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gregWiki/releases/plugins/fmf-modpathredirector-release.mdx

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---
title: FMF.ModPathRedirector Release
sidebar_label: FMF.ModPathRedirector Release
description: Download and install the MelonLoader Workshop download plugin for Data Center.
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FMF.ModPathRedirector"
kind="plugin"
dllName="FMF.ModPathRedirector.dll"
releaseReady={true}
version="1.5.0"
author="DataCenterExporter / FrikaMF Community"
category="MelonLoader plugin"
dependencies={['MelonLoader', 'Steam (client)', 'Data Center']}
codeLanguages={['C#']}
description="MelonLoader plugin: after Il2Cpp assembly generation, blocks MelonMods load until each subscribed Workshop item is downloaded (Steam) and workshop_* folders exist under Data Center_Data/StreamingAssets/Mods/, with per-item DownloadItem and timeouts. Does not redirect native mod paths."
banner="Workshop download helper (MelonLoader Plugins/)"
releaseNotesPath="/wiki/tools/workshop-uploader"
installation={
<ol>
<li>
Download <code>FMF.ModPathRedirector.dll</code> from the latest{' '}
<a href="https://github.com/mleem97/gregFramework/releases/latest">GitHub release</a> (or use the button on this page — redirects to the same asset).
</li>
<li>
Copy the DLL into your game folder: <code>&lt;GameRoot&gt;/Plugins/</code> — the same directory as <code>Data Center.exe</code>, <strong>not</strong> <code>Mods/</code> (that folder is for MelonMods).
</li>
<li>
Ensure <code>steam_api64.dll</code> is next to the game executable (Steam ships it with the game). Start the game with MelonLoader; the plugin waits until Steam is running, then requests downloads for subscribed Workshop items.
</li>
</ol>
}
/>
:::info GitHub asset
The **Download DLL** button and `/plugin/FMF.ModPathRedirector.dll` route resolve to `https://github.com/mleem97/gregFramework/releases/latest/download/FMF.ModPathRedirector.dll`. That file is attached automatically when you publish a release via the `release-assets.yml` workflow (push a `v*` tag or run the workflow manually).
:::