docs(hexlabel): mark FMF.HexLabelMod released; Steam + gregModHexLabelMod repo

Made-with: Cursor
This commit is contained in:
Marvin
2026-04-10 14:51:19 +02:00
parent e818c78baa
commit 6e2cdac1dd
7 changed files with 30 additions and 21 deletions

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@@ -20,11 +20,12 @@ The **Hex Label** mod adds in-world hex color labels for cable spinners and rack
## Downloads
- **Steam Workshop:** Subscribe via the Gregtools Modmanager or the [Steam Workshop](https://steamcommunity.com/app/4170200/workshop/)
- **Steam Workshop:** [FMF.HexLabelMod — workshop item](https://steamcommunity.com/sharedfiles/filedetails/?id=3701404621) (subscribe in-game or via GregModManager)
- **GitHub:** [Latest release](https://github.com/mleem97/gregModHexLabelMod/releases/latest) (`FMF.HexLabelMod.dll`)
- **Manual:** Drop `FMF.HexLabelMod.dll` into `<Data Center>/Mods/`
## Source & layout
- **Build sources:** [`gregMod.HexLabelMod`](https://github.com/mleem97/gregFramework/tree/main/gregMod.HexLabelMod) (assembly `FMF.HexLabelMod.dll`)
- **Repository:** [`mleem97/gregModHexLabelMod`](https://github.com/mleem97/gregModHexLabelMod) (assembly `FMF.HexLabelMod.dll`)
See also the detailed wiki article [FMF.HexLabelMod](/wiki/mods/fmf-hex-label-mod).

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@@ -46,7 +46,7 @@ dotnet build gregCore/FrikaMF.sln -c Release
```bash
dotnet build gregMod.ConsoleInputGuard/FMF.ConsoleInputGuard.csproj -c Release
dotnet build gregMod.GregifyEmployees/FMF.GregifyEmployees.csproj -c Release
dotnet build gregMod.HexLabelMod/FMF.HexLabelMod.csproj -c Release
dotnet build gregModHexLabelMod/FMF.HexLabelMod.csproj -c Release
dotnet build gregMod.LangCompatBridge/FMF.JoniMLCompatMod.csproj -c Release
```

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@@ -10,10 +10,10 @@
"author": "mleem97",
"workshopTags": ["modded", "melonloader", "mod"],
"workshopContentPath": "content/Mods/",
"workshopUrl": "",
"githubReleaseUrl": "",
"workshopUrl": "https://steamcommunity.com/sharedfiles/filedetails/?id=3701404621",
"githubReleaseUrl": "https://github.com/mleem97/gregModHexLabelMod/releases/latest",
"wikiPath": "/wiki/mods/fmf-hex-label-mod",
"sourcePath": "gregMod.HexLabelMod"
"sourcePath": "gregModHexLabelMod"
},
{
"id": "console-input-guard",

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@@ -5,7 +5,14 @@ sidebar_label: FMF.HexLabelMod
<!-- markdownlint-disable MD060 -->
`gregMod.HexLabelMod/` (assembly `FMF.HexLabelMod.dll`)
[`gregModHexLabelMod`](https://github.com/mleem97/gregModHexLabelMod) (assembly `FMF.HexLabelMod.dll`)
## Release
| Channel | Link |
| --- | --- |
| **Steam Workshop** | [Subscribe (item 3701404621)](https://steamcommunity.com/sharedfiles/filedetails/?id=3701404621) |
| **GitHub** | [Releases](https://github.com/mleem97/gregModHexLabelMod/releases/latest) |
## Purpose
@@ -23,8 +30,9 @@ This mod runs standalone and does **not** require FMF runtime APIs.
## Installation
1. Drop `FMF.HexLabelMod.dll` into your `Mods/` folder.
2. Launch the game — the config file is created automatically on first run at:
1. **Recommended:** Subscribe on the [Steam Workshop](https://steamcommunity.com/sharedfiles/filedetails/?id=3701404621), or download `FMF.HexLabelMod.dll` from the [latest GitHub release](https://github.com/mleem97/gregModHexLabelMod/releases/latest).
2. If you use a manual DLL, drop `FMF.HexLabelMod.dll` into your `Mods/` folder.
3. Launch the game — the config file is created automatically on first run at:
```text
UserData/hexposition.cfg
@@ -78,7 +86,7 @@ Pressing **Ctrl+F1** toggles live config reload (6-second interval), allowing yo
## Build
```powershell
dotnet build .\gregMod.HexLabelMod\FMF.HexLabelMod.csproj
dotnet build .\gregModHexLabelMod\FMF.HexLabelMod.csproj
```
Output lands in the standard MelonLoader `Mods/` folder as configured in the `.csproj`.
@@ -94,11 +102,11 @@ Output lands in the standard MelonLoader `Mods/` folder as configured in the `.c
## Notes
- Original gameplay behavior is unaffected.
- This mod is developed in `gregMod.HexLabelMod/` (workspace root), not under a legacy `mods/` tree.
- Source lives in the split repo [`gregModHexLabelMod`](https://github.com/mleem97/gregModHexLabelMod), not under a legacy `mods/` tree.
- The config file is fully rewritten if any expected keys are missing (for example, after an update adds new keys).
- FMF assembly presence is no longer required as a startup gate.
## Sources
- Module path: `gregMod.HexLabelMod/`
- See also: [Mods overview](/wiki/mods/)
- Repository: [github.com/mleem97/gregModHexLabelMod](https://github.com/mleem97/gregModHexLabelMod)
- See also: [Mods overview](/wiki/mods/) · [HexMod hub](/wiki/framework/hexmod)

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@@ -9,13 +9,13 @@ import ModReleasePage from '@site/src/components/ModReleasePage';
title="FMF.HexLabelMod"
kind="mod"
dllName="FMF.HexLabelMod.dll"
releaseReady={false}
version="NotReleasedYet"
author="mleem97 / FrikaMF Community"
releaseReady={true}
version="00.01.0009"
author="mleem97 / gregFramework Community"
category="Mod"
dependencies={['MelonLoader', 'Harmony']}
codeLanguages={['C#']}
description="Overlays cable spinner and rack color hex labels directly in-world."
banner="Hex label mod release"
banner="Hex label mod release — Steam Workshop and GitHub."
releaseNotesPath="/wiki/mods/fmf-hex-label-mod"
/>

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@@ -176,7 +176,7 @@ const config = {
from: ['/mod/FMF.GregifyEmployees.dll'],
},
{
to: 'https://github.com/mleem97/gregFramework/releases/latest/download/FMF.HexLabelMod.dll',
to: 'https://github.com/mleem97/gregModHexLabelMod/releases/latest/download/FMF.HexLabelMod.dll',
from: ['/mod/FMF.HexLabelMod.dll'],
},
{

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@@ -141,17 +141,17 @@ export const moduleCatalog: ModuleEntry[] = [
{
id: 'fmf-hex-label-mod',
name: 'FMF.HexLabelMod',
repoFolder: 'gregMod.HexLabelMod',
repoFolder: 'gregModHexLabelMod',
type: 'mod',
description: 'In-world hex color labels for cable spinners and racks.',
version: 'NotReleasedYet',
version: '00.01.0009',
author: 'mleem97 / gregFramework Community',
languages: ['C#'],
dependencies: ['MelonLoader', 'Harmony'],
wikiPath: '/wiki/mods/fmf-hex-label-mod',
releasePath: '/wiki/releases/mods/fmf-hex-label-mod-release',
downloadPath: '/mod/FMF.HexLabelMod.dll',
releaseReady: false,
releaseReady: true,
},
{
id: 'fmf-lang-compat-bridge',