Files
gregWiki/docs/mods/framework.md
Marvin 9605741570 fix(docs): update documentation for clarity and structure
- Revised the `getting-started.md` and `documentation-layout.md` files to improve clarity and organization of content.
- Enhanced descriptions and added tables for better readability in the `getting-started.md` file.
- Updated the `greg-hooks-registry.md` to reflect changes in the hook mapping and clarify the role of `greg_hooks.json`.
- Adjusted the `fmf-hook-naming.md` and `fmf-hooks-catalog.md` to emphasize the transition from legacy naming conventions to the new `greg.*` format.

This commit aims to improve the overall clarity and usability of the documentation, ensuring users have a better understanding of the framework and its components.
2026-04-10 04:34:18 +02:00

1.3 KiB

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Framework Framework

Language: mod, plugin, and extension logic must be written in C# — see Modding language (C# only).

Stack position: gameplay mods sit on top of plugins and the framework SDK; the ModManager (MAUI) is the out-of-game front-end — see System architecture & documentation principles.

The core FrikaMF runtime provides:

  • Harmony patch integration for gameplay hooks
  • Event dispatch and stable event contracts
  • Native bridge for Rust modules
  • Shared game API abstractions for mod authors

Core references