From a5a34940a1c5008adfdeae8c11611a3afe05f510 Mon Sep 17 00:00:00 2001 From: Marvin <52848568+mleem97@users.noreply.github.com> Date: Fri, 10 Apr 2026 01:42:07 +0200 Subject: [PATCH] docs: update import paths to legacy for consistency - Revised documentation links to point to the legacy import paths across multiple files, ensuring uniformity in referencing legacy resources. - This change enhances clarity and maintains consistency in the documentation structure. --- docusaurus.config.js | 2 +- .../current/wiki/tools/workshop-uploader.md | 127 ------------------ .../current/wiki/tools/workshop-uploader.md | 127 ------------------ .../current/wiki/tools/workshop-uploader.md | 127 ------------------ .../current/wiki/tools/workshop-uploader.md | 127 ------------------ src/i18n/homepage/es.ts | 54 -------- src/i18n/homepage/fr.ts | 54 -------- src/i18n/homepage/index.ts | 8 -- src/i18n/homepage/ja.ts | 54 -------- src/i18n/homepage/ru.ts | 54 -------- src/i18n/homepage/types.ts | 2 +- src/i18n/modsPage.ts | 43 ------ 12 files changed, 2 insertions(+), 777 deletions(-) delete mode 100644 i18n/es/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md delete mode 100644 i18n/fr/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md delete mode 100644 i18n/ja/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md delete mode 100644 i18n/ru/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md delete mode 100644 src/i18n/homepage/es.ts delete mode 100644 src/i18n/homepage/fr.ts delete mode 100644 src/i18n/homepage/ja.ts delete mode 100644 src/i18n/homepage/ru.ts diff --git a/docusaurus.config.js b/docusaurus.config.js index 1528d05..61dc3b0 100644 --- a/docusaurus.config.js +++ b/docusaurus.config.js @@ -24,7 +24,7 @@ const config = { ], i18n: { defaultLocale: 'en', - locales: ['en', 'de', 'fr', 'es', 'ru', 'ja'], + locales: ['en', 'de'], localeConfigs: { en: {label: 'English', htmlLang: 'en-GB'}, de: {label: 'Deutsch', htmlLang: 'de-DE'}, diff --git a/i18n/es/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md b/i18n/es/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md deleted file mode 100644 index 7c820f2..0000000 --- a/i18n/es/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md +++ /dev/null @@ -1,127 +0,0 @@ ---- -title: WorkshopManager -sidebar_label: WorkshopManager -description: Windows desktop app for managing Steam Workshop content, browsing mods, and publishing for Data Center (FrikaMF). ---- - -# WorkshopManager - -**WorkshopManager** is a **.NET MAUI** desktop app for **Windows** that serves as a full-featured Steam Workshop client for *Data Center*. It combines content authoring (publish/update), a **Mod Store** for browsing and installing community mods, and a **Mod Manager** for dependency health checks. - -## Features - -### Author tools (Projects / Editor / My Uploads) -- Create workshop projects from templates (vanilla assets, MelonLoader mods, FMF plugins). -- Edit **title**, **description**, **visibility**, **tags**, and **preview image**; stored in `metadata.json`. -- **Save and upload to Steam** — saves metadata, publishes `content/` to Steam Workshop, then **syncs** your local folder with Steam's version (like a `git pull` after push). -- **Change notes** — when updating an existing item, describe what changed; shown on the Workshop changelog tab. -- **View on Steam** — open your published item in the browser. -- **Pagination** across all list views (My Uploads, Browse, Subscribed, Favorites). -- **Per-item stats** — subscriptions, votes, score, size. - -### Mod Store (integrated in Mod Manager) -- **Browse** all Workshop items for Data Center with tag filtering and sort options (last updated, newest, top rated, trending, most subscribed, title A-Z). -- **Search** mods by text. -- **Subscribe / Unsubscribe** to mods directly from the store. -- **Favorites** — bookmark mods for quick access. -- **Vote** (up/down) on workshop items. -- **Item detail view** — full statistics, description, tags, action buttons, and links to changelog/comments. - -### Mod Manager / Health -- **Dependency health** checks: game installed, MelonLoader, Il2Cpp assemblies, FMF core, FMF plugins directory, ModCfg directory. -- **MelonLoader** download page link and game folder access. -- **FMF Plugin channels** — stable (local scan) and beta (server, TODO). - -### Configuración -- **Ruta del espacio de trabajo** — cambia dónde se guardan los proyectos (por defecto `/workshop`). -- **Idioma** — alternar entre EN, DE, RU, ES, IT, JP, PL, CN (por defecto el idioma del sistema). El botón Reiniciar aplica el cambio al instante. -- **Interruptor Mod Store** — activar/desactivar la pestaña Mod Store (desactivada por defecto). Incluye botón Reiniciar. -- **Enlaces de la comunidad** — acceso rápido a Discord, canal de modding y GregFramework.eu. - -### Aviso de dependencia de FMF -- Los proyectos pueden marcarse como **«Necesita FrikaModFramework»** en el editor. Al subir, se añade automáticamente un aviso a la descripción de Steam para indicar a los usuarios que instalen FMF. - -## Requirements - -- **Windows 10** (versión 1809+). -- **Steam** con una cuenta iniciada sesión que **posea Data Center** (ID de aplicación **4170200**). -- **Sin dependencias adicionales** — la versión publicada es totalmente autocontenida (incluye runtime de .NET y Windows App SDK). -- `steam_api64.dll` y `steam_appid.txt` deben estar junto al exe (incluidos en la compilación Release). - -## Workspace path - -The workspace is resolved from Steam: `/workshop`. - -Fallback (no Steam): `%USERPROFILE%\DataCenterWS`. - -On first launch the app creates the structure and places a sample `metadata.sample.json` under `.templates/`. - -## Project layout - -For each Workshop project: - -1. Create a **folder** under the workspace (the folder name appears in the list). -2. Add a `content/` subfolder with files to ship: - - `content/Mods/` for MelonLoader mods - - `content/FMF/Plugins/` for FMF plugins - - `content/Object/` and `content/Decoration/` for vanilla assets -3. Optionally create `metadata.json` yourself or fill it in the app. -4. Optionally add `preview.png` at the project root. - -## Using the app - -### Tabs - -| Tab | Purpose | -|-----|---------| -| **Projects** | Local workshop projects; search, open editor | -| **New** | Create from template (vanilla, MelonLoader, FMF) | -| **My Uploads** | Paginated list of your published items with stats | -| **Mod Store** | Browse, search, subscribe, vote, and manage mods | - -### Publish workflow - -1. Open a project from the **Projects** tab. -2. Fill in title, description, tags, visibility, preview image. -3. Optionally write **change notes** (visible on Steam's changelog). -4. Click **Save and upload to Steam**. -5. The app saves `metadata.json`, uploads `content/` to Steam, then **syncs** by re-downloading Steam's version into your local `content/` folder. - -### Headless / CI publish - -```bash -WorkshopUploader.exe --mode publish --path -``` - -## Build and deploy {#build-deploy} - -### Release autocontenido - -La aplicación se publica como ejecutable de Windows **autocontenido** — no hace falta instalar runtime de .NET ni Windows App SDK en el equipo de destino. - -```bash -dotnet publish WorkshopUploader/WorkshopUploader.csproj -c Release -p:SelfContained=true -p:RuntimeIdentifier=win10-x64 -``` - -Salida: `WorkshopUploader/bin/Release/net9.0-windows10.0.19041.0/win10-x64/publish/` - -### Desplegar todos los mods + Gregtools Modmanager en carpetas Workshop - -```bash -pwsh -File scripts/Deploy-Release-ToWorkshop.ps1 -``` - -Compila todos los frameworks/plugins/mods **y** el propio WorkshopUploader, y empaqueta cada uno en una carpeta de proyecto compatible con Steamworks bajo `/workshop/`. El WorkshopUploader se empaqueta como **«Gregtools Modmanager»**. - -### Desplegar en el directorio del juego (pruebas locales) - -```bash -pwsh -File scripts/Deploy-Release-ToDataCenter.ps1 -IncludeWorkshopUploader -``` - -## See also - -- Repository README: [`WorkshopUploader/README.md`](https://github.com/mleem97/gregFramework/blob/master/WorkshopUploader/README.md) -- [End-User Guide](/wiki/guides/players/enduser-workshop) -- [Contributor Guide](/wiki/guides/contributors/contributor-workshop) -- [Release](/wiki/guides/contributors/release) diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md b/i18n/fr/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md deleted file mode 100644 index 3c4ca60..0000000 --- a/i18n/fr/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md +++ /dev/null @@ -1,127 +0,0 @@ ---- -title: WorkshopManager -sidebar_label: WorkshopManager -description: Windows desktop app for managing Steam Workshop content, browsing mods, and publishing for Data Center (FrikaMF). ---- - -# WorkshopManager - -**WorkshopManager** is a **.NET MAUI** desktop app for **Windows** that serves as a full-featured Steam Workshop client for *Data Center*. It combines content authoring (publish/update), a **Mod Store** for browsing and installing community mods, and a **Mod Manager** for dependency health checks. - -## Features - -### Author tools (Projects / Editor / My Uploads) -- Create workshop projects from templates (vanilla assets, MelonLoader mods, FMF plugins). -- Edit **title**, **description**, **visibility**, **tags**, and **preview image**; stored in `metadata.json`. -- **Save and upload to Steam** — saves metadata, publishes `content/` to Steam Workshop, then **syncs** your local folder with Steam's version (like a `git pull` after push). -- **Change notes** — when updating an existing item, describe what changed; shown on the Workshop changelog tab. -- **View on Steam** — open your published item in the browser. -- **Pagination** across all list views (My Uploads, Browse, Subscribed, Favorites). -- **Per-item stats** — subscriptions, votes, score, size. - -### Mod Store (integrated in Mod Manager) -- **Browse** all Workshop items for Data Center with tag filtering and sort options (last updated, newest, top rated, trending, most subscribed, title A-Z). -- **Search** mods by text. -- **Subscribe / Unsubscribe** to mods directly from the store. -- **Favorites** — bookmark mods for quick access. -- **Vote** (up/down) on workshop items. -- **Item detail view** — full statistics, description, tags, action buttons, and links to changelog/comments. - -### Mod Manager / Health -- **Dependency health** checks: game installed, MelonLoader, Il2Cpp assemblies, FMF core, FMF plugins directory, ModCfg directory. -- **MelonLoader** download page link and game folder access. -- **FMF Plugin channels** — stable (local scan) and beta (server, TODO). - -### Paramètres -- **Chemin de l’espace de travail** — emplacement des projets (par défaut `/workshop`). -- **Langue** — bascule entre EN, DE, RU, ES, IT, JP, PL, CN (par défaut la langue du système). Le bouton Redémarrer applique le changement immédiatement. -- **Option Mod Store** — activer/désactiver l’onglet Mod Store (désactivé par défaut). Bouton Redémarrer inclus. -- **Liens communautaires** — accès rapide à Discord, au canal modding et à GregFramework.eu. - -### Avis de dépendance FMF -- Dans l’éditeur, les projets peuvent être marqués **« Nécessite FrikaModFramework »**. Lors de l’envoi, un avis est automatiquement ajouté à la description Steam pour indiquer d’installer FMF. - -## Requirements - -- **Windows 10** (version 1809+). -- **Steam** avec un compte connecté qui **possède Data Center** (ID d’application **4170200**). -- **Aucune dépendance supplémentaire** — la version publiée est entièrement autonome (inclut le runtime .NET et le Windows App SDK). -- `steam_api64.dll` et `steam_appid.txt` doivent être à côté de l’exe (inclus dans la build Release). - -## Workspace path - -The workspace is resolved from Steam: `/workshop`. - -Fallback (no Steam): `%USERPROFILE%\DataCenterWS`. - -On first launch the app creates the structure and places a sample `metadata.sample.json` under `.templates/`. - -## Project layout - -For each Workshop project: - -1. Create a **folder** under the workspace (the folder name appears in the list). -2. Add a `content/` subfolder with files to ship: - - `content/Mods/` for MelonLoader mods - - `content/FMF/Plugins/` for FMF plugins - - `content/Object/` and `content/Decoration/` for vanilla assets -3. Optionally create `metadata.json` yourself or fill it in the app. -4. Optionally add `preview.png` at the project root. - -## Using the app - -### Tabs - -| Tab | Purpose | -|-----|---------| -| **Projects** | Local workshop projects; search, open editor | -| **New** | Create from template (vanilla, MelonLoader, FMF) | -| **My Uploads** | Paginated list of your published items with stats | -| **Mod Store** | Browse, search, subscribe, vote, and manage mods | - -### Publish workflow - -1. Open a project from the **Projects** tab. -2. Fill in title, description, tags, visibility, preview image. -3. Optionally write **change notes** (visible on Steam's changelog). -4. Click **Save and upload to Steam**. -5. The app saves `metadata.json`, uploads `content/` to Steam, then **syncs** by re-downloading Steam's version into your local `content/` folder. - -### Headless / CI publish - -```bash -WorkshopUploader.exe --mode publish --path -``` - -## Build and deploy {#build-deploy} - -### Version autonome - -L’application est publiée en tant qu’exécutable Windows **autonome** — aucune installation du runtime .NET ni du Windows App SDK n’est requise sur la machine cible. - -```bash -dotnet publish WorkshopUploader/WorkshopUploader.csproj -c Release -p:SelfContained=true -p:RuntimeIdentifier=win10-x64 -``` - -Sortie : `WorkshopUploader/bin/Release/net9.0-windows10.0.19041.0/win10-x64/publish/` - -### Déployer tous les mods + Gregtools Modmanager vers les dossiers Workshop - -```bash -pwsh -File scripts/Deploy-Release-ToWorkshop.ps1 -``` - -Compile tous les frameworks/plugins/mods **et** le WorkshopUploader lui-même, puis place chaque élément dans un dossier de projet compatible Steamworks sous `/workshop/`. Le WorkshopUploader est empaqueté sous le nom **« Gregtools Modmanager »**. - -### Déployer dans le répertoire du jeu (tests locaux) - -```bash -pwsh -File scripts/Deploy-Release-ToDataCenter.ps1 -IncludeWorkshopUploader -``` - -## See also - -- Repository README: [`WorkshopUploader/README.md`](https://github.com/mleem97/gregFramework/blob/master/WorkshopUploader/README.md) -- [End-User Guide](/wiki/guides/players/enduser-workshop) -- [Contributor Guide](/wiki/guides/contributors/contributor-workshop) -- [Release](/wiki/guides/contributors/release) diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md b/i18n/ja/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md deleted file mode 100644 index 1770120..0000000 --- a/i18n/ja/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md +++ /dev/null @@ -1,127 +0,0 @@ ---- -title: WorkshopManager -sidebar_label: WorkshopManager -description: Windows desktop app for managing Steam Workshop content, browsing mods, and publishing for Data Center (FrikaMF). ---- - -# WorkshopManager - -**WorkshopManager** is a **.NET MAUI** desktop app for **Windows** that serves as a full-featured Steam Workshop client for *Data Center*. It combines content authoring (publish/update), a **Mod Store** for browsing and installing community mods, and a **Mod Manager** for dependency health checks. - -## Features - -### Author tools (Projects / Editor / My Uploads) -- Create workshop projects from templates (vanilla assets, MelonLoader mods, FMF plugins). -- Edit **title**, **description**, **visibility**, **tags**, and **preview image**; stored in `metadata.json`. -- **Save and upload to Steam** — saves metadata, publishes `content/` to Steam Workshop, then **syncs** your local folder with Steam's version (like a `git pull` after push). -- **Change notes** — when updating an existing item, describe what changed; shown on the Workshop changelog tab. -- **View on Steam** — open your published item in the browser. -- **Pagination** across all list views (My Uploads, Browse, Subscribed, Favorites). -- **Per-item stats** — subscriptions, votes, score, size. - -### Mod Store (integrated in Mod Manager) -- **Browse** all Workshop items for Data Center with tag filtering and sort options (last updated, newest, top rated, trending, most subscribed, title A-Z). -- **Search** mods by text. -- **Subscribe / Unsubscribe** to mods directly from the store. -- **Favorites** — bookmark mods for quick access. -- **Vote** (up/down) on workshop items. -- **Item detail view** — full statistics, description, tags, action buttons, and links to changelog/comments. - -### Mod Manager / Health -- **Dependency health** checks: game installed, MelonLoader, Il2Cpp assemblies, FMF core, FMF plugins directory, ModCfg directory. -- **MelonLoader** download page link and game folder access. -- **FMF Plugin channels** — stable (local scan) and beta (server, TODO). - -### 設定 -- **ワークスペースのパス** — プロジェクトの保存場所を変更(既定は `/workshop`)。 -- **言語** — EN、DE、RU、ES、IT、JP、PL、CN の切り替え(既定はシステム言語)。再起動ボタンで変更をすぐに反映。 -- **Mod Store の切り替え** — Mod Store タブの表示/非表示(既定はオフ)。再起動ボタン付き。 -- **コミュニティリンク** — Discord、Modding チャンネル、GregFramework.eu へのクイックアクセス。 - -### FMF 依存関係の注意 -- エディターでプロジェクトに **「FrikaModFramework が必要」** とマークできます。アップロード時に、FMF のインストールを促す注意書きが Steam の説明に自動で追記されます。 - -## Requirements - -- **Windows 10**(バージョン 1809 以降)。 -- **Steam** — **Data Center** を所有しているサインイン済みアカウント(アプリ ID **4170200**)。 -- **追加の依存関係なし** — リリースは完全に自己完結型(.NET ランタイムと Windows App SDK を同梱)。 -- `steam_api64.dll` と `steam_appid.txt` は exe と同じ場所に必要(リリースビルドに同梱)。 - -## Workspace path - -The workspace is resolved from Steam: `/workshop`. - -Fallback (no Steam): `%USERPROFILE%\DataCenterWS`. - -On first launch the app creates the structure and places a sample `metadata.sample.json` under `.templates/`. - -## Project layout - -For each Workshop project: - -1. Create a **folder** under the workspace (the folder name appears in the list). -2. Add a `content/` subfolder with files to ship: - - `content/Mods/` for MelonLoader mods - - `content/FMF/Plugins/` for FMF plugins - - `content/Object/` and `content/Decoration/` for vanilla assets -3. Optionally create `metadata.json` yourself or fill it in the app. -4. Optionally add `preview.png` at the project root. - -## Using the app - -### Tabs - -| Tab | Purpose | -|-----|---------| -| **Projects** | Local workshop projects; search, open editor | -| **New** | Create from template (vanilla, MelonLoader, FMF) | -| **My Uploads** | Paginated list of your published items with stats | -| **Mod Store** | Browse, search, subscribe, vote, and manage mods | - -### Publish workflow - -1. Open a project from the **Projects** tab. -2. Fill in title, description, tags, visibility, preview image. -3. Optionally write **change notes** (visible on Steam's changelog). -4. Click **Save and upload to Steam**. -5. The app saves `metadata.json`, uploads `content/` to Steam, then **syncs** by re-downloading Steam's version into your local `content/` folder. - -### Headless / CI publish - -```bash -WorkshopUploader.exe --mode publish --path -``` - -## Build and deploy {#build-deploy} - -### 自己完結型リリース - -アプリは **自己完結型** の Windows 実行ファイルとして公開されます。対象マシンに .NET ランタイムや Windows App SDK をインストールする必要はありません。 - -```bash -dotnet publish WorkshopUploader/WorkshopUploader.csproj -c Release -p:SelfContained=true -p:RuntimeIdentifier=win10-x64 -``` - -出力: `WorkshopUploader/bin/Release/net9.0-windows10.0.19041.0/win10-x64/publish/` - -### 全モッド + Gregtools Modmanager を Workshop フォルダへデプロイ - -```bash -pwsh -File scripts/Deploy-Release-ToWorkshop.ps1 -``` - -フレームワーク/プラグイン/モッド **および** WorkshopUploader 自体をビルドし、それぞれを `/workshop/` 配下の Steamworks 互換プロジェクトフォルダにパッケージします。WorkshopUploader は **「Gregtools Modmanager」** としてパッケージされます。 - -### ゲームディレクトリへデプロイ(ローカル検証) - -```bash -pwsh -File scripts/Deploy-Release-ToDataCenter.ps1 -IncludeWorkshopUploader -``` - -## See also - -- Repository README: [`WorkshopUploader/README.md`](https://github.com/mleem97/gregFramework/blob/master/WorkshopUploader/README.md) -- [End-User Guide](/wiki/guides/players/enduser-workshop) -- [Contributor Guide](/wiki/guides/contributors/contributor-workshop) -- [Release](/wiki/guides/contributors/release) diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md b/i18n/ru/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md deleted file mode 100644 index d5bc810..0000000 --- a/i18n/ru/docusaurus-plugin-content-docs/current/wiki/tools/workshop-uploader.md +++ /dev/null @@ -1,127 +0,0 @@ ---- -title: WorkshopManager -sidebar_label: WorkshopManager -description: Windows desktop app for managing Steam Workshop content, browsing mods, and publishing for Data Center (FrikaMF). ---- - -# WorkshopManager - -**WorkshopManager** is a **.NET MAUI** desktop app for **Windows** that serves as a full-featured Steam Workshop client for *Data Center*. It combines content authoring (publish/update), a **Mod Store** for browsing and installing community mods, and a **Mod Manager** for dependency health checks. - -## Features - -### Author tools (Projects / Editor / My Uploads) -- Create workshop projects from templates (vanilla assets, MelonLoader mods, FMF plugins). -- Edit **title**, **description**, **visibility**, **tags**, and **preview image**; stored in `metadata.json`. -- **Save and upload to Steam** — saves metadata, publishes `content/` to Steam Workshop, then **syncs** your local folder with Steam's version (like a `git pull` after push). -- **Change notes** — when updating an existing item, describe what changed; shown on the Workshop changelog tab. -- **View on Steam** — open your published item in the browser. -- **Pagination** across all list views (My Uploads, Browse, Subscribed, Favorites). -- **Per-item stats** — subscriptions, votes, score, size. - -### Mod Store (integrated in Mod Manager) -- **Browse** all Workshop items for Data Center with tag filtering and sort options (last updated, newest, top rated, trending, most subscribed, title A-Z). -- **Search** mods by text. -- **Subscribe / Unsubscribe** to mods directly from the store. -- **Favorites** — bookmark mods for quick access. -- **Vote** (up/down) on workshop items. -- **Item detail view** — full statistics, description, tags, action buttons, and links to changelog/comments. - -### Mod Manager / Health -- **Dependency health** checks: game installed, MelonLoader, Il2Cpp assemblies, FMF core, FMF plugins directory, ModCfg directory. -- **MelonLoader** download page link and game folder access. -- **FMF Plugin channels** — stable (local scan) and beta (server, TODO). - -### Параметры -- **Путь к рабочей области** — где хранятся проекты (по умолчанию `/workshop`). -- **Язык** — переключение между EN, DE, RU, ES, IT, JP, PL, CN (по умолчанию язык системы). Кнопка перезапуска применяет изменение сразу. -- **Переключатель Mod Store** — включает/выключает вкладку Mod Store (по умолчанию выключено). Есть кнопка перезапуска. -- **Ссылки сообщества** — быстрый доступ к Discord, каналу моддинга и GregFramework.eu. - -### Уведомление о зависимости FMF -- В редакторе проекты можно пометить как **«Требуется FrikaModFramework»**. При загрузке к описанию в Steam автоматически добавляется уведомление с просьбой установить FMF. - -## Requirements - -- **Windows 10** (версия 1809+). -- **Steam** с учётной записью, в которой **есть Data Center** (App ID **4170200**). -- **Без дополнительных зависимостей** — релиз полностью автономен (включает .NET runtime и Windows App SDK). -- `steam_api64.dll` и `steam_appid.txt` должны лежать рядом с exe (входят в релизную сборку). - -## Workspace path - -The workspace is resolved from Steam: `/workshop`. - -Fallback (no Steam): `%USERPROFILE%\DataCenterWS`. - -On first launch the app creates the structure and places a sample `metadata.sample.json` under `.templates/`. - -## Project layout - -For each Workshop project: - -1. Create a **folder** under the workspace (the folder name appears in the list). -2. Add a `content/` subfolder with files to ship: - - `content/Mods/` for MelonLoader mods - - `content/FMF/Plugins/` for FMF plugins - - `content/Object/` and `content/Decoration/` for vanilla assets -3. Optionally create `metadata.json` yourself or fill it in the app. -4. Optionally add `preview.png` at the project root. - -## Using the app - -### Tabs - -| Tab | Purpose | -|-----|---------| -| **Projects** | Local workshop projects; search, open editor | -| **New** | Create from template (vanilla, MelonLoader, FMF) | -| **My Uploads** | Paginated list of your published items with stats | -| **Mod Store** | Browse, search, subscribe, vote, and manage mods | - -### Publish workflow - -1. Open a project from the **Projects** tab. -2. Fill in title, description, tags, visibility, preview image. -3. Optionally write **change notes** (visible on Steam's changelog). -4. Click **Save and upload to Steam**. -5. The app saves `metadata.json`, uploads `content/` to Steam, then **syncs** by re-downloading Steam's version into your local `content/` folder. - -### Headless / CI publish - -```bash -WorkshopUploader.exe --mode publish --path -``` - -## Build and deploy {#build-deploy} - -### Автономный релиз - -Приложение публикуется как **автономный** исполняемый файл Windows — на целевой машине не требуется устанавливать .NET runtime или Windows App SDK. - -```bash -dotnet publish WorkshopUploader/WorkshopUploader.csproj -c Release -p:SelfContained=true -p:RuntimeIdentifier=win10-x64 -``` - -Вывод: `WorkshopUploader/bin/Release/net9.0-windows10.0.19041.0/win10-x64/publish/` - -### Развернуть все моды и Gregtools Modmanager в папки Workshop - -```bash -pwsh -File scripts/Deploy-Release-ToWorkshop.ps1 -``` - -Собирает все framework/plugins/mods **и** сам WorkshopUploader, затем упаковывает каждый в папку проекта, совместимую со Steamworks, в `/workshop/`. WorkshopUploader упаковывается как **«Gregtools Modmanager»**. - -### Развернуть в каталог игры (локальное тестирование) - -```bash -pwsh -File scripts/Deploy-Release-ToDataCenter.ps1 -IncludeWorkshopUploader -``` - -## See also - -- Repository README: [`WorkshopUploader/README.md`](https://github.com/mleem97/gregFramework/blob/master/WorkshopUploader/README.md) -- [End-User Guide](/wiki/guides/players/enduser-workshop) -- [Contributor Guide](/wiki/guides/contributors/contributor-workshop) -- [Release](/wiki/guides/contributors/release) diff --git a/src/i18n/homepage/es.ts b/src/i18n/homepage/es.ts deleted file mode 100644 index d82b310..0000000 --- a/src/i18n/homepage/es.ts +++ /dev/null @@ -1,54 +0,0 @@ -import type { HomepageContent } from './types'; -import { homepageShellEn } from './sharedLinks'; - -export const es: HomepageContent = { - ...homepageShellEn, - heroLine1: 'HUB DE MODDING DATACENTER.', - heroLine2: 'SÉ INTELIGENTE. SÉ COMO GREG.', - heroSub1: 'Claro. Flexible. Impulsado por la comunidad.', - heroSub2: 'gregFramework, stacks Rust, multijugador y plugins.', - ctaStart: 'EMPEZAR MODDING', - ctaMods: 'MODS Y PLUGINS STANDALONE DISPONIBLES', - docsPaths: 'Rutas de documentación', - featureTitles: ['Modding doble vía', 'Puente de hooks runtime', 'Docs desde wiki', 'Ecosistema comunidad'], - featureDescriptions: [ - 'Crea mods en C# o en Rust nativo vía C-ABI/FFI.', - 'Parches Harmony, IDs de eventos y forwarding determinista.', - 'Fuente oficial en .wiki para usuarios y modders.', - 'Docs del framework core y de plugins standalone.', - ], - comingSoon: 'Próximamente', - comingSoonText: '`datacentermods.com` está en preparación. Mientras tanto, usa `Docs Hub → Standalone Mods`.', - communityTitle: 'Comunidad y mantenedores', - communityText: 'Este portal reúne docs de gregFramework y plugins de la comunidad para el ecosistema Data Center.', - docsEndUserTitle: 'End-User', - docsEndUserDescription: 'Install, update, FAQ, troubleshooting.', - docsModDevsTitle: 'Mod-Devs', - docsModDevsDescription: 'Debug workflows, setup, hooks and references.', - docsContributorsTitle: 'Contributors', - docsContributorsDescription: 'Conventions, CI checks, contribution workflow.', - docsCapabilityTitle: 'Capability Matrix', - docsCapabilityDescription: 'Complete feature map and implementation use cases.', - ecosystemTitle: 'Ecosystem Coverage', - ecosystemCoreTitle: 'gregFramework core', - ecosystemCoreDescription: 'Hook system, FFI bridge, event contracts and runtime architecture.', - ecosystemCoreCta: 'Open core docs →', - ecosystemRustTitle: 'Standalone Rust', - ecosystemRustDescription: 'Rust/FFI implementation guides for external and standalone runtimes.', - ecosystemRustCta: 'Open Rust/FFI docs →', - ecosystemMultiplayerTitle: 'Multiplayer & Plugins', - ecosystemMultiplayerDescription: 'Multiplayer roadmap, plugin docs, and community module references.', - ecosystemMultiplayerCta: 'Open multiplayer docs →', - gregTitle: 'The Legend of Greg', - gregText1: - 'Greg is the tireless server technician of this project. He looks like he has not slept for months, and he is usually quiet — but once a rack fails or a mod breaks, Greg is already there.', - gregText2: - 'He quietly fulfills your wishes: more uptime, cleaner configs, better logs and less deployment drama. He does not ask much, he just ships.', - gregQuote: '"Be smart. Be like Greg."', - supportTitle: 'Support', - supportText: 'Report bugs, request docs for new community plugins, and track workstreams.', - supportCta: 'Open GitHub Issues', - availableModsLabel: 'Available Mods', - repositoryLabel: 'Repository', - joinLabel: 'JOIN', -}; diff --git a/src/i18n/homepage/fr.ts b/src/i18n/homepage/fr.ts deleted file mode 100644 index 5424a8c..0000000 --- a/src/i18n/homepage/fr.ts +++ /dev/null @@ -1,54 +0,0 @@ -import type { HomepageContent } from './types'; -import { homepageShellEn } from './sharedLinks'; - -export const fr: HomepageContent = { - ...homepageShellEn, - heroLine1: 'HUB DE MODDING DATACENTER.', - heroLine2: 'SOYEZ MALIN, SOYEZ GREG.', - heroSub1: 'Simple. Flexible. Piloté par la communauté.', - heroSub2: 'gregFramework, stacks Rust, multijoueur et plugins.', - ctaStart: 'COMMENCER LE MODDING', - ctaMods: 'MODS & PLUGINS STANDALONE DISPONIBLES', - docsPaths: 'Parcours de documentation', - featureTitles: ['Modding double piste', 'Pont runtime hooks', 'Docs basées sur le wiki', 'Écosystème communauté'], - featureDescriptions: [ - 'Créez des mods en C# ou en Rust natif via C-ABI/FFI.', - 'Patches Harmony, IDs d’événements et routage déterministe.', - 'Source de vérité issue de .wiki pour users et moddeurs.', - 'Docs du framework principal et des plugins standalone.', - ], - comingSoon: 'Bientôt disponible', - comingSoonText: '`datacentermods.com` est en préparation. En attendant, consultez `Docs Hub → Standalone Mods`.', - communityTitle: 'Communauté & Mainteneurs', - communityText: 'Ce portail regroupe la doc gregFramework et les plugins communautaires de l’écosystème Data Center.', - docsEndUserTitle: 'End-User', - docsEndUserDescription: 'Install, update, FAQ, troubleshooting.', - docsModDevsTitle: 'Mod-Devs', - docsModDevsDescription: 'Debug workflows, setup, hooks and references.', - docsContributorsTitle: 'Contributors', - docsContributorsDescription: 'Conventions, CI checks, contribution workflow.', - docsCapabilityTitle: 'Capability Matrix', - docsCapabilityDescription: 'Complete feature map and implementation use cases.', - ecosystemTitle: 'Ecosystem Coverage', - ecosystemCoreTitle: 'gregFramework core', - ecosystemCoreDescription: 'Hook system, FFI bridge, event contracts and runtime architecture.', - ecosystemCoreCta: 'Open core docs →', - ecosystemRustTitle: 'Standalone Rust', - ecosystemRustDescription: 'Rust/FFI implementation guides for external and standalone runtimes.', - ecosystemRustCta: 'Open Rust/FFI docs →', - ecosystemMultiplayerTitle: 'Multiplayer & Plugins', - ecosystemMultiplayerDescription: 'Multiplayer roadmap, plugin docs, and community module references.', - ecosystemMultiplayerCta: 'Open multiplayer docs →', - gregTitle: 'The Legend of Greg', - gregText1: - 'Greg is the tireless server technician of this project. He looks like he has not slept for months, and he is usually quiet — but once a rack fails or a mod breaks, Greg is already there.', - gregText2: - 'He quietly fulfills your wishes: more uptime, cleaner configs, better logs and less deployment drama. He does not ask much, he just ships.', - gregQuote: '"Be smart. Be like Greg."', - supportTitle: 'Support', - supportText: 'Report bugs, request docs for new community plugins, and track workstreams.', - supportCta: 'Open GitHub Issues', - availableModsLabel: 'Available Mods', - repositoryLabel: 'Repository', - joinLabel: 'JOIN', -}; diff --git a/src/i18n/homepage/index.ts b/src/i18n/homepage/index.ts index 1ab3ac5..cb67f55 100644 --- a/src/i18n/homepage/index.ts +++ b/src/i18n/homepage/index.ts @@ -1,18 +1,10 @@ import { de } from './de'; import { en } from './en'; -import { es } from './es'; -import { fr } from './fr'; -import { ja } from './ja'; -import { ru } from './ru'; import type { HomepageContent, LocaleKey } from './types'; const homepageByLocale: Record = { en, de, - fr, - es, - ru, - ja, }; export type { HomepageContent, LocaleKey } from './types'; diff --git a/src/i18n/homepage/ja.ts b/src/i18n/homepage/ja.ts deleted file mode 100644 index 8461457..0000000 --- a/src/i18n/homepage/ja.ts +++ /dev/null @@ -1,54 +0,0 @@ -import type { HomepageContent } from './types'; -import { homepageShellEn } from './sharedLinks'; - -export const ja: HomepageContent = { - ...homepageShellEn, - heroLine1: 'DATACENTER MODDING HUB.', - heroLine2: 'BE SMART. BE LIKE GREG.', - heroSub1: 'シンプル。柔軟。コミュニティ主導。', - heroSub2: 'gregFramework、Rustスタック、マルチプレイ、プラグインを網羅。', - ctaStart: 'MODDING を始める', - ctaMods: '利用可能な STANDALONE MODS & PLUGINS', - docsPaths: 'ドキュメント導線', - featureTitles: ['デュアルトラック Modding', 'ランタイム Hook Bridge', 'Wiki ベース Docs', 'コミュニティ エコシステム'], - featureDescriptions: [ - 'C# または Rust (C-ABI/FFI) で Mod を開発。', - 'Harmony パッチ、Event ID、決定的な Hook 転送。', - '.wiki を source of truth としたユーザー/開発者向け導線。', - 'Framework 本体と Standalone プラグインの情報を統合。', - ], - comingSoon: '近日公開', - comingSoonText: '`datacentermods.com` は準備中です。公開まで `Docs Hub → Standalone Mods` をご利用ください。', - communityTitle: 'コミュニティ & メンテナー', - communityText: 'このポータルは Data Center エコシステム向けに gregFramework docs と community plugins をまとめています。', - docsEndUserTitle: 'End-User', - docsEndUserDescription: 'Install, update, FAQ, troubleshooting.', - docsModDevsTitle: 'Mod-Devs', - docsModDevsDescription: 'Debug workflows, setup, hooks and references.', - docsContributorsTitle: 'Contributors', - docsContributorsDescription: 'Conventions, CI checks, contribution workflow.', - docsCapabilityTitle: 'Capability Matrix', - docsCapabilityDescription: 'Complete feature map and implementation use cases.', - ecosystemTitle: 'Ecosystem Coverage', - ecosystemCoreTitle: 'gregFramework core', - ecosystemCoreDescription: 'Hook system, FFI bridge, event contracts and runtime architecture.', - ecosystemCoreCta: 'Open core docs →', - ecosystemRustTitle: 'Standalone Rust', - ecosystemRustDescription: 'Rust/FFI implementation guides for external and standalone runtimes.', - ecosystemRustCta: 'Open Rust/FFI docs →', - ecosystemMultiplayerTitle: 'Multiplayer & Plugins', - ecosystemMultiplayerDescription: 'Multiplayer roadmap, plugin docs, and community module references.', - ecosystemMultiplayerCta: 'Open multiplayer docs →', - gregTitle: 'The Legend of Greg', - gregText1: - 'Greg is the tireless server technician of this project. He looks like he has not slept for months, and he is usually quiet — but once a rack fails or a mod breaks, Greg is already there.', - gregText2: - 'He quietly fulfills your wishes: more uptime, cleaner configs, better logs and less deployment drama. He does not ask much, he just ships.', - gregQuote: '"Be smart. Be like Greg."', - supportTitle: 'Support', - supportText: 'Report bugs, request docs for new community plugins, and track workstreams.', - supportCta: 'Open GitHub Issues', - availableModsLabel: 'Available Mods', - repositoryLabel: 'Repository', - joinLabel: 'JOIN', -}; diff --git a/src/i18n/homepage/ru.ts b/src/i18n/homepage/ru.ts deleted file mode 100644 index 349b08a..0000000 --- a/src/i18n/homepage/ru.ts +++ /dev/null @@ -1,54 +0,0 @@ -import type { HomepageContent } from './types'; -import { homepageShellEn } from './sharedLinks'; - -export const ru: HomepageContent = { - ...homepageShellEn, - heroLine1: 'ХАБ МОДДИНГА DATACENTER.', - heroLine2: 'БУДЬ УМНЫМ. БУДЬ КАК ГРЕГ.', - heroSub1: 'Просто. Гибко. Силой сообщества.', - heroSub2: 'gregFramework, Rust-стек, мультиплеер и плагины.', - ctaStart: 'НАЧАТЬ МОДДИНГ', - ctaMods: 'ДОСТУПНЫЕ STANDALONE МОДЫ И ПЛАГИНЫ', - docsPaths: 'Разделы документации', - featureTitles: ['Два пути моддинга', 'Runtime Hook Bridge', 'Вики-документация', 'Экосистема сообщества'], - featureDescriptions: [ - 'Пишите моды на C# или нативно на Rust через C-ABI/FFI.', - 'Harmony-патчи, event IDs и детерминированный forwarding.', - 'Единый источник в .wiki для пользователей и моддеров.', - 'Документация ядра и standalone-плагинов сообщества.', - ], - comingSoon: 'Скоро', - comingSoonText: '`datacentermods.com` пока готовится. До запуска используйте `Docs Hub → Standalone Mods`.', - communityTitle: 'Сообщество и мейнтейнеры', - communityText: 'Портал объединяет документацию gregFramework и community-плагинов экосистемы Data Center.', - docsEndUserTitle: 'End-User', - docsEndUserDescription: 'Install, update, FAQ, troubleshooting.', - docsModDevsTitle: 'Mod-Devs', - docsModDevsDescription: 'Debug workflows, setup, hooks and references.', - docsContributorsTitle: 'Contributors', - docsContributorsDescription: 'Conventions, CI checks, contribution workflow.', - docsCapabilityTitle: 'Capability Matrix', - docsCapabilityDescription: 'Complete feature map and implementation use cases.', - ecosystemTitle: 'Ecosystem Coverage', - ecosystemCoreTitle: 'gregFramework core', - ecosystemCoreDescription: 'Hook system, FFI bridge, event contracts and runtime architecture.', - ecosystemCoreCta: 'Open core docs →', - ecosystemRustTitle: 'Standalone Rust', - ecosystemRustDescription: 'Rust/FFI implementation guides for external and standalone runtimes.', - ecosystemRustCta: 'Open Rust/FFI docs →', - ecosystemMultiplayerTitle: 'Multiplayer & Plugins', - ecosystemMultiplayerDescription: 'Multiplayer roadmap, plugin docs, and community module references.', - ecosystemMultiplayerCta: 'Open multiplayer docs →', - gregTitle: 'The Legend of Greg', - gregText1: - 'Greg is the tireless server technician of this project. He looks like he has not slept for months, and he is usually quiet — but once a rack fails or a mod breaks, Greg is already there.', - gregText2: - 'He quietly fulfills your wishes: more uptime, cleaner configs, better logs and less deployment drama. He does not ask much, he just ships.', - gregQuote: '"Be smart. Be like Greg."', - supportTitle: 'Support', - supportText: 'Report bugs, request docs for new community plugins, and track workstreams.', - supportCta: 'Open GitHub Issues', - availableModsLabel: 'Available Mods', - repositoryLabel: 'Repository', - joinLabel: 'JOIN', -}; diff --git a/src/i18n/homepage/types.ts b/src/i18n/homepage/types.ts index 2531012..e8b8264 100644 --- a/src/i18n/homepage/types.ts +++ b/src/i18n/homepage/types.ts @@ -1,4 +1,4 @@ -export type LocaleKey = 'en' | 'de' | 'fr' | 'es' | 'ru' | 'ja'; +export type LocaleKey = 'en' | 'de'; export type HomepageDocLink = { title: string; diff --git a/src/i18n/modsPage.ts b/src/i18n/modsPage.ts index ed2e4ee..35ae5b5 100644 --- a/src/i18n/modsPage.ts +++ b/src/i18n/modsPage.ts @@ -34,49 +34,6 @@ const byLocale: Record = { download: 'DLL laden', notReleased: 'Noch nicht veröffentlicht', }, - fr: { - title: 'Catalogue mods & plugins', - description: - 'Généré depuis le catalogue des modules. Chaque entrée renvoie vers le wiki, la page release et le téléchargement.', - pluginsHeading: 'Plugins', - modsHeading: 'Mods', - wiki: 'Wiki', - release: 'Release', - download: 'Télécharger DLL', - notReleased: 'Pas encore publié', - }, - es: { - title: 'Catálogo de mods y plugins', - description: - 'Generado desde el catálogo de módulos. Cada entrada enlaza al wiki, la página de release y la descarga.', - pluginsHeading: 'Plugins', - modsHeading: 'Mods', - wiki: 'Wiki', - release: 'Release', - download: 'Descargar DLL', - notReleased: 'Aún no publicado', - }, - ru: { - title: 'Каталог модов и плагинов', - description: - 'Собрано из каталога модулей. Каждая запись ведёт на wiki, страницу релиза и маршрут загрузки.', - pluginsHeading: 'Плагины', - modsHeading: 'Моды', - wiki: 'Wiki', - release: 'Релиз', - download: 'Скачать DLL', - notReleased: 'Ещё не выпущено', - }, - ja: { - title: 'Mods & プラグインカタログ', - description: 'モジュールカタログから生成。各エントリは Wiki・リリースページ・ダウンロードへリンクします。', - pluginsHeading: 'プラグイン', - modsHeading: 'Mods', - wiki: 'Wiki', - release: 'リリース', - download: 'DLL を取得', - notReleased: '未リリース', - }, }; export function getModsPageStrings(locale: string): ModsPageStrings {