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docs(hexlabel): mark FMF.HexLabelMod released; Steam + gregModHexLabelMod repo
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@@ -5,7 +5,14 @@ sidebar_label: FMF.HexLabelMod
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<!-- markdownlint-disable MD060 -->
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`gregMod.HexLabelMod/` (assembly `FMF.HexLabelMod.dll`)
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[`gregModHexLabelMod`](https://github.com/mleem97/gregModHexLabelMod) (assembly `FMF.HexLabelMod.dll`)
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## Release
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| Channel | Link |
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| --- | --- |
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| **Steam Workshop** | [Subscribe (item 3701404621)](https://steamcommunity.com/sharedfiles/filedetails/?id=3701404621) |
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| **GitHub** | [Releases](https://github.com/mleem97/gregModHexLabelMod/releases/latest) |
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## Purpose
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@@ -23,8 +30,9 @@ This mod runs standalone and does **not** require FMF runtime APIs.
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## Installation
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1. Drop `FMF.HexLabelMod.dll` into your `Mods/` folder.
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2. Launch the game — the config file is created automatically on first run at:
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1. **Recommended:** Subscribe on the [Steam Workshop](https://steamcommunity.com/sharedfiles/filedetails/?id=3701404621), or download `FMF.HexLabelMod.dll` from the [latest GitHub release](https://github.com/mleem97/gregModHexLabelMod/releases/latest).
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2. If you use a manual DLL, drop `FMF.HexLabelMod.dll` into your `Mods/` folder.
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3. Launch the game — the config file is created automatically on first run at:
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```text
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UserData/hexposition.cfg
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@@ -78,7 +86,7 @@ Pressing **Ctrl+F1** toggles live config reload (6-second interval), allowing yo
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## Build
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```powershell
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dotnet build .\gregMod.HexLabelMod\FMF.HexLabelMod.csproj
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dotnet build .\gregModHexLabelMod\FMF.HexLabelMod.csproj
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```
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Output lands in the standard MelonLoader `Mods/` folder as configured in the `.csproj`.
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@@ -94,11 +102,11 @@ Output lands in the standard MelonLoader `Mods/` folder as configured in the `.c
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## Notes
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- Original gameplay behavior is unaffected.
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- This mod is developed in `gregMod.HexLabelMod/` (workspace root), not under a legacy `mods/` tree.
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- Source lives in the split repo [`gregModHexLabelMod`](https://github.com/mleem97/gregModHexLabelMod), not under a legacy `mods/` tree.
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- The config file is fully rewritten if any expected keys are missing (for example, after an update adds new keys).
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- FMF assembly presence is no longer required as a startup gate.
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## Sources
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- Module path: `gregMod.HexLabelMod/`
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- See also: [Mods overview](/wiki/mods/)
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- Repository: [github.com/mleem97/gregModHexLabelMod](https://github.com/mleem97/gregModHexLabelMod)
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- See also: [Mods overview](/wiki/mods/) · [HexMod hub](/wiki/framework/hexmod)
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