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End-User (Release) EN Installation, updates, troubleshooting, and uninstall guide for players using FrikaMF as a dependency. 120
audience:enduser

End-User (Release)

This page is for players who do not develop mods and only install FrikaMF because another mod depends on it.

For a complete overview of framework capabilities and setup flows, see Framework Features & Use Cases.

What you install

  • FrikaModdingFramework.dll is a runtime framework for Data Center.
  • It provides stable runtime glue required by other mods.
  • FrikaMF is unofficial and community-driven.

Quick install

  1. Install MelonLoader (IL2CPP, latest stable).
  2. Launch the game once, then close it.
  3. Put FrikaModdingFramework.dll into Data Center/Mods.
  4. Put your actual mod into Data Center/Mods.
  5. Start the game and verify MelonLoader/Latest.log.

Troubleshooting

  • Game crashes at startup: check MelonLoader/Latest.log for missing DLL/type errors.
  • Mod not loading: verify correct folder and unblock files in Windows file properties.
  • After game update: check compatibility page and wait for updated releases if hooks changed.

Update

  1. Close game.
  2. Replace FrikaModdingFramework.dll.
  3. Start game and verify logs.

Uninstall

  1. Close game.
  2. Remove FrikaModdingFramework.dll from Mods.
  3. Remove dependent mods.

Minimal context example (both language tracks)

🦀 Rust

#[no_mangle]
pub extern "C" fn mod_info() -> *const i8 {
    b"example-rust\0".as_ptr() as *const i8
}

🔷 C#

using MelonLoader;

public sealed class ExampleMod : MelonMod
{
    public override void OnInitializeMelon()
    {
        LoggerInstance.Msg("Example C# mod loaded");
    }
}