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docs(hexlabel): mark FMF.HexLabelMod released; Steam + gregModHexLabelMod repo
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@@ -20,11 +20,12 @@ The **Hex Label** mod adds in-world hex color labels for cable spinners and rack
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## Downloads
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- **Steam Workshop:** Subscribe via the Gregtools Modmanager or the [Steam Workshop](https://steamcommunity.com/app/4170200/workshop/)
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- **Steam Workshop:** [FMF.HexLabelMod — workshop item](https://steamcommunity.com/sharedfiles/filedetails/?id=3701404621) (subscribe in-game or via GregModManager)
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- **GitHub:** [Latest release](https://github.com/mleem97/gregModHexLabelMod/releases/latest) (`FMF.HexLabelMod.dll`)
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- **Manual:** Drop `FMF.HexLabelMod.dll` into `<Data Center>/Mods/`
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## Source & layout
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- **Build sources:** [`gregMod.HexLabelMod`](https://github.com/mleem97/gregFramework/tree/main/gregMod.HexLabelMod) (assembly `FMF.HexLabelMod.dll`)
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- **Repository:** [`mleem97/gregModHexLabelMod`](https://github.com/mleem97/gregModHexLabelMod) (assembly `FMF.HexLabelMod.dll`)
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See also the detailed wiki article [FMF.HexLabelMod](/wiki/mods/fmf-hex-label-mod).
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@@ -46,7 +46,7 @@ dotnet build gregCore/FrikaMF.sln -c Release
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```bash
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dotnet build gregMod.ConsoleInputGuard/FMF.ConsoleInputGuard.csproj -c Release
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dotnet build gregMod.GregifyEmployees/FMF.GregifyEmployees.csproj -c Release
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dotnet build gregMod.HexLabelMod/FMF.HexLabelMod.csproj -c Release
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dotnet build gregModHexLabelMod/FMF.HexLabelMod.csproj -c Release
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dotnet build gregMod.LangCompatBridge/FMF.JoniMLCompatMod.csproj -c Release
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```
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@@ -10,10 +10,10 @@
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"author": "mleem97",
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"workshopTags": ["modded", "melonloader", "mod"],
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"workshopContentPath": "content/Mods/",
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"workshopUrl": "",
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"githubReleaseUrl": "",
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"workshopUrl": "https://steamcommunity.com/sharedfiles/filedetails/?id=3701404621",
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"githubReleaseUrl": "https://github.com/mleem97/gregModHexLabelMod/releases/latest",
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"wikiPath": "/wiki/mods/fmf-hex-label-mod",
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"sourcePath": "gregMod.HexLabelMod"
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"sourcePath": "gregModHexLabelMod"
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},
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{
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"id": "console-input-guard",
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@@ -5,7 +5,14 @@ sidebar_label: FMF.HexLabelMod
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<!-- markdownlint-disable MD060 -->
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`gregMod.HexLabelMod/` (assembly `FMF.HexLabelMod.dll`)
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[`gregModHexLabelMod`](https://github.com/mleem97/gregModHexLabelMod) (assembly `FMF.HexLabelMod.dll`)
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## Release
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| Channel | Link |
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| --- | --- |
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| **Steam Workshop** | [Subscribe (item 3701404621)](https://steamcommunity.com/sharedfiles/filedetails/?id=3701404621) |
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| **GitHub** | [Releases](https://github.com/mleem97/gregModHexLabelMod/releases/latest) |
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## Purpose
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@@ -23,8 +30,9 @@ This mod runs standalone and does **not** require FMF runtime APIs.
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## Installation
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1. Drop `FMF.HexLabelMod.dll` into your `Mods/` folder.
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2. Launch the game — the config file is created automatically on first run at:
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1. **Recommended:** Subscribe on the [Steam Workshop](https://steamcommunity.com/sharedfiles/filedetails/?id=3701404621), or download `FMF.HexLabelMod.dll` from the [latest GitHub release](https://github.com/mleem97/gregModHexLabelMod/releases/latest).
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2. If you use a manual DLL, drop `FMF.HexLabelMod.dll` into your `Mods/` folder.
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3. Launch the game — the config file is created automatically on first run at:
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```text
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UserData/hexposition.cfg
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@@ -78,7 +86,7 @@ Pressing **Ctrl+F1** toggles live config reload (6-second interval), allowing yo
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## Build
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```powershell
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dotnet build .\gregMod.HexLabelMod\FMF.HexLabelMod.csproj
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dotnet build .\gregModHexLabelMod\FMF.HexLabelMod.csproj
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```
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Output lands in the standard MelonLoader `Mods/` folder as configured in the `.csproj`.
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@@ -94,11 +102,11 @@ Output lands in the standard MelonLoader `Mods/` folder as configured in the `.c
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## Notes
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- Original gameplay behavior is unaffected.
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- This mod is developed in `gregMod.HexLabelMod/` (workspace root), not under a legacy `mods/` tree.
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- Source lives in the split repo [`gregModHexLabelMod`](https://github.com/mleem97/gregModHexLabelMod), not under a legacy `mods/` tree.
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- The config file is fully rewritten if any expected keys are missing (for example, after an update adds new keys).
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- FMF assembly presence is no longer required as a startup gate.
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## Sources
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- Module path: `gregMod.HexLabelMod/`
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- See also: [Mods overview](/wiki/mods/)
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- Repository: [github.com/mleem97/gregModHexLabelMod](https://github.com/mleem97/gregModHexLabelMod)
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- See also: [Mods overview](/wiki/mods/) · [HexMod hub](/wiki/framework/hexmod)
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@@ -9,13 +9,13 @@ import ModReleasePage from '@site/src/components/ModReleasePage';
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title="FMF.HexLabelMod"
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kind="mod"
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dllName="FMF.HexLabelMod.dll"
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releaseReady={false}
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version="NotReleasedYet"
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author="mleem97 / FrikaMF Community"
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releaseReady={true}
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version="00.01.0009"
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author="mleem97 / gregFramework Community"
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category="Mod"
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dependencies={['MelonLoader', 'Harmony']}
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codeLanguages={['C#']}
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description="Overlays cable spinner and rack color hex labels directly in-world."
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banner="Hex label mod release"
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banner="Hex label mod release — Steam Workshop and GitHub."
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releaseNotesPath="/wiki/mods/fmf-hex-label-mod"
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/>
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@@ -176,7 +176,7 @@ const config = {
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from: ['/mod/FMF.GregifyEmployees.dll'],
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},
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{
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to: 'https://github.com/mleem97/gregFramework/releases/latest/download/FMF.HexLabelMod.dll',
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to: 'https://github.com/mleem97/gregModHexLabelMod/releases/latest/download/FMF.HexLabelMod.dll',
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from: ['/mod/FMF.HexLabelMod.dll'],
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},
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{
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@@ -141,17 +141,17 @@ export const moduleCatalog: ModuleEntry[] = [
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{
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id: 'fmf-hex-label-mod',
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name: 'FMF.HexLabelMod',
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repoFolder: 'gregMod.HexLabelMod',
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repoFolder: 'gregModHexLabelMod',
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type: 'mod',
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description: 'In-world hex color labels for cable spinners and racks.',
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version: 'NotReleasedYet',
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version: '00.01.0009',
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author: 'mleem97 / gregFramework Community',
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languages: ['C#'],
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dependencies: ['MelonLoader', 'Harmony'],
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wikiPath: '/wiki/mods/fmf-hex-label-mod',
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releasePath: '/wiki/releases/mods/fmf-hex-label-mod-release',
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downloadPath: '/mod/FMF.HexLabelMod.dll',
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releaseReady: false,
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releaseReady: true,
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},
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{
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id: 'fmf-lang-compat-bridge',
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