--- title: Framework sidebar_label: Framework --- **Language:** mod, plugin, and extension **logic must be written in C#** — see [Modding language (C# only)](/wiki/reference/modding-language-requirement). The core `FrikaMF` runtime provides: - Harmony patch integration for gameplay hooks - Event dispatch and stable event contracts - Native bridge for Rust modules - Shared game API abstractions for mod authors ## Core references - [`Framework Features & Use Cases`](/wiki/legacy/wiki-import/Framework-Features-Use-Cases) - [`HOOKS`](/wiki/legacy/wiki-import/HOOKS) - [`FFI Bridge Reference`](/wiki/legacy/wiki-import/FFI-Bridge-Reference) - [`Mod Developer Debug`](/wiki/legacy/wiki-import/Mod-Developer-Debug)