--- title: Letter to WASEKU EN description: Open technical letter to the game developer about FrikaMF scope, safety posture, and cooperation. sidebar_position: 160 tags: - audience:gamedev --- ## Letter to WASEKU (Data Center) FrikaMF is an **unofficial**, community-driven interoperability framework for `Data Center` modding. ## Intent - Improve player experience in offline/singleplayer modding contexts. - Reduce fragile ad-hoc patches via shared interfaces. - Keep behavior transparent and documented. ## Explicit non-goals - No anti-cheat bypass objective. - No exploit tooling for competitive advantage. ## Legal interoperability context - EU Software Directive Art. 6 - German UrhG § 69e ## Cooperation offer We are open to discussing stable modding surfaces or future official API opportunities. ## Contact - `https://github.com/mleem97/gregFramework` ## Technical sample ### 🦀 Rust ```rust #[no_mangle] pub extern "C" fn mod_on_scene_loaded(_scene: *const i8) {} ``` ### 🔷 C\# ```csharp using MelonLoader; public sealed class SceneObserver : MelonMod { public override void OnSceneWasLoaded(int buildIndex, string sceneName) { LoggerInstance.Msg($"Scene: {sceneName}"); } } ```