (App 4170200) |
|
||||
| **Workshop Tags** | `modded`, `melonloader`, `mod` |
|
||||
| **Workshop Content Path** | `content/Mods/` |
|
||||
| **Needs FMF** | No (standalone MelonLoader mod) |
|
||||
|
||||
## Wiki Group
|
||||
|
||||
- Category: Mod
|
||||
- Primary Language: C#
|
||||
- Project Path: `mods/FMF.Mod.GregifyEmployees`
|
||||
|
||||
## Installation
|
||||
|
||||
Drop `FMF.GregifyEmployees.dll` into `<Data Center>/Mods/`. Requires [MelonLoader](https://melonwiki.xyz/) (IL2CPP).
|
||||
|
||||
## Release
|
||||
|
||||
- [Open Release Page](/wiki/releases/mods/fmf-gregify-employees-release)
|
||||
14
docs/mods/mods/index.md
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14
docs/mods/mods/index.md
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@@ -0,0 +1,14 @@
|
||||
---
|
||||
title: Mods Wiki
|
||||
sidebar_label: Mods Overview
|
||||
---
|
||||
|
||||
This section contains gameplay mod wiki pages, separated from plugins.
|
||||
|
||||
## Mod Projects
|
||||
|
||||
- [FMF.ConsoleInputGuard](./fmf-console-input-guard)
|
||||
- [FMF.GregifyEmployees](./fmf-gregify-employees)
|
||||
- [FMF.HexLabelMod](../extensions/fmf-hex-label-mod)
|
||||
- [FMF.LangCompatBridge](../extensions/fmf-lang-compat-bridge)
|
||||
- [FMF.UIReplacementMod](../extensions/fmf-ui-replacement-mod)
|
||||
35
docs/mods/standalone/fmf-hex-label-mod.md
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docs/mods/standalone/fmf-hex-label-mod.md
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---
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title: FMF.HexLabelMod
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sidebar_label: FMF.HexLabelMod
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description: Hex label display mod for Data Center — overlays cable spinner and rack color hex labels in-world.
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---
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## Description
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Overlays cable spinner and rack color hex labels directly in-world so you can identify cable and rack colors at a glance without opening any menu.
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## Steamworks Metadata
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| Field | Value |
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|-------|-------|
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| **Assembly** | `FMF.HexLabelMod.dll` |
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| **Version** | `00.01.0009` |
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| **Author** | mleem97 |
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| **Game** | Waseku — Data Center (App 4170200) |
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| **Workshop Tags** | `modded`, `melonloader`, `mod` |
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| **Workshop Content Path** | `content/Mods/` |
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| **Needs FMF** | No (standalone MelonLoader mod) |
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## Wiki Group
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- Category: Mod
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- Primary Language: C#
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- Project Path: `mods/FMF.Mod.HexLabelMod`
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## Installation
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Drop `FMF.HexLabelMod.dll` into `<Data Center>/Mods/`. Requires [MelonLoader](https://melonwiki.xyz/) (IL2CPP).
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## Release
|
||||
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||||
- [Open Release Page](/wiki/releases/mods/fmf-hex-label-mod-release)
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