2026-04-15 22:01:57 +02:00
2026-04-15 21:59:53 +02:00
2026-04-13 23:33:18 +02:00

gregCore - Framework Core

The heart of the gregFramework modding ecosystem for Data Center.

Author: MLeeM97 (teamGreg) | License: MIT | Framework: gregCore


Features

  • GregSaveService - Persistent mod data storage
  • GregUIBuilder - FixedTableUI, Panel System, Canvas Management
  • GregPersistenceService - Centralized UserData/gregCore/Data/ storage
  • GregMCPServer - Embedded HTTP MCP server (Port 10420) for external tooling
  • GregMultiplayerService - WebSocket relay-based multiplayer
  • Harmony Patches - MainMenu, MODS Button injection
  • IL2CPP Compatibility - InputSystem, Coroutines, Il2CppTMPro
  • MoonSharp Lua - Embedded scripting engine

Installation

  1. Install MelonLoader (v0.6+)
  2. Place gregCore.dll + gregCore.dll into Game/Mods/
  3. Start the game and press Framework auto-initializes on game start

Dependencies

  • None (this IS the core)

Building from Source

cd gregFramework/gregCore
dotnet build -c Release
# Output: bin/Release/net6.0/gregCore.dll

Or build everything at once:

cd gregFramework/deploy
./build-all.ps1
# Output: gregFramework/BuiltModsForGame/

Contributors & Thanks

Discord Community

Thanks to:

  • Noootry
  • TheSlickers
  • Jarvis
  • Kirei
  • TeamWaseku (ModernSamurai, GamerFrankstar, Ultra, Zyn)

...for keeping the community alive!

Code & Testing

Special thanks:

  • Joniii & mochimus - Code + Tests
  • Baker, Sharpy1o1, MachineFreak - Testing + Modeling

Sponsors

  • @tobiasreichel - Haupt-Sponsor
  • SQ8 - Infrastructure Hosting

gregFramework - Powered by the Community!

Contributors

  • @mleem97
  • @Joniii11
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Description
gregCore — MelonLoader-based modding stack for Data Center: translations, Harmony hooks, event handling, a Rust/native bridge, plugin extensions, and optional tooling.
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