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- Move markdown and wiki-import tree into docs/; keep app shell at repo root - Point docusaurus docs path to docs/; edit links to mleem97/gregWiki - Sync and i18n scripts use gregWiki root and ../.wiki under gregFramework - Sidebars: workspace layout from root docs ids; plugins under mods/extensions - Fix redirects, module catalog URLs, release note paths, and wiki-import category keys - Update repo inventory for split repos; Dockerfile for single-repo context Made-with: Cursor
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title, sidebar_label
| title | sidebar_label |
|---|---|
| Standalone Plugins & Mods | Overview |
This section contains the first-party standalone modules currently maintained in this repository.
Classification
- Plugins extend the framework runtime capabilities.
- Mods extend the game behavior/content by using framework and plugin capabilities.
Loading path
- MelonLoader mods load from
{GameRoot}/Mods/(standard MelonLoader behavior). - FMF framework plugins (
FFM.Plugin.*) are deployed under{GameRoot}/FMF/Plugins/; MelonLoader does not scan that folder by default — see Game folder layout. - Rust mods via FrikaMF follow the same runtime rules as other MelonLoader mods unless documented otherwise.
Standalone Plugins
- FFM.Plugin.AssetExporter
- FFM.Plugin.Multiplayer
- FFM.Plugin.PlayerModels
- FFM.Plugin.Sysadmin
- FFM.Plugin.WebUIBridge
Standalone Mods
- FMF.ConsoleInputGuard
- FMF.GregifyEmployees
- FMF.HexLabelMod
- FMF.LangCompatBridge
- FMF.UIReplacementMod