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- Added new items to the sidebar for 'greg-hooks-and-events' and 'greg-hooks-registry' under the Framework and Reference categories, respectively. - Enhanced the documentation layout by including references to the greg hooks registry in various guides and topics, improving accessibility to hook-related information. - Updated descriptions in the documentation to clarify the purpose and usage of the greg hooks and their registry. This commit aims to improve the visibility and usability of the greg hooks registry within the documentation.
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title, sidebar_label
| title | sidebar_label |
|---|---|
| Framework | Framework |
Language: mod, plugin, and extension logic must be written in C# — see Modding language (C# only).
Stack position: gameplay mods sit on top of plugins and the framework SDK; the ModManager (MAUI) is the out-of-game front-end — see System architecture & documentation principles.
The core FrikaMF runtime provides:
- Harmony patch integration for gameplay hooks
- Event dispatch and stable event contracts
- Native bridge for Rust modules
- Shared game API abstractions for mod authors
Core references
- FMF hooks (generated) — hook surface and categories
- FMF hook naming —
FMF.*vs legacyFFM.* - FMF hooks catalog — strings from core
HookNames.cs - greg hooks registry (IL2CPP) —
greg.*Harmony hooks andgreg_hooks.json - Framework architecture — runtime layout and bridges