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- Move markdown and wiki-import tree into docs/; keep app shell at repo root - Point docusaurus docs path to docs/; edit links to mleem97/gregWiki - Sync and i18n scripts use gregWiki root and ../.wiki under gregFramework - Sidebars: workspace layout from root docs ids; plugins under mods/extensions - Fix redirects, module catalog URLs, release note paths, and wiki-import category keys - Update repo inventory for split repos; Dockerfile for single-repo context Made-with: Cursor
1.2 KiB
1.2 KiB
title, description, sidebar_position, tags
| title | description | sidebar_position | tags | |||||
|---|---|---|---|---|---|---|---|---|
| Known Incompatibilities EN | Known breakages after game updates and recommended mitigation steps. | 190 |
|
Known Incompatibilities
Game updates may change signatures and hook points, breaking framework-level patches.
Common symptoms
MissingMethodExceptionTypeLoadException- Harmony patch not firing
- Runtime regressions in modded flows
Immediate checks
- Capture
MelonLoader/Latest.log. - Confirm game/framework/mod versions.
- Review
HOOKS.mdand compatibility notes.
Compatibility matrix template
| Game Version | FrikaMF Version | Status | Notes |
|---|---|---|---|
| TBD | TBD | Unverified | Update after smoke validation |
Example diagnostics
🦀 Rust
#[no_mangle]
pub extern "C" fn mod_on_scene_loaded(scene_name: *const i8) {
if scene_name.is_null() {
return;
}
}
🔷 C#
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
LoggerInstance.Msg($"Scene={sceneName}, Build={buildIndex}");
}