--- title: Workspace map sidebar_label: Workspace map description: How gregFramework repositories on disk map to code and documentation. --- # Workspace map The **gregFramework** folder groups several repositories (split layout). Use this hub before diving into a specific repo. | Area | Folder | Role | |------|--------|------| | **Framework core** | `gregCore/` | MelonLoader host: **`gregCore/gregCore.sln`** / **`gregCore/framework/gregCore.csproj`** → runtime **`gregCore.dll`**; **`framework/ModLoader/LanguageBridges/`** (incl. **`LuaModules/`** for Lua `greg.*`); templates, **`gregCore/mcp-server/`**, optional `gregCore/plugins/` mirrors | | **Gameplay mods** | `gregMod./` | Standalone mods (`FMF.*`) — **directly under `gregFramework/`** (the `gregMods/` umbrella is deprecated) | | **Framework plugins** | `gregExt./` | FFM plugins (`FFM.Plugin.*`) — **directly under `gregFramework/`** (the `gregExtensions/` umbrella is deprecated) | | **GregModManager (MAUI)** | `gregModmanager/` | **Gregtools Modmanager** — UI for managing mods/plugins; `WorkshopUploader.csproj`, **`WorkshopUploader.exe`**. See [Architecture principles](/wiki/meta/system-architecture-principles). | | **Data Center exporter / assets** | `gregDataCenterExporter/` | Templates, exporter tooling, `FrikaModFramework/fmf_hooks.json` (among copies) | | **Documentation** | `gregWiki/` | This Docusaurus site (`docs/`) | | **Mod store / web (if cloned)** | `gregStore/` | Private Next.js modstore stack (`web/`, …) — optional sibling repo | | **IPAM / DHCP mod** | `gregIPAM/` | Gameplay tooling (e.g. `DHCPSwitches.csproj`) | | **References & IL2CPP** | `gregReferences/` | Unpacked assemblies, tooling baselines | | **Meta / internal docs** | `gregMeta/`, `gregInternalDocs/` | Notes and internal documentation | | **Examples** | `exGregFramework/` | Example / bootstrap layout | | **Helper** | `siblingRepos/` | Scripts to clone related repos | **Rust / native FFI:** implementiert im **Framework-Core** (`gregCore/framework/ModLoader/FfiBridge.cs`, zusammen mit `Core.cs`). **Lua script mods (in-game):** nach Build/Install unter **`Data Center/Mods/ScriptMods/lua/`** (Modulordner mit `.lua`-Dateien; siehe [Language Bridges README](https://github.com/mleem97/gregFramework/blob/main/gregCore/framework/ModLoader/LanguageBridges/README.md)). **Detailed inventory** (paths, `.csproj`, hooks): [Repository inventory](../contributors/repo-inventory).