- Added new items to the sidebar for 'greg-hooks-and-events' and 'greg-hooks-registry' under the Framework and Reference categories, respectively. - Enhanced the documentation layout by including references to the greg hooks registry in various guides and topics, improving accessibility to hook-related information. - Updated descriptions in the documentation to clarify the purpose and usage of the greg hooks and their registry. This commit aims to improve the visibility and usability of the greg hooks registry within the documentation.
3.3 KiB
id, title, slug, description
| id | title | slug | description |
|---|---|---|---|
| fmf-hook-naming | FMF hook and event naming | /reference/fmf-hook-naming | Canonical naming for hooks, events, and cross-language documentation stubs. |
FMF hook and event naming
Target format
All new public hook and event identifiers should follow:
FMF.<Domain>.<EventOrHook>
FMF— Fixed prefix (Greg Mod Framework / gregFramework hook namespace).<Domain>— Uppercase domain from the approved domain list. Describes where the signal belongs in the game (player, rack, server, economy, …).<EventOrHook>—PascalCasesegment(s), usuallyOnSomethingfor events or a verb phrase for commands.
Examples (illustrative): FMF.RACK.CableSpinnerColorResolved, FMF.PLAYER.InputPoll, FMF.NETWORK.Cable.OnConnected.
Approved domain segments
Domains are closed by default. Add a new domain only via changelog + maintainer review.
| Domain | Scope |
|---|---|
GAMEPLAY |
Rules, scoring, simulation beats not covered elsewhere |
PLAYER |
Local player input, camera, UI focus |
EMPLOYEE |
NPC staff, hiring, schedules |
CUSTOMER |
Contracts, SLA, satisfaction |
SERVER |
In-game server racks, VMs, power |
RACK |
Physical rack placement, mounting |
NETWORK |
Cables, switches, traffic |
STORE |
Shop cart, checkout |
WORLD |
Rooms, expansion, walls |
UI |
HUD overlays, menus (when not PLAYER) |
SAVE |
Save/load lifecycle |
FRAMEWORK |
Loader, bridge, diagnostics |
Runtime IL2CPP (MelonLoader): greg.*
Harmony patches in gregFramework emit stable greg.<DOMAIN>.<Action> strings via GregHookName / GregEventDispatcher. That surface is documented in greg hooks registry (IL2CPP) (greg_hooks.json, regeneration, overlap with hand-written HarmonyPatches). It is separate from the FMF.* / FFM.* documentation constants below.
Legacy: FFM.* strings in code
The runtime currently maps numeric event IDs to FFM.* string constants in FrikaMF/HookNames.cs (e.g. FFM.Economy.Balance.OnChanged). That is legacy naming (four segments after FFM).
Policy
- New documentation and greenfield APIs should use
FMF.<Domain>.*as above. - When touching
HookNames.cs, prefer aligning new entries toFMF.*; otherwise keepFFM.*until a planned major version bump documents a rename map. - The generated hook catalog lists what the code emits today (including
FFM.*).
Cross-language stubs (documentation)
For each canonical hook, the wiki may add non-normative snippets:
| Language | Convention |
|---|---|
| C# | FMF.Domain.OnSomething.Subscribe(...) or string literal |
| Lua | FMF.Domain.OnSomething:subscribe(...) |
| Rust | fmf::domain::on_something::subscribe(...) |
| Python | fmf.domain.on_something.subscribe(...) |
| TypeScript | FMF.Domain.OnSomething.subscribe(...) |
Bindings are not auto-generated for all languages; stubs are for contributor clarity.
Related
- FMF hooks catalog (generated)
- FMF hooks — generated hook surface and categories