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Revised multiple documentation files to replace instances of "FrikaMF" with "gregCore," reflecting the updated naming conventions and project structure. This change enhances consistency and clarity across the documentation, ensuring that users and contributors have accurate information regarding the framework and its components.
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Steam Workshop and tooling
Live-Sync references
After a Data Center update, run the game once so MelonLoader regenerates interop assemblies, then from the repo root:
python tools/refresh_refs.py
Optionally save a baseline for diffs:
python tools/diff_assembly_metadata.py --save-snapshot
After future updates:
python tools/diff_assembly_metadata.py
Do not commit *.dll from lib/references/ (see .gitignore).
Steam Workshop (research)
Official upload and item layout for Data Center Workshop content may be undocumented by the developer. Until documented:
- Treat Workshop delivery as game-defined (often content under game data /
StreamingAssets; MelonLoader mods remain DLLs inMods/). - The WorkshopUploader / Gregtools Modmanager desktop app (repo folder
gregModmanager/) is the supported path for authors to manage Workshop items and DevServer betas once Steamworks is configured.
Legal
Do not redistribute game binaries or extracted assets. Workshop packages should contain your content only.
CI / agents
gregCore.csprojbuilds on Windows agents that have either a Steam Data Center install or a populatedlib/references/MelonLoader/(fromrefresh_refs.py).gregModmanager/WorkshopUploader.csprojtargets .NET 9 MAUI (net9.0-windows…); build it on Windows (not Linux-hosted runners unless cross-compilation is configured).