docs: update docusaurus configuration and documentation structure

- Revised the tagline in `docusaurus.config.js` for improved clarity on the documentation's focus.
- Removed German localization support from the configuration to streamline the user experience.
- Updated navigation items in the sidebar to better reflect the current structure, emphasizing player and developer resources.
- Enhanced the README and various documentation files to clarify the repository layout and improve accessibility for users.
- Adjusted links and descriptions throughout the documentation to ensure consistency and accuracy.

This commit aims to enhance the overall clarity and usability of the documentation.
This commit is contained in:
Marvin
2026-04-10 02:26:32 +02:00
parent 8d8fda49c4
commit 331847013d
50 changed files with 634 additions and 1070 deletions

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@@ -101,4 +101,4 @@ Output lands in the standard MelonLoader `Mods/` folder as configured in the `.c
## Sources
- Module path: `gregMod.HexLabelMod/`
- Relatedocs: [`Standalone Mods`](/wiki/legacy/wiki-import/StandaloneMods)
- See also: [Mods overview](/wiki/mods/)

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@@ -5,6 +5,8 @@ sidebar_label: Framework
**Language:** mod, plugin, and extension **logic must be written in C#** — see [Modding language (C# only)](/wiki/reference/modding-language-requirement).
**Stack position:** gameplay **mods** sit on top of **plugins** and the **framework SDK**; the **ModManager** (MAUI) is the out-of-game front-end — see [System architecture & documentation principles](/wiki/meta/system-architecture-principles).
The core `FrikaMF` runtime provides:
- Harmony patch integration for gameplay hooks

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@@ -6,7 +6,7 @@ description: Standalone MelonLoader gameplay mods (FMF.*) — separate from FFM
# Gameplay mods
These pages document **gameplay mods** (`FMF.*` assemblies). **Source of truth** on disk: split-repo folders **`gregMod.<Name>/`** directly under the gregFramework workspace root (not under a legacy `gregMods/` umbrella). They are **not** the same as [FFM plugins](../plugins/index.md), which extend the framework inside the game process.
These pages document **gameplay mods** (`FMF.*` assemblies)**layer 4** in **ModManager → Framework → Plugins → Mods** ([architecture principles](/wiki/meta/system-architecture-principles)). **Source of truth** on disk: split-repo folders **`gregMod.<Name>/`** directly under the gregFramework workspace root (not under a legacy `gregMods/` umbrella). They are **not** the same as [FFM plugins](../plugins/index.md), which extend the framework inside the game process.
## Mods