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gregWiki/docs/guides/release.md
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Made-with: Cursor
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4.4 KiB

id, title, sidebar_label, description, sidebar_position, tags
id title sidebar_label description sidebar_position tags
release Release Release Current release artifacts, version matrix, and download instructions for FrikaModFramework. 30
release

Release

Release artifacts

The following components are built and packaged for Steam Workshop distribution:

Core Framework

Component Assembly Workshop content path Tags
FrikaModFramework FrikaModdingFramework.dll content/Mods/ modded, melonloader, framework, fmf

FMF Plugins

Plugin Assembly Workshop content path Tags
FFM.Plugin.Multiplayer FFM.Plugin.Multiplayer.dll content/FMF/Plugins/ modded, fmf, plugin
FFM.Plugin.Sysadmin FFM.Plugin.Sysadmin.dll content/FMF/Plugins/ modded, fmf, plugin
FFM.Plugin.AssetExporter FFM.Plugin.AssetExporter.dll content/FMF/Plugins/ modded, fmf, plugin
FFM.Plugin.WebUIBridge FFM.Plugin.WebUIBridge.dll content/FMF/Plugins/ modded, fmf, plugin
FFM.Plugin.PlayerModels FFM.Plugin.PlayerModels.dll content/FMF/Plugins/ modded, fmf, plugin

Gameplay Mods

Mod Assembly Workshop content path Tags
FMF.ConsoleInputGuard FMF.ConsoleInputGuard.dll content/Mods/ modded, melonloader, mod
FMF.GregifyEmployees FMF.GregifyEmployees.dll content/Mods/ modded, melonloader, mod
FMF.HexLabelMod FMF.HexLabelMod.dll content/Mods/ modded, melonloader, mod
FMF.JoniMLCompatMod FMF.JoniMLCompatMod.dll content/Mods/ modded, melonloader, mod

Gregtools Modmanager (WorkshopManager)

Version Component Target Description
1.0 Gregtools Modmanager net9.0-windows (win10-x64), self-contained Steam Workshop client + Mod Store + Mod Manager. No .NET runtime required. See GregTools 1.0 Modmanager release.

Installation for end users

Quick start

  1. Install MelonLoader (IL2CPP) for Data Center.
  2. Start the game once, then close it.
  3. Subscribe to mods via the WorkshopManager Mod Store or the Steam Workshop.
  4. Start the game.

Manual installation

  1. Download the DLL from the Workshop or a release.
  2. Framework: place FrikaModdingFramework.dll in <Data Center>/Mods/.
  3. Plugins: place FFM.Plugin.*.dll in <Data Center>/FMF/Plugins/.
  4. Mods: place FMF.*.dll in <Data Center>/Mods/.
  5. Start the game and check MelonLoader/Latest.log.

Game directory structure

Data Center/
├── Mods/
│   ├── FrikaModdingFramework.dll
│   ├── FMF.ConsoleInputGuard.dll
│   ├── FMF.GregifyEmployees.dll
│   ├── FMF.HexLabelMod.dll
│   └── FMF.JoniMLCompatMod.dll
├── FMF/
│   └── Plugins/
│       ├── FFM.Plugin.Multiplayer.dll
│       ├── FFM.Plugin.Sysadmin.dll
│       ├── FFM.Plugin.AssetExporter.dll
│       ├── FFM.Plugin.WebUIBridge.dll
│       └── FFM.Plugin.PlayerModels.dll
├── MelonLoader/
│   └── Latest.log
├── UserData/
│   └── ModCfg/
└── workshop/
    ├── FrikaModFramework/
    │   ├── content/Mods/FrikaModdingFramework.dll
    │   └── metadata.json
    ├── FFM.Plugin.Multiplayer/
    │   ├── content/FMF/Plugins/FFM.Plugin.Multiplayer.dll
    │   └── metadata.json
    ├── Gregtools Modmanager/
    │   ├── content/   (self-contained WorkshopUploader.exe + dependencies)
    │   └── metadata.json
    └── ... (one folder per component)

Build and deploy (contributors)

# Build everything and package into Workshop folders
pwsh -File scripts/Deploy-Release-ToWorkshop.ps1

# Deploy to game Mods/ and FMF/Plugins/ for local testing
pwsh -File scripts/Deploy-Release-ToDataCenter.ps1

See also: Contributor Guide

Compatibility

Component Requires
All mods/plugins Data Center (Steam App 4170200)
All mods/plugins MelonLoader (IL2CPP, stable)
FMF Plugins FrikaModdingFramework.dll in Mods/
Gregtools Modmanager Windows 10 1809+ (self-contained, no runtime install needed)