mirror of
https://github.com/mleem97/gregWiki.git
synced 2026-04-11 03:29:19 +02:00
- Changed project title and tagline in docusaurus.config.js to reflect the new branding. - Updated package.json and package-lock.json to rename the project to gregwiki-docs-site. - Adjusted sidebar and documentation files to align with the new project structure and naming conventions. - Enhanced documentation content for clarity and consistency across various sections. - Added Prettier as a development dependency for code formatting. This commit aligns the project with the new branding and improves overall documentation quality.
1.2 KiB
1.2 KiB
title, description, sidebar_position, tags
| title | description | sidebar_position | tags | |
|---|---|---|---|---|
| Letter to WASEKU EN | Open technical letter to the game developer about FrikaMF scope, safety posture, and cooperation. | 160 |
|
Letter to WASEKU (Data Center)
FrikaMF is an unofficial, community-driven interoperability framework for Data Center modding.
Intent
- Improve player experience in offline/singleplayer modding contexts.
- Reduce fragile ad-hoc patches via shared interfaces.
- Keep behavior transparent and documented.
Explicit non-goals
- No anti-cheat bypass objective.
- No exploit tooling for competitive advantage.
Legal interoperability context
- EU Software Directive Art. 6
- German UrhG § 69e
Cooperation offer
We are open to discussing stable modding surfaces or future official API opportunities.
Contact
https://github.com/mleem97/gregFramework
Technical sample
🦀 Rust
#[no_mangle]
pub extern "C" fn mod_on_scene_loaded(_scene: *const i8) {}
🔷 C#
using MelonLoader;
public sealed class SceneObserver : MelonMod
{
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
LoggerInstance.Msg($"Scene: {sceneName}");
}
}