mirror of
https://github.com/mleem97/gregWiki.git
synced 2026-04-11 03:29:19 +02:00
docs: update import paths to legacy for consistency
- Revised documentation links to point to the legacy import paths across multiple files, ensuring uniformity in referencing legacy resources. - This change enhances clarity and maintains consistency in the documentation structure.
This commit is contained in:
@@ -1,127 +0,0 @@
|
||||
---
|
||||
title: WorkshopManager
|
||||
sidebar_label: WorkshopManager
|
||||
description: Windows desktop app for managing Steam Workshop content, browsing mods, and publishing for Data Center (FrikaMF).
|
||||
---
|
||||
|
||||
# WorkshopManager
|
||||
|
||||
**WorkshopManager** is a **.NET MAUI** desktop app for **Windows** that serves as a full-featured Steam Workshop client for *Data Center*. It combines content authoring (publish/update), a **Mod Store** for browsing and installing community mods, and a **Mod Manager** for dependency health checks.
|
||||
|
||||
## Features
|
||||
|
||||
### Author tools (Projects / Editor / My Uploads)
|
||||
- Create workshop projects from templates (vanilla assets, MelonLoader mods, FMF plugins).
|
||||
- Edit **title**, **description**, **visibility**, **tags**, and **preview image**; stored in `metadata.json`.
|
||||
- **Save and upload to Steam** — saves metadata, publishes `content/` to Steam Workshop, then **syncs** your local folder with Steam's version (like a `git pull` after push).
|
||||
- **Change notes** — when updating an existing item, describe what changed; shown on the Workshop changelog tab.
|
||||
- **View on Steam** — open your published item in the browser.
|
||||
- **Pagination** across all list views (My Uploads, Browse, Subscribed, Favorites).
|
||||
- **Per-item stats** — subscriptions, votes, score, size.
|
||||
|
||||
### Mod Store (integrated in Mod Manager)
|
||||
- **Browse** all Workshop items for Data Center with tag filtering and sort options (last updated, newest, top rated, trending, most subscribed, title A-Z).
|
||||
- **Search** mods by text.
|
||||
- **Subscribe / Unsubscribe** to mods directly from the store.
|
||||
- **Favorites** — bookmark mods for quick access.
|
||||
- **Vote** (up/down) on workshop items.
|
||||
- **Item detail view** — full statistics, description, tags, action buttons, and links to changelog/comments.
|
||||
|
||||
### Mod Manager / Health
|
||||
- **Dependency health** checks: game installed, MelonLoader, Il2Cpp assemblies, FMF core, FMF plugins directory, ModCfg directory.
|
||||
- **MelonLoader** download page link and game folder access.
|
||||
- **FMF Plugin channels** — stable (local scan) and beta (server, TODO).
|
||||
|
||||
### Configuración
|
||||
- **Ruta del espacio de trabajo** — cambia dónde se guardan los proyectos (por defecto `<GameRoot>/workshop`).
|
||||
- **Idioma** — alternar entre EN, DE, RU, ES, IT, JP, PL, CN (por defecto el idioma del sistema). El botón Reiniciar aplica el cambio al instante.
|
||||
- **Interruptor Mod Store** — activar/desactivar la pestaña Mod Store (desactivada por defecto). Incluye botón Reiniciar.
|
||||
- **Enlaces de la comunidad** — acceso rápido a Discord, canal de modding y GregFramework.eu.
|
||||
|
||||
### Aviso de dependencia de FMF
|
||||
- Los proyectos pueden marcarse como **«Necesita FrikaModFramework»** en el editor. Al subir, se añade automáticamente un aviso a la descripción de Steam para indicar a los usuarios que instalen FMF.
|
||||
|
||||
## Requirements
|
||||
|
||||
- **Windows 10** (versión 1809+).
|
||||
- **Steam** con una cuenta iniciada sesión que **posea Data Center** (ID de aplicación **4170200**).
|
||||
- **Sin dependencias adicionales** — la versión publicada es totalmente autocontenida (incluye runtime de .NET y Windows App SDK).
|
||||
- `steam_api64.dll` y `steam_appid.txt` deben estar junto al exe (incluidos en la compilación Release).
|
||||
|
||||
## Workspace path
|
||||
|
||||
The workspace is resolved from Steam: `<Data Center install>/workshop`.
|
||||
|
||||
Fallback (no Steam): `%USERPROFILE%\DataCenterWS`.
|
||||
|
||||
On first launch the app creates the structure and places a sample `metadata.sample.json` under `.templates/`.
|
||||
|
||||
## Project layout
|
||||
|
||||
For each Workshop project:
|
||||
|
||||
1. Create a **folder** under the workspace (the folder name appears in the list).
|
||||
2. Add a `content/` subfolder with files to ship:
|
||||
- `content/Mods/` for MelonLoader mods
|
||||
- `content/FMF/Plugins/` for FMF plugins
|
||||
- `content/Object/` and `content/Decoration/` for vanilla assets
|
||||
3. Optionally create `metadata.json` yourself or fill it in the app.
|
||||
4. Optionally add `preview.png` at the project root.
|
||||
|
||||
## Using the app
|
||||
|
||||
### Tabs
|
||||
|
||||
| Tab | Purpose |
|
||||
|-----|---------|
|
||||
| **Projects** | Local workshop projects; search, open editor |
|
||||
| **New** | Create from template (vanilla, MelonLoader, FMF) |
|
||||
| **My Uploads** | Paginated list of your published items with stats |
|
||||
| **Mod Store** | Browse, search, subscribe, vote, and manage mods |
|
||||
|
||||
### Publish workflow
|
||||
|
||||
1. Open a project from the **Projects** tab.
|
||||
2. Fill in title, description, tags, visibility, preview image.
|
||||
3. Optionally write **change notes** (visible on Steam's changelog).
|
||||
4. Click **Save and upload to Steam**.
|
||||
5. The app saves `metadata.json`, uploads `content/` to Steam, then **syncs** by re-downloading Steam's version into your local `content/` folder.
|
||||
|
||||
### Headless / CI publish
|
||||
|
||||
```bash
|
||||
WorkshopUploader.exe --mode publish --path <project-folder>
|
||||
```
|
||||
|
||||
## Build and deploy {#build-deploy}
|
||||
|
||||
### Release autocontenido
|
||||
|
||||
La aplicación se publica como ejecutable de Windows **autocontenido** — no hace falta instalar runtime de .NET ni Windows App SDK en el equipo de destino.
|
||||
|
||||
```bash
|
||||
dotnet publish WorkshopUploader/WorkshopUploader.csproj -c Release -p:SelfContained=true -p:RuntimeIdentifier=win10-x64
|
||||
```
|
||||
|
||||
Salida: `WorkshopUploader/bin/Release/net9.0-windows10.0.19041.0/win10-x64/publish/`
|
||||
|
||||
### Desplegar todos los mods + Gregtools Modmanager en carpetas Workshop
|
||||
|
||||
```bash
|
||||
pwsh -File scripts/Deploy-Release-ToWorkshop.ps1
|
||||
```
|
||||
|
||||
Compila todos los frameworks/plugins/mods **y** el propio WorkshopUploader, y empaqueta cada uno en una carpeta de proyecto compatible con Steamworks bajo `<GameRoot>/workshop/`. El WorkshopUploader se empaqueta como **«Gregtools Modmanager»**.
|
||||
|
||||
### Desplegar en el directorio del juego (pruebas locales)
|
||||
|
||||
```bash
|
||||
pwsh -File scripts/Deploy-Release-ToDataCenter.ps1 -IncludeWorkshopUploader
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
- Repository README: [`WorkshopUploader/README.md`](https://github.com/mleem97/gregFramework/blob/master/WorkshopUploader/README.md)
|
||||
- [End-User Guide](/wiki/guides/players/enduser-workshop)
|
||||
- [Contributor Guide](/wiki/guides/contributors/contributor-workshop)
|
||||
- [Release](/wiki/guides/contributors/release)
|
||||
@@ -1,127 +0,0 @@
|
||||
---
|
||||
title: WorkshopManager
|
||||
sidebar_label: WorkshopManager
|
||||
description: Windows desktop app for managing Steam Workshop content, browsing mods, and publishing for Data Center (FrikaMF).
|
||||
---
|
||||
|
||||
# WorkshopManager
|
||||
|
||||
**WorkshopManager** is a **.NET MAUI** desktop app for **Windows** that serves as a full-featured Steam Workshop client for *Data Center*. It combines content authoring (publish/update), a **Mod Store** for browsing and installing community mods, and a **Mod Manager** for dependency health checks.
|
||||
|
||||
## Features
|
||||
|
||||
### Author tools (Projects / Editor / My Uploads)
|
||||
- Create workshop projects from templates (vanilla assets, MelonLoader mods, FMF plugins).
|
||||
- Edit **title**, **description**, **visibility**, **tags**, and **preview image**; stored in `metadata.json`.
|
||||
- **Save and upload to Steam** — saves metadata, publishes `content/` to Steam Workshop, then **syncs** your local folder with Steam's version (like a `git pull` after push).
|
||||
- **Change notes** — when updating an existing item, describe what changed; shown on the Workshop changelog tab.
|
||||
- **View on Steam** — open your published item in the browser.
|
||||
- **Pagination** across all list views (My Uploads, Browse, Subscribed, Favorites).
|
||||
- **Per-item stats** — subscriptions, votes, score, size.
|
||||
|
||||
### Mod Store (integrated in Mod Manager)
|
||||
- **Browse** all Workshop items for Data Center with tag filtering and sort options (last updated, newest, top rated, trending, most subscribed, title A-Z).
|
||||
- **Search** mods by text.
|
||||
- **Subscribe / Unsubscribe** to mods directly from the store.
|
||||
- **Favorites** — bookmark mods for quick access.
|
||||
- **Vote** (up/down) on workshop items.
|
||||
- **Item detail view** — full statistics, description, tags, action buttons, and links to changelog/comments.
|
||||
|
||||
### Mod Manager / Health
|
||||
- **Dependency health** checks: game installed, MelonLoader, Il2Cpp assemblies, FMF core, FMF plugins directory, ModCfg directory.
|
||||
- **MelonLoader** download page link and game folder access.
|
||||
- **FMF Plugin channels** — stable (local scan) and beta (server, TODO).
|
||||
|
||||
### Paramètres
|
||||
- **Chemin de l’espace de travail** — emplacement des projets (par défaut `<GameRoot>/workshop`).
|
||||
- **Langue** — bascule entre EN, DE, RU, ES, IT, JP, PL, CN (par défaut la langue du système). Le bouton Redémarrer applique le changement immédiatement.
|
||||
- **Option Mod Store** — activer/désactiver l’onglet Mod Store (désactivé par défaut). Bouton Redémarrer inclus.
|
||||
- **Liens communautaires** — accès rapide à Discord, au canal modding et à GregFramework.eu.
|
||||
|
||||
### Avis de dépendance FMF
|
||||
- Dans l’éditeur, les projets peuvent être marqués **« Nécessite FrikaModFramework »**. Lors de l’envoi, un avis est automatiquement ajouté à la description Steam pour indiquer d’installer FMF.
|
||||
|
||||
## Requirements
|
||||
|
||||
- **Windows 10** (version 1809+).
|
||||
- **Steam** avec un compte connecté qui **possède Data Center** (ID d’application **4170200**).
|
||||
- **Aucune dépendance supplémentaire** — la version publiée est entièrement autonome (inclut le runtime .NET et le Windows App SDK).
|
||||
- `steam_api64.dll` et `steam_appid.txt` doivent être à côté de l’exe (inclus dans la build Release).
|
||||
|
||||
## Workspace path
|
||||
|
||||
The workspace is resolved from Steam: `<Data Center install>/workshop`.
|
||||
|
||||
Fallback (no Steam): `%USERPROFILE%\DataCenterWS`.
|
||||
|
||||
On first launch the app creates the structure and places a sample `metadata.sample.json` under `.templates/`.
|
||||
|
||||
## Project layout
|
||||
|
||||
For each Workshop project:
|
||||
|
||||
1. Create a **folder** under the workspace (the folder name appears in the list).
|
||||
2. Add a `content/` subfolder with files to ship:
|
||||
- `content/Mods/` for MelonLoader mods
|
||||
- `content/FMF/Plugins/` for FMF plugins
|
||||
- `content/Object/` and `content/Decoration/` for vanilla assets
|
||||
3. Optionally create `metadata.json` yourself or fill it in the app.
|
||||
4. Optionally add `preview.png` at the project root.
|
||||
|
||||
## Using the app
|
||||
|
||||
### Tabs
|
||||
|
||||
| Tab | Purpose |
|
||||
|-----|---------|
|
||||
| **Projects** | Local workshop projects; search, open editor |
|
||||
| **New** | Create from template (vanilla, MelonLoader, FMF) |
|
||||
| **My Uploads** | Paginated list of your published items with stats |
|
||||
| **Mod Store** | Browse, search, subscribe, vote, and manage mods |
|
||||
|
||||
### Publish workflow
|
||||
|
||||
1. Open a project from the **Projects** tab.
|
||||
2. Fill in title, description, tags, visibility, preview image.
|
||||
3. Optionally write **change notes** (visible on Steam's changelog).
|
||||
4. Click **Save and upload to Steam**.
|
||||
5. The app saves `metadata.json`, uploads `content/` to Steam, then **syncs** by re-downloading Steam's version into your local `content/` folder.
|
||||
|
||||
### Headless / CI publish
|
||||
|
||||
```bash
|
||||
WorkshopUploader.exe --mode publish --path <project-folder>
|
||||
```
|
||||
|
||||
## Build and deploy {#build-deploy}
|
||||
|
||||
### Version autonome
|
||||
|
||||
L’application est publiée en tant qu’exécutable Windows **autonome** — aucune installation du runtime .NET ni du Windows App SDK n’est requise sur la machine cible.
|
||||
|
||||
```bash
|
||||
dotnet publish WorkshopUploader/WorkshopUploader.csproj -c Release -p:SelfContained=true -p:RuntimeIdentifier=win10-x64
|
||||
```
|
||||
|
||||
Sortie : `WorkshopUploader/bin/Release/net9.0-windows10.0.19041.0/win10-x64/publish/`
|
||||
|
||||
### Déployer tous les mods + Gregtools Modmanager vers les dossiers Workshop
|
||||
|
||||
```bash
|
||||
pwsh -File scripts/Deploy-Release-ToWorkshop.ps1
|
||||
```
|
||||
|
||||
Compile tous les frameworks/plugins/mods **et** le WorkshopUploader lui-même, puis place chaque élément dans un dossier de projet compatible Steamworks sous `<GameRoot>/workshop/`. Le WorkshopUploader est empaqueté sous le nom **« Gregtools Modmanager »**.
|
||||
|
||||
### Déployer dans le répertoire du jeu (tests locaux)
|
||||
|
||||
```bash
|
||||
pwsh -File scripts/Deploy-Release-ToDataCenter.ps1 -IncludeWorkshopUploader
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
- Repository README: [`WorkshopUploader/README.md`](https://github.com/mleem97/gregFramework/blob/master/WorkshopUploader/README.md)
|
||||
- [End-User Guide](/wiki/guides/players/enduser-workshop)
|
||||
- [Contributor Guide](/wiki/guides/contributors/contributor-workshop)
|
||||
- [Release](/wiki/guides/contributors/release)
|
||||
@@ -1,127 +0,0 @@
|
||||
---
|
||||
title: WorkshopManager
|
||||
sidebar_label: WorkshopManager
|
||||
description: Windows desktop app for managing Steam Workshop content, browsing mods, and publishing for Data Center (FrikaMF).
|
||||
---
|
||||
|
||||
# WorkshopManager
|
||||
|
||||
**WorkshopManager** is a **.NET MAUI** desktop app for **Windows** that serves as a full-featured Steam Workshop client for *Data Center*. It combines content authoring (publish/update), a **Mod Store** for browsing and installing community mods, and a **Mod Manager** for dependency health checks.
|
||||
|
||||
## Features
|
||||
|
||||
### Author tools (Projects / Editor / My Uploads)
|
||||
- Create workshop projects from templates (vanilla assets, MelonLoader mods, FMF plugins).
|
||||
- Edit **title**, **description**, **visibility**, **tags**, and **preview image**; stored in `metadata.json`.
|
||||
- **Save and upload to Steam** — saves metadata, publishes `content/` to Steam Workshop, then **syncs** your local folder with Steam's version (like a `git pull` after push).
|
||||
- **Change notes** — when updating an existing item, describe what changed; shown on the Workshop changelog tab.
|
||||
- **View on Steam** — open your published item in the browser.
|
||||
- **Pagination** across all list views (My Uploads, Browse, Subscribed, Favorites).
|
||||
- **Per-item stats** — subscriptions, votes, score, size.
|
||||
|
||||
### Mod Store (integrated in Mod Manager)
|
||||
- **Browse** all Workshop items for Data Center with tag filtering and sort options (last updated, newest, top rated, trending, most subscribed, title A-Z).
|
||||
- **Search** mods by text.
|
||||
- **Subscribe / Unsubscribe** to mods directly from the store.
|
||||
- **Favorites** — bookmark mods for quick access.
|
||||
- **Vote** (up/down) on workshop items.
|
||||
- **Item detail view** — full statistics, description, tags, action buttons, and links to changelog/comments.
|
||||
|
||||
### Mod Manager / Health
|
||||
- **Dependency health** checks: game installed, MelonLoader, Il2Cpp assemblies, FMF core, FMF plugins directory, ModCfg directory.
|
||||
- **MelonLoader** download page link and game folder access.
|
||||
- **FMF Plugin channels** — stable (local scan) and beta (server, TODO).
|
||||
|
||||
### 設定
|
||||
- **ワークスペースのパス** — プロジェクトの保存場所を変更(既定は `<GameRoot>/workshop`)。
|
||||
- **言語** — EN、DE、RU、ES、IT、JP、PL、CN の切り替え(既定はシステム言語)。再起動ボタンで変更をすぐに反映。
|
||||
- **Mod Store の切り替え** — Mod Store タブの表示/非表示(既定はオフ)。再起動ボタン付き。
|
||||
- **コミュニティリンク** — Discord、Modding チャンネル、GregFramework.eu へのクイックアクセス。
|
||||
|
||||
### FMF 依存関係の注意
|
||||
- エディターでプロジェクトに **「FrikaModFramework が必要」** とマークできます。アップロード時に、FMF のインストールを促す注意書きが Steam の説明に自動で追記されます。
|
||||
|
||||
## Requirements
|
||||
|
||||
- **Windows 10**(バージョン 1809 以降)。
|
||||
- **Steam** — **Data Center** を所有しているサインイン済みアカウント(アプリ ID **4170200**)。
|
||||
- **追加の依存関係なし** — リリースは完全に自己完結型(.NET ランタイムと Windows App SDK を同梱)。
|
||||
- `steam_api64.dll` と `steam_appid.txt` は exe と同じ場所に必要(リリースビルドに同梱)。
|
||||
|
||||
## Workspace path
|
||||
|
||||
The workspace is resolved from Steam: `<Data Center install>/workshop`.
|
||||
|
||||
Fallback (no Steam): `%USERPROFILE%\DataCenterWS`.
|
||||
|
||||
On first launch the app creates the structure and places a sample `metadata.sample.json` under `.templates/`.
|
||||
|
||||
## Project layout
|
||||
|
||||
For each Workshop project:
|
||||
|
||||
1. Create a **folder** under the workspace (the folder name appears in the list).
|
||||
2. Add a `content/` subfolder with files to ship:
|
||||
- `content/Mods/` for MelonLoader mods
|
||||
- `content/FMF/Plugins/` for FMF plugins
|
||||
- `content/Object/` and `content/Decoration/` for vanilla assets
|
||||
3. Optionally create `metadata.json` yourself or fill it in the app.
|
||||
4. Optionally add `preview.png` at the project root.
|
||||
|
||||
## Using the app
|
||||
|
||||
### Tabs
|
||||
|
||||
| Tab | Purpose |
|
||||
|-----|---------|
|
||||
| **Projects** | Local workshop projects; search, open editor |
|
||||
| **New** | Create from template (vanilla, MelonLoader, FMF) |
|
||||
| **My Uploads** | Paginated list of your published items with stats |
|
||||
| **Mod Store** | Browse, search, subscribe, vote, and manage mods |
|
||||
|
||||
### Publish workflow
|
||||
|
||||
1. Open a project from the **Projects** tab.
|
||||
2. Fill in title, description, tags, visibility, preview image.
|
||||
3. Optionally write **change notes** (visible on Steam's changelog).
|
||||
4. Click **Save and upload to Steam**.
|
||||
5. The app saves `metadata.json`, uploads `content/` to Steam, then **syncs** by re-downloading Steam's version into your local `content/` folder.
|
||||
|
||||
### Headless / CI publish
|
||||
|
||||
```bash
|
||||
WorkshopUploader.exe --mode publish --path <project-folder>
|
||||
```
|
||||
|
||||
## Build and deploy {#build-deploy}
|
||||
|
||||
### 自己完結型リリース
|
||||
|
||||
アプリは **自己完結型** の Windows 実行ファイルとして公開されます。対象マシンに .NET ランタイムや Windows App SDK をインストールする必要はありません。
|
||||
|
||||
```bash
|
||||
dotnet publish WorkshopUploader/WorkshopUploader.csproj -c Release -p:SelfContained=true -p:RuntimeIdentifier=win10-x64
|
||||
```
|
||||
|
||||
出力: `WorkshopUploader/bin/Release/net9.0-windows10.0.19041.0/win10-x64/publish/`
|
||||
|
||||
### 全モッド + Gregtools Modmanager を Workshop フォルダへデプロイ
|
||||
|
||||
```bash
|
||||
pwsh -File scripts/Deploy-Release-ToWorkshop.ps1
|
||||
```
|
||||
|
||||
フレームワーク/プラグイン/モッド **および** WorkshopUploader 自体をビルドし、それぞれを `<GameRoot>/workshop/` 配下の Steamworks 互換プロジェクトフォルダにパッケージします。WorkshopUploader は **「Gregtools Modmanager」** としてパッケージされます。
|
||||
|
||||
### ゲームディレクトリへデプロイ(ローカル検証)
|
||||
|
||||
```bash
|
||||
pwsh -File scripts/Deploy-Release-ToDataCenter.ps1 -IncludeWorkshopUploader
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
- Repository README: [`WorkshopUploader/README.md`](https://github.com/mleem97/gregFramework/blob/master/WorkshopUploader/README.md)
|
||||
- [End-User Guide](/wiki/guides/players/enduser-workshop)
|
||||
- [Contributor Guide](/wiki/guides/contributors/contributor-workshop)
|
||||
- [Release](/wiki/guides/contributors/release)
|
||||
@@ -1,127 +0,0 @@
|
||||
---
|
||||
title: WorkshopManager
|
||||
sidebar_label: WorkshopManager
|
||||
description: Windows desktop app for managing Steam Workshop content, browsing mods, and publishing for Data Center (FrikaMF).
|
||||
---
|
||||
|
||||
# WorkshopManager
|
||||
|
||||
**WorkshopManager** is a **.NET MAUI** desktop app for **Windows** that serves as a full-featured Steam Workshop client for *Data Center*. It combines content authoring (publish/update), a **Mod Store** for browsing and installing community mods, and a **Mod Manager** for dependency health checks.
|
||||
|
||||
## Features
|
||||
|
||||
### Author tools (Projects / Editor / My Uploads)
|
||||
- Create workshop projects from templates (vanilla assets, MelonLoader mods, FMF plugins).
|
||||
- Edit **title**, **description**, **visibility**, **tags**, and **preview image**; stored in `metadata.json`.
|
||||
- **Save and upload to Steam** — saves metadata, publishes `content/` to Steam Workshop, then **syncs** your local folder with Steam's version (like a `git pull` after push).
|
||||
- **Change notes** — when updating an existing item, describe what changed; shown on the Workshop changelog tab.
|
||||
- **View on Steam** — open your published item in the browser.
|
||||
- **Pagination** across all list views (My Uploads, Browse, Subscribed, Favorites).
|
||||
- **Per-item stats** — subscriptions, votes, score, size.
|
||||
|
||||
### Mod Store (integrated in Mod Manager)
|
||||
- **Browse** all Workshop items for Data Center with tag filtering and sort options (last updated, newest, top rated, trending, most subscribed, title A-Z).
|
||||
- **Search** mods by text.
|
||||
- **Subscribe / Unsubscribe** to mods directly from the store.
|
||||
- **Favorites** — bookmark mods for quick access.
|
||||
- **Vote** (up/down) on workshop items.
|
||||
- **Item detail view** — full statistics, description, tags, action buttons, and links to changelog/comments.
|
||||
|
||||
### Mod Manager / Health
|
||||
- **Dependency health** checks: game installed, MelonLoader, Il2Cpp assemblies, FMF core, FMF plugins directory, ModCfg directory.
|
||||
- **MelonLoader** download page link and game folder access.
|
||||
- **FMF Plugin channels** — stable (local scan) and beta (server, TODO).
|
||||
|
||||
### Параметры
|
||||
- **Путь к рабочей области** — где хранятся проекты (по умолчанию `<GameRoot>/workshop`).
|
||||
- **Язык** — переключение между EN, DE, RU, ES, IT, JP, PL, CN (по умолчанию язык системы). Кнопка перезапуска применяет изменение сразу.
|
||||
- **Переключатель Mod Store** — включает/выключает вкладку Mod Store (по умолчанию выключено). Есть кнопка перезапуска.
|
||||
- **Ссылки сообщества** — быстрый доступ к Discord, каналу моддинга и GregFramework.eu.
|
||||
|
||||
### Уведомление о зависимости FMF
|
||||
- В редакторе проекты можно пометить как **«Требуется FrikaModFramework»**. При загрузке к описанию в Steam автоматически добавляется уведомление с просьбой установить FMF.
|
||||
|
||||
## Requirements
|
||||
|
||||
- **Windows 10** (версия 1809+).
|
||||
- **Steam** с учётной записью, в которой **есть Data Center** (App ID **4170200**).
|
||||
- **Без дополнительных зависимостей** — релиз полностью автономен (включает .NET runtime и Windows App SDK).
|
||||
- `steam_api64.dll` и `steam_appid.txt` должны лежать рядом с exe (входят в релизную сборку).
|
||||
|
||||
## Workspace path
|
||||
|
||||
The workspace is resolved from Steam: `<Data Center install>/workshop`.
|
||||
|
||||
Fallback (no Steam): `%USERPROFILE%\DataCenterWS`.
|
||||
|
||||
On first launch the app creates the structure and places a sample `metadata.sample.json` under `.templates/`.
|
||||
|
||||
## Project layout
|
||||
|
||||
For each Workshop project:
|
||||
|
||||
1. Create a **folder** under the workspace (the folder name appears in the list).
|
||||
2. Add a `content/` subfolder with files to ship:
|
||||
- `content/Mods/` for MelonLoader mods
|
||||
- `content/FMF/Plugins/` for FMF plugins
|
||||
- `content/Object/` and `content/Decoration/` for vanilla assets
|
||||
3. Optionally create `metadata.json` yourself or fill it in the app.
|
||||
4. Optionally add `preview.png` at the project root.
|
||||
|
||||
## Using the app
|
||||
|
||||
### Tabs
|
||||
|
||||
| Tab | Purpose |
|
||||
|-----|---------|
|
||||
| **Projects** | Local workshop projects; search, open editor |
|
||||
| **New** | Create from template (vanilla, MelonLoader, FMF) |
|
||||
| **My Uploads** | Paginated list of your published items with stats |
|
||||
| **Mod Store** | Browse, search, subscribe, vote, and manage mods |
|
||||
|
||||
### Publish workflow
|
||||
|
||||
1. Open a project from the **Projects** tab.
|
||||
2. Fill in title, description, tags, visibility, preview image.
|
||||
3. Optionally write **change notes** (visible on Steam's changelog).
|
||||
4. Click **Save and upload to Steam**.
|
||||
5. The app saves `metadata.json`, uploads `content/` to Steam, then **syncs** by re-downloading Steam's version into your local `content/` folder.
|
||||
|
||||
### Headless / CI publish
|
||||
|
||||
```bash
|
||||
WorkshopUploader.exe --mode publish --path <project-folder>
|
||||
```
|
||||
|
||||
## Build and deploy {#build-deploy}
|
||||
|
||||
### Автономный релиз
|
||||
|
||||
Приложение публикуется как **автономный** исполняемый файл Windows — на целевой машине не требуется устанавливать .NET runtime или Windows App SDK.
|
||||
|
||||
```bash
|
||||
dotnet publish WorkshopUploader/WorkshopUploader.csproj -c Release -p:SelfContained=true -p:RuntimeIdentifier=win10-x64
|
||||
```
|
||||
|
||||
Вывод: `WorkshopUploader/bin/Release/net9.0-windows10.0.19041.0/win10-x64/publish/`
|
||||
|
||||
### Развернуть все моды и Gregtools Modmanager в папки Workshop
|
||||
|
||||
```bash
|
||||
pwsh -File scripts/Deploy-Release-ToWorkshop.ps1
|
||||
```
|
||||
|
||||
Собирает все framework/plugins/mods **и** сам WorkshopUploader, затем упаковывает каждый в папку проекта, совместимую со Steamworks, в `<GameRoot>/workshop/`. WorkshopUploader упаковывается как **«Gregtools Modmanager»**.
|
||||
|
||||
### Развернуть в каталог игры (локальное тестирование)
|
||||
|
||||
```bash
|
||||
pwsh -File scripts/Deploy-Release-ToDataCenter.ps1 -IncludeWorkshopUploader
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
- Repository README: [`WorkshopUploader/README.md`](https://github.com/mleem97/gregFramework/blob/master/WorkshopUploader/README.md)
|
||||
- [End-User Guide](/wiki/guides/players/enduser-workshop)
|
||||
- [Contributor Guide](/wiki/guides/contributors/contributor-workshop)
|
||||
- [Release](/wiki/guides/contributors/release)
|
||||
Reference in New Issue
Block a user